Magic_Game/core/Node/Shape/Circle.cpp

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#include "..\..\eshape.h"
e2d::Circle::Circle()
: m_fRadius(0)
{
this->setPivot(0.5, 0.5);
}
e2d::Circle::Circle(double radius)
{
this->setRadius(radius);
this->setPivot(0.5, 0.5);
}
e2d::Circle::Circle(Point center, double radius)
{
this->setRadius(radius);
this->setPos(center);
this->setPivot(0.5, 0.5);
}
e2d::Circle::Circle(double centerX, double centerY, double radius)
{
this->setRadius(radius);
this->setPos(centerX, centerY);
this->setPivot(0.5, 0.5);
}
e2d::Circle::~Circle()
{
}
double e2d::Circle::getRadius() const
{
return m_fRadius;
}
void e2d::Circle::setRadius(double radius)
{
m_fRadius = static_cast<float>(radius);
Node::setSize(radius * 2, radius * 2);
}
void e2d::Circle::_renderLine()
{
Renderer::getRenderTarget()->DrawEllipse(
D2D1::Ellipse(D2D1::Point2F(m_fRadius, m_fRadius), m_fRadius, m_fRadius),
Renderer::getSolidColorBrush(),
m_fStrokeWidth
);
}
void e2d::Circle::_renderFill()
{
Renderer::getRenderTarget()->FillEllipse(
D2D1::Ellipse(D2D1::Point2F(m_fRadius, m_fRadius), m_fRadius, m_fRadius),
Renderer::getSolidColorBrush()
);
}