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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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							|  |  |  |  | #include "base.h"
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							|  |  |  |  | #include "time.h"
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							|  |  |  |  | namespace easy2d | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	class Action | 
					
						
							|  |  |  |  | 		: public RefCounter | 
					
						
							|  |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		E2D_DISABLE_COPY(Action); | 
					
						
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							|  |  |  |  | 		friend class Node; | 
					
						
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										 |  |  |  | 		friend class Loop; | 
					
						
							|  |  |  |  | 		friend class Sequence; | 
					
						
							|  |  |  |  | 		friend class Spawn; | 
					
						
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							|  |  |  |  | 	public: | 
					
						
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										 |  |  |  | 		Action() : running_(false), done_(false), initialized_(false) {} | 
					
						
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										 |  |  |  | 		virtual ~Action() {} | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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										 |  |  |  | 		inline bool IsRunning() { return running_; } | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		inline void Resume() { running_ = true; } | 
					
						
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							|  |  |  |  | 		// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
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										 |  |  |  | 		inline void Pause() { running_ = false; } | 
					
						
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							|  |  |  |  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
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										 |  |  |  | 		inline void Stop() { done_ = true; } | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		inline const String& GetName() const { return name_; } | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		inline void SetName(const String& name) { name_ = name; } | 
					
						
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							|  |  |  |  | 		inline bool IsDone() const { return done_; } | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>
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										 |  |  |  | 		virtual spAction Clone() const = 0; | 
					
						
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							|  |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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										 |  |  |  | 		virtual spAction Reverse() const = 0; | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>
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										 |  |  |  | 		virtual void Reset() | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			initialized_ = false; | 
					
						
							|  |  |  |  | 			done_ = false; | 
					
						
							|  |  |  |  | 			started_ = time::Now(); | 
					
						
							|  |  |  |  | 		} | 
					
						
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										 |  |  |  | 	protected: | 
					
						
							|  |  |  |  | 		virtual void Start() | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			running_ = true; | 
					
						
							|  |  |  |  | 			this->Reset(); | 
					
						
							|  |  |  |  | 		} | 
					
						
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							|  |  |  |  | 		virtual void Init(Node* target) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			initialized_ = true; | 
					
						
							|  |  |  |  | 			started_ = time::Now(); | 
					
						
							|  |  |  |  | 		} | 
					
						
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							|  |  |  |  | 		virtual void Update(Node* target) | 
					
						
							|  |  |  |  | 		{ | 
					
						
							|  |  |  |  | 			if (!initialized_) | 
					
						
							|  |  |  |  | 			{ | 
					
						
							|  |  |  |  | 				Init(target); | 
					
						
							|  |  |  |  | 			} | 
					
						
							|  |  |  |  | 		} | 
					
						
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							|  |  |  |  | 		virtual void ResetTime() {} | 
					
						
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							|  |  |  |  | 	protected: | 
					
						
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										 |  |  |  | 		String		name_; | 
					
						
							|  |  |  |  | 		bool		running_; | 
					
						
							|  |  |  |  | 		bool		done_; | 
					
						
							|  |  |  |  | 		bool		initialized_; | 
					
						
							|  |  |  |  | 		TimePoint	started_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |