Magic_Game/src/kiwano/platform/Application.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include "../core/core.h"
#include "../base/time.h"
#include "../base/Component.h"
#include "../base/Event.hpp"
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#include "../base/Window.h"
#include "../renderer/Renderer.h"
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namespace kiwano
{
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struct Config
{
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WindowConfig window; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RenderConfig render; // <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
bool debug; // <20><><EFBFBD><EFBFBD>ģʽ
Config(
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String const& title = L"Kiwano Game",
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UInt32 width = 640,
UInt32 height = 480,
UInt32 icon = 0
);
Config(
WindowConfig const& wnd_config,
RenderConfig const& render_config = RenderConfig()
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);
};
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// Ӧ<><D3A6>
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class KGE_API Application
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: protected noncopyable
{
public:
Application();
virtual ~Application();
// <20><>ʼ<EFBFBD><CABC>
void Init(
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Config const& config = Config()
);
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// <20><>ʼ<EFBFBD><CABC><EFBFBD>ɹ<EFBFBD>ʱ
virtual void OnReady() {}
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// <20><><EFBFBD>ڹر<DAB9>ʱ
virtual bool OnClosing() { return true; }
// <20><><EFBFBD><EFBFBD>ʱ
virtual void OnDestroy() {}
// <20><><EFBFBD><EFBFBD>
void Run();
// <20><><EFBFBD><EFBFBD>
void Quit();
// <20><><EFBFBD><EFBFBD>
void Destroy();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void Use(
ComponentBase* component
);
// <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void SetTimeScale(
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Float32 scale_factor
);
// <20>ַ<EFBFBD><D6B7>¼<EFBFBD>
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void DispatchEvent(Event& evt);
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// <20><> Kiwano <20><><EFBFBD>߳<EFBFBD><DFB3><EFBFBD>ִ<EFBFBD>к<EFBFBD><D0BA><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵߳<DFB3><CCB5><EFBFBD> Kiwano <20><><EFBFBD><EFBFBD>ʱʹ<CAB1><CAB9>
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static void PreformInMainThread(
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Function<void()> Function
);
protected:
void Render();
void Update();
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static LRESULT CALLBACK WndProc(HWND, UInt32, WPARAM, LPARAM);
protected:
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bool end_;
bool inited_;
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Float32 time_scale_;
Vector<ComponentBase*> comps_;
Vector<RenderComponent*> render_comps_;
Vector<UpdateComponent*> update_comps_;
Vector<EventComponent*> event_comps_;
};
}