Magic_Game/core/Action/RotateBy.cpp

39 lines
657 B
C++
Raw Normal View History

#include "..\e2daction.h"
2018-09-05 13:33:39 +08:00
#include "..\e2dnode.h"
2018-07-28 20:06:27 +08:00
e2d::RotateBy::RotateBy(float duration, float rotation)
2018-05-22 22:29:42 +08:00
: FiniteTimeAction(duration)
{
2018-09-04 22:42:34 +08:00
delta_val_ = rotation;
}
2018-09-04 22:42:34 +08:00
void e2d::RotateBy::Init()
{
2018-09-04 22:42:34 +08:00
FiniteTimeAction::Init();
2018-05-10 00:58:43 +08:00
2018-09-04 22:42:34 +08:00
if (target_)
{
2018-09-04 22:42:34 +08:00
start_val_ = target_->GetRotation();
}
}
2018-09-04 22:42:34 +08:00
void e2d::RotateBy::Update()
{
2018-09-04 22:42:34 +08:00
FiniteTimeAction::Update();
2018-09-04 22:42:34 +08:00
if (target_)
{
2018-09-04 22:42:34 +08:00
target_->SetRotation(start_val_ + delta_val_ * delta_);
}
}
2018-09-04 22:42:34 +08:00
e2d::RotateBy * e2d::RotateBy::Clone() const
{
2018-09-04 22:42:34 +08:00
return new (e2d::autorelease) RotateBy(duration_, delta_val_);
}
2018-09-04 22:42:34 +08:00
e2d::RotateBy * e2d::RotateBy::Reverse() const
{
2018-09-04 22:42:34 +08:00
return new (e2d::autorelease) RotateBy(duration_, -delta_val_);
}