Magic_Game/core/Base/Window.cpp

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#include "..\e2dmodule.h"
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#include "..\e2dmanager.h"
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#include "..\e2dnode.h"
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#include <imm.h>
#pragma comment (lib ,"imm32.lib")
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#define WINDOW_STYLE WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX & ~WS_THICKFRAME
#define REGISTER_CLASS L"Easy2DApp"
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e2d::Window * e2d::Window::instance_ = nullptr;
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e2d::Window * e2d::Window::GetInstance()
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{
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if (!instance_)
instance_ = new (std::nothrow) Window;
return instance_;
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}
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void e2d::Window::DestroyInstance()
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{
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if (instance_)
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{
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delete instance_;
instance_ = nullptr;
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}
}
e2d::Window::Window()
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: hWnd_(nullptr)
, width_(640)
, height_(480)
, title_(L"Easy2D Game")
, icon_id_(0)
, dpi_(0.f)
{
::CoInitialize(nullptr);
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// <20><>ȡϵͳ DPI
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dpi_ = static_cast<float>(::GetDpiForSystem());
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}
e2d::Window::~Window()
{
// <20>رտ<D8B1><D5BF><EFBFBD>̨
if (::GetConsoleWindow())
::FreeConsole();
// <20>رմ<D8B1><D5B4><EFBFBD>
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if (hWnd_)
::DestroyWindow(hWnd_);
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::CoUninitialize();
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}
bool e2d::Window::CheckUnique()
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{
HANDLE mutex = ::CreateMutex(nullptr, TRUE, LPCWSTR(L"Easy2DApp-" + title_));
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if (mutex == nullptr)
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{
WARN("CreateMutex Failed!");
return false;
}
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else if (::GetLastError() == ERROR_ALREADY_EXISTS)
{
::CloseHandle(mutex);
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return false;
}
return true;
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}
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e2d::Rect e2d::Window::Locate(int width, int height)
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{
Rect result;
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RECT wRECT = { 0, 0, LONG(ceil(width * dpi_ / 96.f)), LONG(ceil(height * dpi_ / 96.f)) };
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int maxWidth = ::GetSystemMetrics(SM_CXSCREEN);
int maxHeight = ::GetSystemMetrics(SM_CYSCREEN);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵĴ<CAB5><C4B4>ڴ<EFBFBD>С
::AdjustWindowRectEx(&wRECT, WINDOW_STYLE, FALSE, NULL);
width = static_cast<int>(wRECT.right - wRECT.left);
height = static_cast<int>(wRECT.bottom - wRECT.top);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><C4B4>ڴ<EFBFBD>С<EFBFBD>ȷֱ<C8B7><D6B1>ʴ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WARN_IF(maxWidth < width || maxHeight < height, "The window Is larger than screen!");
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width = std::min(width, maxWidth);
height = std::min(height, maxHeight);
float x = float((maxWidth - width) / 2), y = float((maxHeight - height) / 2);
return std::move(Rect(x, y, float(width), float(height)));
}
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void e2d::Window::Poll()
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{
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while (::PeekMessage(&msg_, nullptr, 0, 0, PM_REMOVE))
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{
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::TranslateMessage(&msg_);
::DispatchMessage(&msg_);
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}
}
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int e2d::Window::GetWidth() const
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{
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return width_;
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}
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int e2d::Window::GetHeight() const
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{
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return height_;
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}
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e2d::Size e2d::Window::GetSize() const
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{
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return e2d::Size(float(width_), float(height_));
}
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float e2d::Window::GetDpi() const
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{
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return dpi_;
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}
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const e2d::String& e2d::Window::GetTitle() const
{
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return title_;
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}
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HWND e2d::Window::GetHWnd()
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{
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if (!hWnd_)
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{
WNDCLASSEX wcex = { 0 };
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.lpszClassName = REGISTER_CLASS;
wcex.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wcex.lpfnWndProc = Window::WndProc;
wcex.hIcon = nullptr;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = sizeof(LONG_PTR);
wcex.hInstance = HINST_THISCOMPONENT;
wcex.hbrBackground = nullptr;
wcex.lpszMenuName = nullptr;
wcex.hCursor = ::LoadCursor(nullptr, IDC_ARROW);
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if (icon_id_ != 0)
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{
wcex.hIcon = (HICON)::LoadImage(
HINST_THISCOMPONENT,
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MAKEINTRESOURCE(icon_id_),
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IMAGE_ICON,
0,
0,
LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE
);
}
// ע<><EFBFBD><E1B4B0><EFBFBD><EFBFBD>
RegisterClassEx(&wcex);
// <20><><EFBFBD><EFBFBD>ڴ<EFBFBD>С
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Rect clientRect = Locate(width_, height_);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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hWnd_ = ::CreateWindowEx(
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NULL,
REGISTER_CLASS,
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(LPCTSTR)title_,
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WINDOW_STYLE,
int(clientRect.origin.x),
int(clientRect.origin.y),
int(clientRect.size.width),
int(clientRect.size.height),
nullptr,
nullptr,
HINST_THISCOMPONENT,
this
);
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if (hWnd_)
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{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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SetTypewritingEnabled(false);
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// <20><><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD>̨<EFBFBD>رհ<D8B1>ť
HWND consoleHWnd = ::GetConsoleWindow();
if (consoleHWnd)
{
HMENU hmenu = ::GetSystemMenu(consoleHWnd, FALSE);
::RemoveMenu(hmenu, SC_CLOSE, MF_BYCOMMAND);
}
}
else
{
::UnregisterClass(REGISTER_CLASS, HINST_THISCOMPONENT);
throw SystemException("Create window failed");
}
}
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return hWnd_;
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}
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void e2d::Window::SetSize(int width, int height)
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{
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if (width_ == width && height_ == height)
return;
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width_ = width;
height_ = height;
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if (hWnd_)
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{
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Rect wRect = Locate(width, height);
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::MoveWindow(
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hWnd_,
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int(wRect.origin.x),
int(wRect.origin.y),
int(wRect.size.width),
int(wRect.size.height),
TRUE
);
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}
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}
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void e2d::Window::SetTitle(const String& title)
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{
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title_ = title;
if (hWnd_)
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{
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::SetWindowText(hWnd_, (LPCWSTR)title);
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}
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}
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void e2d::Window::SetIcon(int icon_id)
{
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this->icon_id_ = icon_id;
if (hWnd_)
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{
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HICON hIcon = (HICON)::LoadImage(HINST_THISCOMPONENT, MAKEINTRESOURCE(icon_id), IMAGE_ICON, 0, 0, LR_DEFAULTCOLOR | LR_CREATEDIBSECTION | LR_DEFAULTSIZE);
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// <20><><EFBFBD>ô<EFBFBD><C3B4>ڵ<EFBFBD>ͼ<EFBFBD><CDBC>
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::SendMessage(hWnd_, WM_SETICON, ICON_BIG, (LPARAM)hIcon);
::SendMessage(hWnd_, WM_SETICON, ICON_SMALL, (LPARAM)hIcon);
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}
}
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void e2d::Window::SetCursor(Cursor cursor)
{
LPCWSTR pCursorName = nullptr;
switch (cursor)
{
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case Cursor::Normal:
pCursorName = IDC_ARROW;
break;
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case Cursor::Hand:
pCursorName = IDC_HAND;
break;
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case Cursor::No:
pCursorName = IDC_NO;
break;
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case Cursor::Wait:
pCursorName = IDC_WAIT;
break;
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case Cursor::ArrowWait:
pCursorName = IDC_APPSTARTING;
break;
default:
break;
}
HCURSOR hCursor = ::LoadCursor(nullptr, pCursorName);
::SetCursor(hCursor);
}
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void e2d::Window::SetConsoleEnabled(bool enabled)
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{
// <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD><D1B4>ڵĿ<DAB5><C4BF><EFBFBD>̨<EFBFBD><CCA8><EFBFBD><EFBFBD>
HWND hwnd = ::GetConsoleWindow();
// <20>رտ<D8B1><D5BF><EFBFBD>̨
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if (enabled)
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{
if (hwnd)
{
::ShowWindow(hwnd, SW_SHOWNORMAL);
}
else
{
// <20><>ʾһ<CABE><D2BB><EFBFBD>¿<EFBFBD><C2BF><EFBFBD>̨
if (::AllocConsole())
{
hwnd = ::GetConsoleWindow();
// <20>ض<EFBFBD><D8B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
FILE * stdoutStream, * stdinStream, * stderrStream;
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freopen_s(&stdoutStream, "conout$", "w+t", stdout);
freopen_s(&stdinStream, "conin$", "r+t", stdin);
freopen_s(&stderrStream, "conout$", "w+t", stderr);
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// <20><><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD>̨<EFBFBD>رհ<D8B1>ť
HMENU hmenu = ::GetSystemMenu(hwnd, FALSE);
::RemoveMenu(hmenu, SC_CLOSE, MF_BYCOMMAND);
}
}
}
else
{
if (hwnd)
{
::ShowWindow(hwnd, SW_HIDE);
}
}
}
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void e2d::Window::SetTypewritingEnabled(bool enabled)
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{
static HIMC hImc = nullptr;
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if (enabled)
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{
if (hImc != nullptr)
{
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::ImmAssociateContext(GetHWnd(), hImc);
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hImc = nullptr;
}
}
else
{
if (hImc == nullptr)
{
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hImc = ::ImmAssociateContext(GetHWnd(), nullptr);
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}
}
}
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bool e2d::Window::Popup(const String & text, const String & title, PopupStyle style, bool has_cancel)
{
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UINT type = 0;
switch (style)
{
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case PopupStyle::Info:
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type = MB_ICONINFORMATION;
break;
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case PopupStyle::Warning:
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type = MB_ICONWARNING;
break;
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case PopupStyle::Error:
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type = MB_ICONERROR;
break;
default:
break;
}
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if (has_cancel)
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{
type |= MB_OKCANCEL;
}
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Game::GetInstance()->Pause();
int ret = ::MessageBox(hWnd_, (LPCWSTR)text, (LPCWSTR)title, type);
Game::GetInstance()->Resume();
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return ret == IDOK;
}
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LRESULT e2d::Window::WndProc(HWND hWnd, UINT msg, WPARAM w_param, LPARAM l_param)
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{
LRESULT result = 0;
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if (msg == WM_CREATE)
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{
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LPCREATESTRUCT pcs = (LPCREATESTRUCT)l_param;
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Window *window = (Window *)pcs->lpCreateParams;
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::SetWindowLongPtrW(
hWnd,
GWLP_USERDATA,
PtrToUlong(window)
);
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result = 1;
}
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else
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{
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bool hasHandled = false;
Window *window = reinterpret_cast<Window *>(
static_cast<LONG_PTR>(
::GetWindowLongPtrW(hWnd, GWLP_USERDATA)
)
);
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switch (msg)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
case WM_LBUTTONUP:
case WM_LBUTTONDOWN:
case WM_LBUTTONDBLCLK:
case WM_MBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONDBLCLK:
case WM_RBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONDBLCLK:
case WM_MOUSEMOVE:
case WM_MOUSEWHEEL:
{
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auto game = Game::GetInstance();
if (game->IsTransitioning())
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break;
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if (game->GetCurrentScene())
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{
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game->GetCurrentScene()->Dispatch(MouseEvent(hWnd, msg, w_param, l_param, window->dpi_), false);
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}
}
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result = 0;
hasHandled = true;
break;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
case WM_KEYDOWN:
case WM_KEYUP:
{
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auto game = Game::GetInstance();
if (game->IsTransitioning())
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break;
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if (game->GetCurrentScene())
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{
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game->GetCurrentScene()->Dispatch(KeyEvent(hWnd, msg, w_param, l_param), false);
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}
}
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result = 0;
hasHandled = true;
break;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>С<EFBFBD><EFBFBD><E4BBAF>Ϣ
case WM_SIZE:
{
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UINT width = LOWORD(l_param);
UINT height = HIWORD(l_param);
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if (w_param == SIZE_RESTORED)
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{
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window->width_ = static_cast<int>(width * 96.f / window->dpi_);
window->height_ = static_cast<int>(height * 96.f / window->dpi_);
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>յ<EFBFBD>һ<EFBFBD><D2BB> WM_SIZE <20><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ
// Ŀ<><C4BF><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܻ<EFBFBD><DCBB><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ժ<EFBFBD><D4BA><EFBFBD><EFBFBD>п<EFBFBD><D0BF>ܵ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD> EndDraw ʱ<><CAB1><EFBFBD><EFBFBD>
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auto pRT = Renderer::GetInstance()->GetRenderTarget();
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if (pRT)
{
pRT->Resize(D2D1::SizeU(width, height));
}
}
break;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڱ<EFBFBD><DAB1><EFBFBD><EFBFBD><EFBFBD><E4BBAF>Ϣ
case WM_SETTEXT:
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{
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window->title_ = (const wchar_t*)l_param;
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}
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break;
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// <20><><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1>ʱ仯<CAB1><E4BBAF>Ϣ
case WM_DISPLAYCHANGE:
{
// <20>ػ<EFBFBD><D8BB>ͻ<EFBFBD><CDBB><EFBFBD>
InvalidateRect(hWnd, nullptr, FALSE);
}
result = 0;
hasHandled = true;
break;
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// <20>ػ洰<D8BB><E6B4B0>
case WM_PAINT:
{
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Game::GetInstance()->DrawScene();
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ValidateRect(hWnd, nullptr);
}
result = 0;
hasHandled = true;
break;
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// <20><><EFBFBD>ڹر<DAB9><D8B1><EFBFBD>Ϣ
case WM_CLOSE:
{
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auto game = Game::GetInstance();
auto currScene = game->GetCurrentScene();
if (!currScene || currScene->OnCloseWindow())
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{
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game->Quit();
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}
}
result = 0;
hasHandled = true;
break;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
case WM_DESTROY:
{
PostQuitMessage(0);
}
result = 1;
hasHandled = true;
break;
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}
if (!hasHandled)
{
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result = DefWindowProc(hWnd, msg, w_param, l_param);
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}
}
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return result;
}