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											2019-04-11 14:40:54 +08:00
										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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											2019-03-31 01:37:06 +08:00
										 |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | 
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							|  |  |  | #include "Geometry.h"
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							|  |  |  | #include "../renderer/render.h"
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							|  |  |  | #include "../base/logs.h"
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											2019-04-11 14:40:54 +08:00
										 |  |  | namespace kiwano | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | { | 
					
						
							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 	// Geometry
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 
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							|  |  |  | 	Geometry::Geometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	Geometry::~Geometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	Rect Geometry::GetBoundingBox() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!geo_) | 
					
						
							|  |  |  | 			return Rect{}; | 
					
						
							|  |  |  | 
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							|  |  |  | 		D2D1_RECT_F rect; | 
					
						
							|  |  |  | 		// no matter it failed or not
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							|  |  |  | 		geo_->GetBounds(D2D1::Matrix3x2F::Identity(), &rect); | 
					
						
							|  |  |  | 		return Rect{ rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top }; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	float Geometry::GetLength() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		float length = 0.f; | 
					
						
							|  |  |  | 		if (geo_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// no matter it failed or not
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							|  |  |  | 			geo_->ComputeLength(D2D1::Matrix3x2F::Identity(), &length); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return length; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	bool Geometry::ComputePointAt(float length, Point* point, Point* tangent) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (geo_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			D2D1_POINT_2F point_tmp, tangent_tmp; | 
					
						
							|  |  |  | 			if (SUCCEEDED(geo_->ComputePointAtLength( | 
					
						
							|  |  |  | 				length, | 
					
						
							|  |  |  | 				D2D1::Matrix3x2F::Identity(), | 
					
						
							|  |  |  | 				&point_tmp, | 
					
						
							|  |  |  | 				&tangent_tmp))) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				(*point).x = point_tmp.x; | 
					
						
							|  |  |  | 				(*point).y = point_tmp.y; | 
					
						
							|  |  |  | 				(*tangent).x = tangent_tmp.x; | 
					
						
							|  |  |  | 				(*tangent).y = tangent_tmp.y; | 
					
						
							|  |  |  | 				return true; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	float Geometry::ComputeArea() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!geo_) | 
					
						
							|  |  |  | 			return 0.f; | 
					
						
							|  |  |  | 
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							|  |  |  | 		float area = 0.f; | 
					
						
							|  |  |  | 		// no matter it failed or not
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							|  |  |  | 		geo_->ComputeArea(D2D1::Matrix3x2F::Identity(), &area); | 
					
						
							|  |  |  | 		return area; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	bool Geometry::ContainsPoint(Point const & point) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!geo_) | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 
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							|  |  |  | 		BOOL ret = 0; | 
					
						
							|  |  |  | 		// no matter it failed or not
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							|  |  |  | 		geo_->FillContainsPoint( | 
					
						
							|  |  |  | 			DX::ConvertToPoint2F(point), | 
					
						
							|  |  |  | 			D2D1::Matrix3x2F::Identity(), | 
					
						
							|  |  |  | 			&ret | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 		return !!ret; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 	// LineGeometry
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 
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							|  |  |  | 	LineGeometry::LineGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	LineGeometry::LineGeometry(Point const & begin, Point const & end) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetLine(begin, end); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	LineGeometry::~LineGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void LineGeometry::SetLine(Point const & begin, Point const & end) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ComPtr<ID2D1PathGeometry> path_geo; | 
					
						
							|  |  |  | 		ComPtr<ID2D1GeometrySink> path_sink; | 
					
						
							|  |  |  | 
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										 |  |  | 		HRESULT hr = Renderer::Instance().GetD2DDeviceResources()->GetFactory()->CreatePathGeometry(&path_geo); | 
					
						
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										 |  |  | 
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							|  |  |  | 		if (SUCCEEDED(hr)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			hr = path_geo->Open(&path_sink); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (SUCCEEDED(hr)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			path_sink->BeginFigure(DX::ConvertToPoint2F(begin), D2D1_FIGURE_BEGIN_FILLED); | 
					
						
							|  |  |  | 			path_sink->AddLine(DX::ConvertToPoint2F(end)); | 
					
						
							|  |  |  | 			path_sink->EndFigure(D2D1_FIGURE_END_OPEN); | 
					
						
							|  |  |  | 			hr = path_sink->Close(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		if (SUCCEEDED(hr)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			geo_ = path_geo; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void LineGeometry::SetBegin(Point const & begin) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetLine(begin, end_); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void LineGeometry::SetEnd(Point const & end) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetLine(begin_, end); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 	// RectangleGeometry
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 
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							|  |  |  | 	RectangleGeometry::RectangleGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	RectangleGeometry::RectangleGeometry(Rect const & rect) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetRect(rect); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	RectangleGeometry::RectangleGeometry(Point const & left_top, Size const & size) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetRect(Rect{ left_top, size }); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	RectangleGeometry::~RectangleGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void RectangleGeometry::SetRect(Rect const & rect) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ComPtr<ID2D1RectangleGeometry> geo; | 
					
						
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										 |  |  | 		auto factory = Renderer::Instance().GetD2DDeviceResources()->GetFactory(); | 
					
						
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										 |  |  | 
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							|  |  |  | 		if (SUCCEEDED(factory->CreateRectangleGeometry(DX::ConvertToRectF(rect), &geo))) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			geo_ = geo; | 
					
						
							|  |  |  | 			rect_ = rect; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 	// CircleGeometry
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 
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							|  |  |  | 	CircleGeometry::CircleGeometry() | 
					
						
							|  |  |  | 		: radius_(0.f) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	CircleGeometry::CircleGeometry(Point const & center, float radius) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetCircle(center, radius); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	CircleGeometry::~CircleGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void CircleGeometry::SetRadius(float radius) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetCircle(center_, radius); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void CircleGeometry::SetCenter(Point const & center) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetCircle(center, radius_); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void CircleGeometry::SetCircle(Point const & center, float radius) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ComPtr<ID2D1EllipseGeometry> geo; | 
					
						
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										 |  |  | 		auto factory = Renderer::Instance().GetD2DDeviceResources()->GetFactory(); | 
					
						
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										 |  |  | 
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							|  |  |  | 		if (SUCCEEDED(factory->CreateEllipseGeometry( | 
					
						
							|  |  |  | 			D2D1::Ellipse( | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(center), | 
					
						
							|  |  |  | 				radius, | 
					
						
							|  |  |  | 				radius), | 
					
						
							|  |  |  | 			&geo))) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			geo_ = geo; | 
					
						
							|  |  |  | 			center_ = center; | 
					
						
							|  |  |  | 			radius_ = radius; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 	// EllipseGeometry
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 
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							|  |  |  | 	EllipseGeometry::EllipseGeometry() | 
					
						
							|  |  |  | 		: radius_x_(0.f) | 
					
						
							|  |  |  | 		, radius_y_(0.f) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	EllipseGeometry::EllipseGeometry(Point const & center, float radius_x, float radius_y) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetEllipse(center, radius_x, radius_y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	EllipseGeometry::~EllipseGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void EllipseGeometry::SetRadius(float radius_x, float radius_y) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetEllipse(center_, radius_x, radius_y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void EllipseGeometry::SetCenter(Point const & center) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetEllipse(center, radius_x_, radius_y_); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	void EllipseGeometry::SetEllipse(Point const & center, float radius_x, float radius_y) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ComPtr<ID2D1EllipseGeometry> geo; | 
					
						
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										 |  |  | 		auto factory = Renderer::Instance().GetD2DDeviceResources()->GetFactory(); | 
					
						
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										 |  |  | 
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							|  |  |  | 		if (SUCCEEDED(factory->CreateEllipseGeometry( | 
					
						
							|  |  |  | 			D2D1::Ellipse( | 
					
						
							|  |  |  | 				DX::ConvertToPoint2F(center), | 
					
						
							|  |  |  | 				radius_x, | 
					
						
							|  |  |  | 				radius_y), | 
					
						
							|  |  |  | 			&geo))) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			geo_ = geo; | 
					
						
							|  |  |  | 			radius_x_ = radius_x; | 
					
						
							|  |  |  | 			radius_y_ = radius_y; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 	// PathGeometry
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							|  |  |  | 	//-------------------------------------------------------
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							|  |  |  | 
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							|  |  |  | 	PathGeometry::PathGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	PathGeometry::~PathGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void PathGeometry::BeginPath(Point const& begin_pos) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		current_geometry_ = nullptr; | 
					
						
							|  |  |  | 
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										 |  |  | 		auto factory = Renderer::Instance().GetD2DDeviceResources()->GetFactory(); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 		ThrowIfFailed( | 
					
						
							|  |  |  | 			factory->CreatePathGeometry(¤t_geometry_) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ThrowIfFailed( | 
					
						
							|  |  |  | 			current_geometry_->Open(¤t_sink_) | 
					
						
							|  |  |  | 		); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		current_sink_->BeginFigure(DX::ConvertToPoint2F(begin_pos), D2D1_FIGURE_BEGIN_FILLED); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void PathGeometry::EndPath(bool closed) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (current_sink_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			current_sink_->EndFigure(closed ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN); | 
					
						
							|  |  |  | 			ThrowIfFailed( | 
					
						
							|  |  |  | 				current_sink_->Close() | 
					
						
							|  |  |  | 			); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			geo_ = current_geometry_; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			current_sink_ = nullptr; | 
					
						
							|  |  |  | 			current_geometry_ = nullptr; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void PathGeometry::AddLine(Point const & point) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (current_sink_) | 
					
						
							|  |  |  | 			current_sink_->AddLine(DX::ConvertToPoint2F(point)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void PathGeometry::AddLines(Array<Point> const& points) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (current_sink_ && !points.empty()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			current_sink_->AddLines( | 
					
						
							|  |  |  | 				reinterpret_cast<const D2D_POINT_2F*>(&points[0]), | 
					
						
							|  |  |  | 				static_cast<UINT32>(points.size()) | 
					
						
							|  |  |  | 			); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void PathGeometry::AddBezier(Point const & point1, Point const & point2, Point const & point3) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (current_sink_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			current_sink_->AddBezier( | 
					
						
							|  |  |  | 				D2D1::BezierSegment( | 
					
						
							|  |  |  | 					DX::ConvertToPoint2F(point1), | 
					
						
							|  |  |  | 					DX::ConvertToPoint2F(point2), | 
					
						
							|  |  |  | 					DX::ConvertToPoint2F(point3) | 
					
						
							|  |  |  | 				) | 
					
						
							|  |  |  | 			); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void PathGeometry::AddArc(Point const & point, Size const & radius, float rotation, bool clockwise, bool is_small) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (current_sink_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			current_sink_->AddArc( | 
					
						
							|  |  |  | 				D2D1::ArcSegment( | 
					
						
							|  |  |  | 					DX::ConvertToPoint2F(point), | 
					
						
							|  |  |  | 					DX::ConvertToSizeF(radius), | 
					
						
							|  |  |  | 					rotation, | 
					
						
							|  |  |  | 					clockwise ? D2D1_SWEEP_DIRECTION_CLOCKWISE : D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE, | 
					
						
							|  |  |  | 					is_small ? D2D1_ARC_SIZE_SMALL : D2D1_ARC_SIZE_LARGE | 
					
						
							|  |  |  | 				) | 
					
						
							|  |  |  | 			); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void PathGeometry::ClearPath() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		geo_ = nullptr; | 
					
						
							|  |  |  | 		current_sink_ = nullptr; | 
					
						
							|  |  |  | 		current_geometry_ = nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	//-------------------------------------------------------
 | 
					
						
							|  |  |  | 	// RoundedRectGeometry
 | 
					
						
							|  |  |  | 	//-------------------------------------------------------
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RoundedRectGeometry::RoundedRectGeometry() | 
					
						
							|  |  |  | 		: radius_x_(0.f) | 
					
						
							|  |  |  | 		, radius_y_(0.f) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RoundedRectGeometry::RoundedRectGeometry(Rect const & rect, float radius_x, float radius_y) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetRoundedRect(rect, radius_x, radius_y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RoundedRectGeometry::~RoundedRectGeometry() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void RoundedRectGeometry::SetRadius(float radius_x, float radius_y) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetRoundedRect(rect_, radius_x, radius_y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void RoundedRectGeometry::SetRect(Rect const & rect) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		SetRoundedRect(rect, radius_x_, radius_y_); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void RoundedRectGeometry::SetRoundedRect(Rect const & rect, float radius_x, float radius_y) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ComPtr<ID2D1RoundedRectangleGeometry> geo; | 
					
						
							| 
									
										
										
										
											2019-07-30 00:41:06 +08:00
										 |  |  | 		auto factory = Renderer::Instance().GetD2DDeviceResources()->GetFactory(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (SUCCEEDED(factory->CreateRoundedRectangleGeometry( | 
					
						
							|  |  |  | 			D2D1::RoundedRect( | 
					
						
							|  |  |  | 				DX::ConvertToRectF(rect), | 
					
						
							|  |  |  | 				radius_x, | 
					
						
							|  |  |  | 				radius_y | 
					
						
							|  |  |  | 			), | 
					
						
							|  |  |  | 			&geo))) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			geo_ = geo; | 
					
						
							|  |  |  | 			rect_ = rect; | 
					
						
							|  |  |  | 			radius_x_ = radius_x; | 
					
						
							|  |  |  | 			radius_y_ = radius_y; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } |