93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			93 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | ||
|  | // 
 | ||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | ||
|  | // of this software and associated documentation files (the "Software"), to deal
 | ||
|  | // in the Software without restriction, including without limitation the rights
 | ||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | ||
|  | // copies of the Software, and to permit persons to whom the Software is
 | ||
|  | // furnished to do so, subject to the following conditions:
 | ||
|  | // 
 | ||
|  | // The above copyright notice and this permission notice shall be included in
 | ||
|  | // all copies or substantial portions of the Software.
 | ||
|  | // 
 | ||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | ||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | ||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | ||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | ||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | ||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | ||
|  | // THE SOFTWARE.
 | ||
|  | 
 | ||
|  | #pragma once
 | ||
|  | 
 | ||
|  | #if !defined(E2D_USE_DIRECTX10)
 | ||
|  | 
 | ||
|  | #include "helper.hpp"
 | ||
|  | #include "D2DDeviceResources.h"
 | ||
|  | #include <d3d11.h>
 | ||
|  | 
 | ||
|  | namespace easy2d | ||
|  | { | ||
|  | 	class E2D_API D3D11DeviceResources | ||
|  | 		: public D2DDeviceResources | ||
|  | 	{ | ||
|  | 	public: | ||
|  | 		static HRESULT Create( | ||
|  | 			D3D11DeviceResources** device_resources, | ||
|  | 			HWND hwnd | ||
|  | 		); | ||
|  | 
 | ||
|  | 		HRESULT HandleDeviceLost(); | ||
|  | 
 | ||
|  | 		HRESULT SetLogicalSize( | ||
|  | 			Size logical_size | ||
|  | 		); | ||
|  | 
 | ||
|  | 		HRESULT SetDpi( | ||
|  | 			float dpi | ||
|  | 		); | ||
|  | 
 | ||
|  | 		void DiscardResources(); | ||
|  | 
 | ||
|  | 		inline ID3D11Device*			GetD3DDevice() const			{ return d3d_device_.Get(); } | ||
|  | 		inline ID3D11DeviceContext*		GetD3DDeviceContext() const		{ return d3d_device_context_.Get(); } | ||
|  | 		inline ID3D11RenderTargetView*	GetD3DRenderTargetView() const	{ return d3d_rt_view_.Get(); } | ||
|  | 		inline ID3D11DepthStencilView*	GetD3DDepthStencilView() const	{ return d3d_ds_view_.Get(); } | ||
|  | 		inline IDXGIFactory*			GetDXGIFactory() const			{ return dxgi_factory_.Get(); } | ||
|  | 		inline IDXGISwapChain*			GetDXGISwapChain() const		{ return dxgi_swap_chain_.Get(); } | ||
|  | 
 | ||
|  | 		inline D3D_FEATURE_LEVEL		GetDeviceFeatureLevel() const	{ return d3d_feature_level_; } | ||
|  | 		inline Size const&				GetLogicalSize() const			{ return logical_size_; } | ||
|  | 		inline Size const&				GetOutputSize() const			{ return output_size_; } | ||
|  | 		inline float					GetDpi() const					{ return dpi_; } | ||
|  | 
 | ||
|  | 	protected: | ||
|  | 		D3D11DeviceResources(); | ||
|  | 
 | ||
|  | 		virtual ~D3D11DeviceResources(); | ||
|  | 
 | ||
|  | 	protected: | ||
|  | 		HRESULT CreateDeviceResources(); | ||
|  | 
 | ||
|  | 		HRESULT CreateWindowSizeDependentResources(); | ||
|  | 
 | ||
|  | 	private: | ||
|  | 		HWND	hwnd_; | ||
|  | 		float	dpi_; | ||
|  | 		Size	logical_size_; | ||
|  | 		Size	output_size_; | ||
|  | 
 | ||
|  | 		D3D_FEATURE_LEVEL d3d_feature_level_; | ||
|  | 
 | ||
|  | 		ComPtr<ID3D11Device>			d3d_device_; | ||
|  | 		ComPtr<ID3D11DeviceContext>		d3d_device_context_; | ||
|  | 		ComPtr<ID3D11RenderTargetView>	d3d_rt_view_; | ||
|  | 		ComPtr<ID3D11DepthStencilView>	d3d_ds_view_; | ||
|  | 		ComPtr<IDXGISwapChain>			dxgi_swap_chain_; | ||
|  | 		ComPtr<IDXGIFactory>			dxgi_factory_; | ||
|  | 	}; | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | #endif // !E2D_USE_DIRECTX10
 |