Magic_Game/kiwano/2d/GeometryNode.cpp

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2019-04-11 14:40:54 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "GeometryNode.h"
#include "../renderer/render.h"
2019-04-11 14:40:54 +08:00
namespace kiwano
{
GeometryNode::GeometryNode()
: fill_color_(Color::White)
, stroke_color_(Color(Color::Black, 0))
, stroke_width_(1.f)
, outline_join_(StrokeStyle::Miter)
{
}
GeometryNode::GeometryNode(GeometryPtr geometry)
: GeometryNode()
{
SetGeometry(geometry);
}
GeometryNode::~GeometryNode()
{
}
void GeometryNode::SetGeometry(GeometryPtr geometry)
{
geometry_ = geometry;
}
void GeometryNode::SetFillColor(const Color & color)
{
fill_color_ = color;
}
void GeometryNode::SetStrokeColor(const Color & color)
{
stroke_color_ = color;
}
void GeometryNode::SetStrokeWidth(float width)
{
stroke_width_ = std::max(width, 0.f);
}
void GeometryNode::SetOutlineJoinStyle(StrokeStyle outline_join)
{
outline_join_ = outline_join;
}
void GeometryNode::OnRender()
{
if (geometry_ && geometry_->geo_)
{
Renderer::Instance().FillGeometry(
geometry_->geo_.Get(),
fill_color_
);
Renderer::Instance().DrawGeometry(
geometry_->geo_,
stroke_color_,
stroke_width_,
outline_join_
);
}
}
}