Magic_Game/core/Transition/FadeTransition.cpp

37 lines
607 B
C++
Raw Normal View History

2018-04-21 21:24:46 +08:00
#include "..\e2dtransition.h"
#include "..\e2dnode.h"
2018-07-28 20:06:27 +08:00
e2d::FadeTransition::FadeTransition(float duration)
: Transition(duration)
{
2018-04-17 01:11:56 +08:00
}
2018-01-30 16:45:38 +08:00
2018-05-22 22:29:42 +08:00
void e2d::FadeTransition::_init(Scene * prev, Scene * next)
2018-04-17 11:41:33 +08:00
{
Transition::_init(prev, next);
_outLayerParam.opacity = 1;
_inLayerParam.opacity = 0;
2018-04-17 11:41:33 +08:00
}
2018-05-22 22:29:42 +08:00
void e2d::FadeTransition::_updateCustom()
2018-04-17 01:11:56 +08:00
{
if (_delta < 0.5)
{
2018-07-28 20:06:27 +08:00
_outLayerParam.opacity = 1 - _delta * 2;
_inLayerParam.opacity = 0;
2018-01-30 16:45:38 +08:00
}
else
{
_outLayerParam.opacity = 0;
2018-07-28 20:06:27 +08:00
_inLayerParam.opacity = (_delta - 0.5f) * 2;
if (_delta >= 1)
2017-10-21 19:09:31 +08:00
{
2018-01-30 16:45:38 +08:00
this->_stop();
2017-10-21 19:09:31 +08:00
}
}
}
2018-05-22 22:29:42 +08:00
void e2d::FadeTransition::_reset()
{
}