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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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										 |  |  |  | #pragma once
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							|  |  |  |  | #include "base.h"
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							|  |  |  |  | #include "window.h"
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										 |  |  |  | namespace easy2d | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	class Scene; | 
					
						
							|  |  |  |  | 	class Transition; | 
					
						
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										 |  |  |  | 	struct Options | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		String	title;	/* <20><><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 		int		width;	/* <20><><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 		int		height;	/* <20>߶<EFBFBD> */ | 
					
						
							|  |  |  |  | 		LPCWSTR	icon;	/* ͼ<><CDBC> */ | 
					
						
							|  |  |  |  | 		bool	debug;	/* <20><><EFBFBD><EFBFBD>ģʽ */ | 
					
						
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							|  |  |  |  | 		Options() | 
					
						
							|  |  |  |  | 			: title(L"Easy2D Game") | 
					
						
							|  |  |  |  | 			, width(640) | 
					
						
							|  |  |  |  | 			, height(480) | 
					
						
							|  |  |  |  | 			, icon(nullptr) | 
					
						
							|  |  |  |  | 			, debug(false) | 
					
						
							|  |  |  |  | 		{} | 
					
						
							|  |  |  |  | 	}; | 
					
						
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										 |  |  |  | 	class Game | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		E2D_DISABLE_COPY(Game); | 
					
						
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										 |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Game(); | 
					
						
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										 |  |  |  | 		virtual ~Game(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>ʱ
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							|  |  |  |  | 		virtual void OnUpdate(float dt) {} | 
					
						
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							|  |  |  |  | 		// <20>˳<EFBFBD>ʱ
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							|  |  |  |  | 		virtual void OnExit() {} | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ڹر<DAB9>ʱ
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> false <20><><EFBFBD><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD>ڹر<DAB9>
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							|  |  |  |  | 		virtual bool OnClose() { return true; } | 
					
						
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							|  |  |  |  | 		// <20><>ʼ<EFBFBD><CABC>
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							|  |  |  |  | 		void Initialize( | 
					
						
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										 |  |  |  | 			const Options& options	/* <20><><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Run(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Quit(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD><EFBFBD>ģʽ
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							|  |  |  |  | 		void SetDebugMode( | 
					
						
							|  |  |  |  | 			bool enabled | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void EnterScene( | 
					
						
							|  |  |  |  | 			Scene * scene,						/* <20><><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 			Transition * transition	= nullptr	/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>
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							|  |  |  |  | 		Scene * GetCurrentScene(); | 
					
						
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										 |  |  |  | 		// <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD>г<EFBFBD><D0B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		bool IsTransitioning() const; | 
					
						
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										 |  |  |  | 		// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void DrawScene(); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD>
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							|  |  |  |  | 		void UpdateScene( | 
					
						
							|  |  |  |  | 			float dt | 
					
						
							|  |  |  |  | 		); | 
					
						
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										 |  |  |  | 	private: | 
					
						
							|  |  |  |  | 		bool		debug_mode_; | 
					
						
							|  |  |  |  | 		bool		quit_; | 
					
						
							|  |  |  |  | 		Scene*		curr_scene_; | 
					
						
							|  |  |  |  | 		Scene*		next_scene_; | 
					
						
							|  |  |  |  | 		Transition*	transition_; | 
					
						
							|  |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |