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										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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										 |  |  |  | #pragma once
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							|  |  |  |  | #include "RefCounter.h"
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							|  |  |  |  | #include "KeyEvent.h"
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							|  |  |  |  | #include "MouseEvent.h"
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										 |  |  |  | #include "../math/Matrix.hpp"
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										 |  |  |  | namespace easy2d | 
					
						
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										 |  |  |  | { | 
					
						
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										 |  |  |  | 	class Node; | 
					
						
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							|  |  |  |  | 	// <20><><EFBFBD><EFBFBD>
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							|  |  |  |  | 	class Scene | 
					
						
							|  |  |  |  | 		: public RefCounter | 
					
						
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										 |  |  |  | 	{ | 
					
						
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										 |  |  |  | 		E2D_DISABLE_COPY(Scene); | 
					
						
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										 |  |  |  | 	public: | 
					
						
							|  |  |  |  | 		Scene(); | 
					
						
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										 |  |  |  | 		explicit Scene( | 
					
						
							|  |  |  |  | 			Node * root | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		virtual ~Scene(); | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>볡<EFBFBD><EBB3A1>
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							|  |  |  |  | 		virtual void OnEnter() {} | 
					
						
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							|  |  |  |  | 		// <20>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		virtual void OnExit() {} | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>³<EFBFBD><C2B3><EFBFBD>
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							|  |  |  |  | 		virtual void OnUpdate(float dt) {} | 
					
						
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							|  |  |  |  | 		// <20><><EFBFBD>ø<EFBFBD><C3B8>ڵ<EFBFBD>
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							|  |  |  |  | 		void SetRoot( | 
					
						
							|  |  |  |  | 			Node * root | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڵ<EFBFBD>
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							|  |  |  |  | 		Node* GetRoot() const; | 
					
						
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										 |  |  |  | 		// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void Draw(); | 
					
						
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										 |  |  |  | 		// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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							|  |  |  |  | 		virtual void Dispatch( | 
					
						
							|  |  |  |  | 			const MouseEvent& e | 
					
						
							|  |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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							|  |  |  |  | 		virtual void Dispatch( | 
					
						
							|  |  |  |  | 			const KeyEvent& e | 
					
						
							|  |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20><><EFBFBD><EFBFBD>ת<EFBFBD><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 		void SetTransform( | 
					
						
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										 |  |  |  | 			const math::Matrix& matrix | 
					
						
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										 |  |  |  | 		); | 
					
						
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										 |  |  |  | 		// <20><>ȡת<C8A1><D7AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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										 |  |  |  | 		const math::Matrix& GetTransform() const; | 
					
						
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							|  |  |  |  | 	private: | 
					
						
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										 |  |  |  | 		Node*			root_; | 
					
						
							|  |  |  |  | 		math::Matrix	transform_; | 
					
						
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										 |  |  |  | 	}; | 
					
						
							|  |  |  |  | } |