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											2018-11-08 21:39:26 +08:00
										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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							|  |  |  | 
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							|  |  |  | #include "Button.h"
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							|  |  |  | #include "../base/input.h"
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							|  |  |  | 
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							|  |  |  | #define SAFE_SET(pointer, func, ...) if (pointer) { pointer->##func(__VA_ARGS__); }
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							|  |  |  | 
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							|  |  |  | #define SET_BUTTON_NODE(Old, New)								\
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							|  |  |  | 	if (New != Old)												\ | 
					
						
							|  |  |  | 	{															\ | 
					
						
							|  |  |  | 		if (Old) this->RemoveChild(Old);						\ | 
					
						
							|  |  |  | 		if (New)												\ | 
					
						
							|  |  |  | 		{														\ | 
					
						
							|  |  |  | 			New->SetPivot(GetPivotX(), GetPivotY());			\ | 
					
						
							|  |  |  | 			this->AddChild(New);								\ | 
					
						
							|  |  |  | 		}														\ | 
					
						
							|  |  |  | 		Old = New;												\ | 
					
						
							|  |  |  | 		UpdateVisible();										\ | 
					
						
							|  |  |  | 	}															\ | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | namespace easy2d | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	namespace ui | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Button::Button() | 
					
						
							|  |  |  | 			: callback_(nullptr) | 
					
						
							|  |  |  | 			, status_(Status::Normal) | 
					
						
							|  |  |  | 			, enabled_(true) | 
					
						
							|  |  |  | 			, is_selected_(false) | 
					
						
							|  |  |  | 			, normal_(nullptr) | 
					
						
							|  |  |  | 			, mouseover_(nullptr) | 
					
						
							|  |  |  | 			, selected_(nullptr) | 
					
						
							|  |  |  | 			, disabled_(nullptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		Button::Button(Node * normal, const Callback& func) | 
					
						
							|  |  |  | 			: callback_(nullptr) | 
					
						
							|  |  |  | 			, status_(Status::Normal) | 
					
						
							|  |  |  | 			, enabled_(true) | 
					
						
							|  |  |  | 			, is_selected_(false) | 
					
						
							|  |  |  | 			, normal_(nullptr) | 
					
						
							|  |  |  | 			, mouseover_(nullptr) | 
					
						
							|  |  |  | 			, selected_(nullptr) | 
					
						
							|  |  |  | 			, disabled_(nullptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			this->SetNormal(normal); | 
					
						
							|  |  |  | 			this->SetCallbackOnClick(func); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		Button::Button(Node * normal, Node * selected, const Callback& func) | 
					
						
							|  |  |  | 			: callback_(nullptr) | 
					
						
							|  |  |  | 			, status_(Status::Normal) | 
					
						
							|  |  |  | 			, enabled_(true) | 
					
						
							|  |  |  | 			, is_selected_(false) | 
					
						
							|  |  |  | 			, normal_(nullptr) | 
					
						
							|  |  |  | 			, mouseover_(nullptr) | 
					
						
							|  |  |  | 			, selected_(nullptr) | 
					
						
							|  |  |  | 			, disabled_(nullptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			this->SetNormal(normal); | 
					
						
							|  |  |  | 			this->SetSelected(selected); | 
					
						
							|  |  |  | 			this->SetCallbackOnClick(func); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		Button::Button(Node * normal, Node * mouseover, Node * selected, const Callback& func) | 
					
						
							|  |  |  | 			: callback_(nullptr) | 
					
						
							|  |  |  | 			, status_(Status::Normal) | 
					
						
							|  |  |  | 			, enabled_(true) | 
					
						
							|  |  |  | 			, is_selected_(false) | 
					
						
							|  |  |  | 			, normal_(nullptr) | 
					
						
							|  |  |  | 			, mouseover_(nullptr) | 
					
						
							|  |  |  | 			, selected_(nullptr) | 
					
						
							|  |  |  | 			, disabled_(nullptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			this->SetNormal(normal); | 
					
						
							|  |  |  | 			this->SetMouseOver(mouseover); | 
					
						
							|  |  |  | 			this->SetSelected(selected); | 
					
						
							|  |  |  | 			this->SetCallbackOnClick(func); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		Button::Button(Node * normal, Node * mouseover, Node * selected, Node * disabled, const Callback& func) | 
					
						
							|  |  |  | 			: callback_(nullptr) | 
					
						
							|  |  |  | 			, status_(Status::Normal) | 
					
						
							|  |  |  | 			, enabled_(true) | 
					
						
							|  |  |  | 			, is_selected_(false) | 
					
						
							|  |  |  | 			, normal_(nullptr) | 
					
						
							|  |  |  | 			, mouseover_(nullptr) | 
					
						
							|  |  |  | 			, selected_(nullptr) | 
					
						
							|  |  |  | 			, disabled_(nullptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			this->SetNormal(normal); | 
					
						
							|  |  |  | 			this->SetMouseOver(mouseover); | 
					
						
							|  |  |  | 			this->SetSelected(selected); | 
					
						
							|  |  |  | 			this->SetDisabled(disabled); | 
					
						
							|  |  |  | 			this->SetCallbackOnClick(func); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		bool Button::IsEnable() const | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			return enabled_; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::SetNormal(Node * normal) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			SET_BUTTON_NODE(normal_, normal); | 
					
						
							|  |  |  | 			if (normal) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				this->SetSize(normal->GetWidth(), normal->GetHeight()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::SetMouseOver(Node * mouseover) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			SET_BUTTON_NODE(mouseover_, mouseover); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::SetSelected(Node * selected) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			SET_BUTTON_NODE(selected_, selected); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::SetDisabled(Node * disabled) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			SET_BUTTON_NODE(disabled_, disabled); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::SetEnabled(bool enabled) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (enabled_ != enabled) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				enabled_ = enabled; | 
					
						
							|  |  |  | 				UpdateVisible(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::SetCallbackOnClick(const Callback& func) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			callback_ = func; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::SetPivot(float pivot_x, float pivot_y) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Node::SetPivot(pivot_x, pivot_y); | 
					
						
							|  |  |  | 			SAFE_SET(normal_, SetPivot, pivot_x, pivot_y); | 
					
						
							|  |  |  | 			SAFE_SET(mouseover_, SetPivot, pivot_x, pivot_y); | 
					
						
							|  |  |  | 			SAFE_SET(selected_, SetPivot, pivot_x, pivot_y); | 
					
						
							|  |  |  | 			SAFE_SET(disabled_, SetPivot, pivot_x, pivot_y); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		bool Button::Dispatch(const MouseEvent & e, bool handled) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (!handled && enabled_ && IsVisible() && normal_) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				bool contains = normal_->ContainsPoint(e.GetPosition()); | 
					
						
							|  |  |  | 				if (e.GetType() == MouseEvent::Type::LeftUp && is_selected_ && contains) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					if (callback_) | 
					
						
							|  |  |  | 					{ | 
					
						
							|  |  |  | 						callback_(); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					is_selected_ = false; | 
					
						
							|  |  |  | 					SetStatus(Status::Normal); | 
					
						
							|  |  |  | 					return true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else if (e.GetType() == MouseEvent::Type::LeftDown) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					is_selected_ = contains; | 
					
						
							|  |  |  | 					SetStatus(contains ? Status::Selected : Status::Normal); | 
					
						
							|  |  |  | 
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							|  |  |  | 					if (contains) | 
					
						
							|  |  |  | 						return true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else if (e.GetType() == MouseEvent::Type::LeftUp) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					is_selected_ = false; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else if (e.GetType() == MouseEvent::Type::MoveBy && is_selected_ && contains) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					SetStatus(Status::Selected); | 
					
						
							|  |  |  | 					return true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					if (!e.IsLButtonDown() && is_selected_) | 
					
						
							|  |  |  | 					{ | 
					
						
							|  |  |  | 						is_selected_ = false; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
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							|  |  |  | 					SetStatus(contains ? Status::Mouseover : Status::Normal); | 
					
						
							|  |  |  | 
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							|  |  |  | 					if (contains) | 
					
						
							|  |  |  | 						return true; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
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							|  |  |  | 			return Node::Dispatch(e, handled); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::Visit() | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			Node::Visit(); | 
					
						
							|  |  |  | 
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							|  |  |  | 			if (IsVisible() && | 
					
						
							|  |  |  | 				!enabled_ && | 
					
						
							|  |  |  | 				normal_ && | 
					
						
							| 
									
										
										
										
											2018-11-12 20:46:54 +08:00
										 |  |  | 				normal_->ContainsPoint(devices::Input::Instance().GetMousePos())) | 
					
						
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											2018-11-08 21:39:26 +08:00
										 |  |  | 			{ | 
					
						
							|  |  |  | 				HCURSOR hcursor = ::LoadCursor(nullptr, IDC_NO); | 
					
						
							|  |  |  | 				if (hcursor) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					::SetCursor(hcursor); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			else if (status_ == Status::Mouseover || status_ == Status::Selected) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				HCURSOR hcursor = ::LoadCursor(nullptr, IDC_HAND); | 
					
						
							|  |  |  | 				if (hcursor) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					::SetCursor(hcursor); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::SetStatus(Status status) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (status_ != status) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				status_ = status; | 
					
						
							|  |  |  | 				UpdateVisible(); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
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							|  |  |  | 		void Button::UpdateVisible() | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			SAFE_SET(normal_, SetVisible, false); | 
					
						
							|  |  |  | 			SAFE_SET(mouseover_, SetVisible, false); | 
					
						
							|  |  |  | 			SAFE_SET(selected_, SetVisible, false); | 
					
						
							|  |  |  | 			SAFE_SET(disabled_, SetVisible, false); | 
					
						
							|  |  |  | 
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							|  |  |  | 			if (enabled_) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (status_ == Status::Selected && selected_) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					selected_->SetVisible(true); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else if (status_ == Status::Mouseover && mouseover_) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					mouseover_->SetVisible(true); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					if (normal_) normal_->SetVisible(true); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (disabled_) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					disabled_->SetVisible(true); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					if (normal_) normal_->SetVisible(true); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |