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											2018-11-08 21:39:26 +08:00
										 |  |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  |  | // 
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							|  |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  |  | // 
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							|  |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  |  | // 
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							|  |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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							|  |  |  |  | #include "../base/Node.h"
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							|  |  |  |  | #include <functional>
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							|  |  |  |  | namespace easy2d | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | 	namespace ui | 
					
						
							|  |  |  |  | 	{ | 
					
						
							|  |  |  |  | 		class Button | 
					
						
							|  |  |  |  | 			: public Node | 
					
						
							|  |  |  |  | 		{ | 
					
						
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										 |  |  |  | 			E2D_DISABLE_COPY(Button); | 
					
						
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										 |  |  |  | 			typedef std::function<void()> Callback; | 
					
						
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							|  |  |  |  | 		public: | 
					
						
							|  |  |  |  | 			Button(); | 
					
						
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							|  |  |  |  | 			explicit Button( | 
					
						
							|  |  |  |  | 				Node * normal,					/* <20><>ͨ״̬ */ | 
					
						
							|  |  |  |  | 				const Callback& func = nullptr	/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 			); | 
					
						
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							|  |  |  |  | 			explicit Button( | 
					
						
							|  |  |  |  | 				Node * normal,					/* <20><>ͨ״̬ */ | 
					
						
							|  |  |  |  | 				Node * selected,				/* <20><><EFBFBD>갴<EFBFBD><EAB0B4>״̬ */ | 
					
						
							|  |  |  |  | 				const Callback& func = nullptr	/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 			); | 
					
						
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							|  |  |  |  | 			explicit Button( | 
					
						
							|  |  |  |  | 				Node * normal,					/* <20><>ͨ״̬ */ | 
					
						
							|  |  |  |  | 				Node * mouseover,				/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */ | 
					
						
							|  |  |  |  | 				Node * selected,				/* <20><><EFBFBD>갴<EFBFBD><EAB0B4>״̬ */ | 
					
						
							|  |  |  |  | 				const Callback& func = nullptr	/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 			); | 
					
						
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							|  |  |  |  | 			explicit Button( | 
					
						
							|  |  |  |  | 				Node * normal,					/* <20><>ͨ״̬ */ | 
					
						
							|  |  |  |  | 				Node * mouseover,				/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */ | 
					
						
							|  |  |  |  | 				Node * selected,				/* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬ */ | 
					
						
							|  |  |  |  | 				Node * disabled,				/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>״̬ */ | 
					
						
							|  |  |  |  | 				const Callback& func = nullptr	/* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD> */ | 
					
						
							|  |  |  |  | 			); | 
					
						
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							|  |  |  |  | 			// <20><>ȡ<EFBFBD><C8A1>ť״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD>û<EFBFBD><C3BB>ǽ<EFBFBD><C7BD><EFBFBD>
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							|  |  |  |  | 			bool IsEnable() const; | 
					
						
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							|  |  |  |  | 			// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			void SetEnabled( | 
					
						
							|  |  |  |  | 				bool enabled | 
					
						
							|  |  |  |  | 			); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 			// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD>İ<EFBFBD>ť
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							|  |  |  |  | 			virtual void SetNormal( | 
					
						
							|  |  |  |  | 				Node * normal | 
					
						
							|  |  |  |  | 			); | 
					
						
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							|  |  |  |  | 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>밴ťʱ<C5A5><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
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							|  |  |  |  | 			virtual void SetMouseOver( | 
					
						
							|  |  |  |  | 				Node * mouseover | 
					
						
							|  |  |  |  | 			); | 
					
						
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							|  |  |  |  | 			// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>갴<EFBFBD>°<EFBFBD>ťʱ<C5A5><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
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							|  |  |  |  | 			virtual void SetSelected( | 
					
						
							|  |  |  |  | 				Node * selected | 
					
						
							|  |  |  |  | 			); | 
					
						
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							|  |  |  |  | 			// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>ʾ<EFBFBD>İ<EFBFBD>ť
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							|  |  |  |  | 			virtual void SetDisabled( | 
					
						
							|  |  |  |  | 				Node * disabled | 
					
						
							|  |  |  |  | 			); | 
					
						
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							|  |  |  |  | 			// <20><><EFBFBD>ð<EFBFBD>ť<EFBFBD><C5A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | 			void SetCallbackOnClick( | 
					
						
							|  |  |  |  | 				const Callback& func | 
					
						
							|  |  |  |  | 			); | 
					
						
							|  |  |  |  | 
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							|  |  |  |  | 			// <20><><EFBFBD><EFBFBD>֧<EFBFBD><D6A7>λ<EFBFBD><CEBB>
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							|  |  |  |  | 			// Ĭ<><C4AC>Ϊ (0, 0), <20><>Χ [0, 1]
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							|  |  |  |  | 			virtual void SetPivot( | 
					
						
							|  |  |  |  | 				float pivot_x, | 
					
						
							|  |  |  |  | 				float pivot_y | 
					
						
							|  |  |  |  | 			) override; | 
					
						
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							|  |  |  |  | 		private: | 
					
						
							|  |  |  |  | 			// <20><>ť״̬ö<CCAC><C3B6>
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							|  |  |  |  | 			enum class Status { Normal, Mouseover, Selected }; | 
					
						
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							|  |  |  |  | 			// <20><><EFBFBD>ð<EFBFBD>ť״̬
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							|  |  |  |  | 			virtual void SetStatus( | 
					
						
							|  |  |  |  | 				Status status | 
					
						
							|  |  |  |  | 			); | 
					
						
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							|  |  |  |  | 			// ˢ<>°<EFBFBD>ť<EFBFBD><C5A5>ʾ
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							|  |  |  |  | 			virtual void UpdateVisible(); | 
					
						
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							|  |  |  |  | 			// <20>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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							|  |  |  |  | 			virtual bool Dispatch( | 
					
						
							|  |  |  |  | 				const MouseEvent& e, | 
					
						
							|  |  |  |  | 				bool handled | 
					
						
							|  |  |  |  | 			) override; | 
					
						
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							|  |  |  |  | 			// <20><><EFBFBD><EFBFBD><EFBFBD>ڵ<EFBFBD>
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							|  |  |  |  | 			virtual void Visit() override; | 
					
						
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							|  |  |  |  | 		private: | 
					
						
							|  |  |  |  | 			Node * normal_; | 
					
						
							|  |  |  |  | 			Node *		mouseover_; | 
					
						
							|  |  |  |  | 			Node *		selected_; | 
					
						
							|  |  |  |  | 			Node *		disabled_; | 
					
						
							|  |  |  |  | 			bool		enabled_; | 
					
						
							|  |  |  |  | 			bool		is_selected_; | 
					
						
							|  |  |  |  | 			Status		status_; | 
					
						
							|  |  |  |  | 			Callback	callback_; | 
					
						
							|  |  |  |  | 		}; | 
					
						
							|  |  |  |  | 	} | 
					
						
							|  |  |  |  | } |