156 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			156 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
|  | /*
 | ||
|  | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
 | ||
|  | * | ||
|  | * This software is provided 'as-is', without any express or implied | ||
|  | * warranty.  In no event will the authors be held liable for any damages | ||
|  | * arising from the use of this software. | ||
|  | * Permission is granted to anyone to use this software for any purpose, | ||
|  | * including commercial applications, and to alter it and redistribute it | ||
|  | * freely, subject to the following restrictions: | ||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||
|  | * claim that you wrote the original software. If you use this software | ||
|  | * in a product, an acknowledgment in the product documentation would be | ||
|  | * appreciated but is not required. | ||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||
|  | * misrepresented as being the original software. | ||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef B2_SETTINGS_H
 | ||
|  | #define B2_SETTINGS_H
 | ||
|  | 
 | ||
|  | #include <stddef.h>
 | ||
|  | #include <assert.h>
 | ||
|  | #include <float.h>
 | ||
|  | 
 | ||
|  | #if !defined(NDEBUG)
 | ||
|  | 	#define b2DEBUG
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #define B2_NOT_USED(x) ((void)(x))
 | ||
|  | #define b2Assert(A) assert(A)
 | ||
|  | 
 | ||
|  | typedef signed char	int8; | ||
|  | typedef signed short int16; | ||
|  | typedef signed int int32; | ||
|  | typedef unsigned char uint8; | ||
|  | typedef unsigned short uint16; | ||
|  | typedef unsigned int uint32; | ||
|  | typedef float float32; | ||
|  | typedef double float64; | ||
|  | 
 | ||
|  | #define	b2_maxFloat		FLT_MAX
 | ||
|  | #define	b2_epsilon		FLT_EPSILON
 | ||
|  | #define b2_pi			3.14159265359f
 | ||
|  | 
 | ||
|  | /// @file
 | ||
|  | /// Global tuning constants based on meters-kilograms-seconds (MKS) units.
 | ||
|  | ///
 | ||
|  | 
 | ||
|  | // Collision
 | ||
|  | 
 | ||
|  | /// The maximum number of contact points between two convex shapes. Do
 | ||
|  | /// not change this value.
 | ||
|  | #define b2_maxManifoldPoints	2
 | ||
|  | 
 | ||
|  | /// The maximum number of vertices on a convex polygon. You cannot increase
 | ||
|  | /// this too much because b2BlockAllocator has a maximum object size.
 | ||
|  | #define b2_maxPolygonVertices	8
 | ||
|  | 
 | ||
|  | /// This is used to fatten AABBs in the dynamic tree. This allows proxies
 | ||
|  | /// to move by a small amount without triggering a tree adjustment.
 | ||
|  | /// This is in meters.
 | ||
|  | #define b2_aabbExtension		0.1f
 | ||
|  | 
 | ||
|  | /// This is used to fatten AABBs in the dynamic tree. This is used to predict
 | ||
|  | /// the future position based on the current displacement.
 | ||
|  | /// This is a dimensionless multiplier.
 | ||
|  | #define b2_aabbMultiplier		2.0f
 | ||
|  | 
 | ||
|  | /// A small length used as a collision and constraint tolerance. Usually it is
 | ||
|  | /// chosen to be numerically significant, but visually insignificant.
 | ||
|  | #define b2_linearSlop			0.005f
 | ||
|  | 
 | ||
|  | /// A small angle used as a collision and constraint tolerance. Usually it is
 | ||
|  | /// chosen to be numerically significant, but visually insignificant.
 | ||
|  | #define b2_angularSlop			(2.0f / 180.0f * b2_pi)
 | ||
|  | 
 | ||
|  | /// The radius of the polygon/edge shape skin. This should not be modified. Making
 | ||
|  | /// this smaller means polygons will have an insufficient buffer for continuous collision.
 | ||
|  | /// Making it larger may create artifacts for vertex collision.
 | ||
|  | #define b2_polygonRadius		(2.0f * b2_linearSlop)
 | ||
|  | 
 | ||
|  | /// Maximum number of sub-steps per contact in continuous physics simulation.
 | ||
|  | #define b2_maxSubSteps			8
 | ||
|  | 
 | ||
|  | 
 | ||
|  | // Dynamics
 | ||
|  | 
 | ||
|  | /// Maximum number of contacts to be handled to solve a TOI impact.
 | ||
|  | #define b2_maxTOIContacts			32
 | ||
|  | 
 | ||
|  | /// A velocity threshold for elastic collisions. Any collision with a relative linear
 | ||
|  | /// velocity below this threshold will be treated as inelastic.
 | ||
|  | #define b2_velocityThreshold		1.0f
 | ||
|  | 
 | ||
|  | /// The maximum linear position correction used when solving constraints. This helps to
 | ||
|  | /// prevent overshoot.
 | ||
|  | #define b2_maxLinearCorrection		0.2f
 | ||
|  | 
 | ||
|  | /// The maximum angular position correction used when solving constraints. This helps to
 | ||
|  | /// prevent overshoot.
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|  | #define b2_maxAngularCorrection		(8.0f / 180.0f * b2_pi)
 | ||
|  | 
 | ||
|  | /// The maximum linear velocity of a body. This limit is very large and is used
 | ||
|  | /// to prevent numerical problems. You shouldn't need to adjust this.
 | ||
|  | #define b2_maxTranslation			2.0f
 | ||
|  | #define b2_maxTranslationSquared	(b2_maxTranslation * b2_maxTranslation)
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|  | 
 | ||
|  | /// The maximum angular velocity of a body. This limit is very large and is used
 | ||
|  | /// to prevent numerical problems. You shouldn't need to adjust this.
 | ||
|  | #define b2_maxRotation				(0.5f * b2_pi)
 | ||
|  | #define b2_maxRotationSquared		(b2_maxRotation * b2_maxRotation)
 | ||
|  | 
 | ||
|  | /// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so
 | ||
|  | /// that overlap is removed in one time step. However using values close to 1 often lead
 | ||
|  | /// to overshoot.
 | ||
|  | #define b2_baumgarte				0.2f
 | ||
|  | #define b2_toiBaugarte				0.75f
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|  | 
 | ||
|  | 
 | ||
|  | // Sleep
 | ||
|  | 
 | ||
|  | /// The time that a body must be still before it will go to sleep.
 | ||
|  | #define b2_timeToSleep				0.5f
 | ||
|  | 
 | ||
|  | /// A body cannot sleep if its linear velocity is above this tolerance.
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|  | #define b2_linearSleepTolerance		0.01f
 | ||
|  | 
 | ||
|  | /// A body cannot sleep if its angular velocity is above this tolerance.
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|  | #define b2_angularSleepTolerance	(2.0f / 180.0f * b2_pi)
 | ||
|  | 
 | ||
|  | // Memory Allocation
 | ||
|  | 
 | ||
|  | /// Implement this function to use your own memory allocator.
 | ||
|  | void* b2Alloc(int32 size); | ||
|  | 
 | ||
|  | /// If you implement b2Alloc, you should also implement this function.
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|  | void b2Free(void* mem); | ||
|  | 
 | ||
|  | /// Logging function.
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|  | void b2Log(const char* string, ...); | ||
|  | 
 | ||
|  | /// Version numbering scheme.
 | ||
|  | /// See http://en.wikipedia.org/wiki/Software_versioning
 | ||
|  | struct b2Version | ||
|  | { | ||
|  | 	int32 major;		///< significant changes
 | ||
|  | 	int32 minor;		///< incremental changes
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|  | 	int32 revision;		///< bug fixes
 | ||
|  | }; | ||
|  | 
 | ||
|  | /// Current version.
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|  | extern b2Version b2_version; | ||
|  | 
 | ||
|  | #endif
 |