Magic_Game/Easy2D/Transition/ETransitionEmerge.cpp

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#include "..\etransitions.h"
#include "..\enodes.h"
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e2d::ETransitionEmerge::ETransitionEmerge(float duration)
: ETransition(duration)
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{
}
void e2d::ETransitionEmerge::_update()
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{
if (_isDelayEnough())
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{
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1 - m_fRateOfProgress);
m_pNextScene->getRoot()->setOpacity(m_fRateOfProgress);
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if (m_fDuration >= m_fTotalDuration)
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{
this->_stop();
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}
}
}
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void e2d::ETransitionEmerge::_init()
{
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1);
m_pNextScene->getRoot()->setOpacity(0);
}
void e2d::ETransitionEmerge::_reset()
{
if (m_pPrevScene) m_pPrevScene->getRoot()->setOpacity(1);
m_pNextScene->getRoot()->setOpacity(1);
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}