Magic_Game/samples/Box2DSample/MainScene.h

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// Copyright (C) 2019 Nomango
#pragma once
#include "Circle.h"
#include "Rect.h"
#include "Board.h"
2019-04-11 14:40:54 +08:00
KGE_DECLARE_SMART_PTR(MainScene);
class MainScene
: public Scene
{
b2World* world_;
public:
MainScene()
{
// <20><><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD>Ӧ״̬, ʹ<><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Խ<EFBFBD><D4BD>յ<EFBFBD><D5B5><EFBFBD><EFBFBD><EFBFBD> Click <20><>Ϣ
SetResponsible(true);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>
AddListener(Event::Click, MakeClosure(this, &MainScene::Click));
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
world_ = new b2World(b2Vec2(0, 10));
BoardPtr board = new Board(world_, Size(GetWidth() - 100, 20), Point(GetWidth() / 2, GetHeight() - 50));
AddChild(board);
CirclePtr circle = new Circle(world_, Point(320, 240));
AddChild(circle);
}
~MainScene()
{
if (world_)
delete world_;
}
void OnUpdate(Duration dt) override
{
// <20><><EFBFBD><EFBFBD> Box2D <20><><EFBFBD><EFBFBD>
world_->Step(dt.Seconds(), 6, 2);
// <20><><EFBFBD><EFBFBD>ÿһ<C3BF><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ú<EFBFBD><C3BA><EFBFBD>ת<EFBFBD>Ƕ<EFBFBD>
b2Body* body = world_->GetBodyList();
while (body)
{
Node* node = (Node*)body->GetUserData();
b2Body* next = body->GetNext();
if (node)
{
const b2Vec2& pos = body->GetPosition();
node->SetPosition(Vec2Convert(pos));
node->SetRotation(body->GetAngle() * 180.f / math::constants::PI_F);
// <20>Ƴ<EFBFBD><C6B3><EFBFBD><EFBFBD><EFBFBD><E4B5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (node->GetPosition().y > GetHeight() + 50)
{
body->SetUserData(0);
world_->DestroyBody(body);
node->RemoveFromParent();
}
}
body = next;
}
}
void Click(Event const& evt)
{
if (evt.mouse.button == MouseButton::Left)
{
CirclePtr circle = new Circle(world_, Point{ evt.mouse.x, evt.mouse.y });
AddChild(circle);
}
else if (evt.mouse.button == MouseButton::Right)
{
SquarePtr rect = new Square(world_, Point{ evt.mouse.x, evt.mouse.y });
AddChild(rect);
}
}
};