2019-04-11 14:40:54 +08:00
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// Copyright (c) 2016-2018 Kiwano - Nomango
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2019-03-31 01:37:06 +08:00
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "Action.h"
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#include "Node.h"
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2019-04-11 14:40:54 +08:00
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namespace kiwano
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2019-03-31 01:37:06 +08:00
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{
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Action::Action()
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: running_(true)
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, detach_target_(false)
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, loops_done_(0)
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, loops_(0)
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, status_(Status::NotStarted)
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{
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}
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Action::~Action()
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{
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}
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void Action::UpdateStep(NodePtr const& target, Duration dt)
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{
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elapsed_ += dt;
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if (status_ == Status::NotStarted)
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{
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Init(target);
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status_ = delay_.IsZero() ? Status::Started : Status::Delayed;
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}
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switch (status_)
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{
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case Status::Delayed:
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if (elapsed_ >= delay_)
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{
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status_ = Status::Started;
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}
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break;
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case Status::Started:
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Update(target, dt);
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break;
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}
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if (status_ == Status::Done)
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{
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if (cb_done_)
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cb_done_();
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if (detach_target_)
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target->RemoveFromParent();
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status_ = Status::Removeable;
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}
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}
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void Action::Complete(NodePtr const& target)
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{
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if (cb_loop_done_)
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cb_loop_done_();
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if (loops_ >= 0
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&& loops_done_ >= loops_)
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{
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Done();
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}
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else
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{
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Init(target); // reinit when a loop is done
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}
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++loops_done_;
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}
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void Action::Restart(NodePtr const & target)
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{
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status_ = Status::NotStarted;
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elapsed_ = 0;
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loops_done_ = 0;
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Init(target);
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}
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}
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