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								// Copyright (c) 2016-2018 Kiwano - Nomango
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								//
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								//
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								//
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include <kiwano-audio/AudioEngine.h>
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								#include <kiwano-audio/Sound.h>
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								#include <kiwano/core/Logger.h>
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								#include <kiwano/platform/FileSystem.h>
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								namespace kiwano
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								{
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								namespace audio
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								{
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								SoundPtr Sound::Create(String const& file_path)
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								{
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								    SoundPtr ptr = new (std::nothrow) Sound;
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								    if (ptr)
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								    {
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								        if (!ptr->Load(file_path))
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								            return nullptr;
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								    }
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								    return ptr;
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								}
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								SoundPtr Sound::Create(Resource const& res)
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								{
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								    SoundPtr ptr = new (std::nothrow) Sound;
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								    if (ptr)
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								    {
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								        if (!ptr->Load(res))
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								            return nullptr;
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								    }
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								    return ptr;
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								}
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								Sound::Sound()
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								    : opened_(false)
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								    , playing_(false)
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								    , voice_(nullptr)
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								{
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								}
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								Sound::~Sound()
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								{
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								    Close();
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								}
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								bool Sound::Load(String const& file_path)
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								{
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								    if (!FileSystem::Instance().IsFileExists(file_path))
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								    {
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								        KGE_WARN(L"Media file '%s' not found", file_path.c_str());
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								        return false;
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								    }
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								    if (opened_)
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								    {
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								        Close();
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								    }
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								    String full_path = FileSystem::Instance().GetFullPathForFile(file_path);
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								    HRESULT hr = transcoder_.LoadMediaFile(full_path);
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								    if (FAILED(hr))
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								    {
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								        KGE_ERROR(L"Load media file failed with HRESULT of %08X", hr);
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								        return false;
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								    }
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								    if (!AudioEngine::Instance().CreateSound(*this, transcoder_.GetBuffer()))
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								    {
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								        Close();
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								        return false;
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								    }
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								    opened_ = true;
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								    return true;
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								}
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								bool Sound::Load(Resource const& res)
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								{
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								    if (opened_)
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								    {
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								        Close();
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								    }
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								    HRESULT hr = transcoder_.LoadMediaResource(res);
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								    if (FAILED(hr))
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								    {
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								        KGE_ERROR(L"Load media resource failed with HRESULT of %08X", hr);
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								        return false;
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								    }
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								    if (!AudioEngine::Instance().CreateSound(*this, transcoder_.GetBuffer()))
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								    {
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								        Close();
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								        return false;
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								    }
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								    opened_ = true;
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								    return true;
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								}
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								bool Sound::IsValid() const
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								{
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								    return voice_ != nullptr;
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								}
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								void Sound::Play(int loop_count)
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								{
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								    if (!opened_)
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								    {
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								        KGE_ERROR(L"Sound must be opened first!");
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								        return;
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								    }
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								    KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
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								    // if sound stream is not empty, stop() will clear it
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								    XAUDIO2_VOICE_STATE state;
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								    voice_->GetState(&state);
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								    if (state.BuffersQueued)
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								        Stop();
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								    // clamp loop count
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								    loop_count = (loop_count < 0) ? XAUDIO2_LOOP_INFINITE : std::min(loop_count, XAUDIO2_LOOP_INFINITE - 1);
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								    auto wave_buffer = transcoder_.GetBuffer();
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								    XAUDIO2_BUFFER buffer = { 0 };
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								    buffer.pAudioData     = wave_buffer.data;
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								    buffer.Flags          = XAUDIO2_END_OF_STREAM;
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								    buffer.AudioBytes     = wave_buffer.size;
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								    buffer.LoopCount      = static_cast<uint32_t>(loop_count);
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								    HRESULT hr = voice_->SubmitSourceBuffer(&buffer);
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								    if (SUCCEEDED(hr))
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								    {
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								        hr = voice_->Start();
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								    }
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (FAILED(hr))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        KGE_ERROR(L"Submitting source buffer failed with HRESULT of %08X", hr);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
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							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								    playing_ = SUCCEEDED(hr);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								void Sound::Pause()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
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							 | 
							
							
								    if (SUCCEEDED(voice_->Stop()))
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								        playing_ = false;
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							 | 
							
							
								}
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							| 
								
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							 | 
							
								
							 | 
							
							
								void Sound::Resume()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
								    if (SUCCEEDED(voice_->Start()))
							 | 
						
					
						
							| 
								
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							 | 
							
							
								        playing_ = true;
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							| 
								
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							 | 
							
							
								}
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							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								void Sound::Stop()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
							
								    HRESULT hr = voice_->Stop();
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (SUCCEEDED(hr))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        hr = voice_->ExitLoop();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (SUCCEEDED(hr))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        hr = voice_->FlushSourceBuffers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (SUCCEEDED(hr))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        playing_ = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void Sound::Close()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (voice_)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        voice_->Stop();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        voice_->FlushSourceBuffers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        voice_->DestroyVoice();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        voice_ = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    transcoder_.ClearBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    opened_  = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    playing_ = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool Sound::IsPlaying() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (opened_)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (!voice_)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        XAUDIO2_VOICE_STATE state;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        voice_->GetState(&state);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        uint32_t buffers_queued = state.BuffersQueued;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        if (buffers_queued && playing_)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								float Sound::GetVolume() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float volume = 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    voice_->GetVolume(&volume);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return volume;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void Sound::SetVolume(float volume)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    KGE_ASSERT(voice_ != nullptr && "IXAudio2SourceVoice* is NULL");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    volume = std::min(std::max(volume, -224.f), 224.f);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    voice_->SetVolume(volume);
							 | 
						
					
						
							
								
									
										
										
										
											2019-08-06 01:08:09 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2020-01-21 10:09:55 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}  // namespace audio
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace kiwano
							 |