Magic_Game/src/kiwano/2d/Sprite.cpp

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/2d/Sprite.h>
#include <kiwano/render/RenderContext.h>
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namespace kiwano
{
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Sprite::Sprite() {}
Sprite::Sprite(const String& file_path)
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{
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Load(file_path);
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}
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Sprite::Sprite(const Resource& res)
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{
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Load(res);
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}
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Sprite::Sprite(TexturePtr texture)
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{
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SetTexture(texture);
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}
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Sprite::Sprite(const String& file_path, const Rect& crop_rect)
: Sprite(file_path)
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{
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SetCropRect(crop_rect);
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}
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Sprite::Sprite(const Resource& res, const Rect& crop_rect)
: Sprite(res)
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{
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SetCropRect(crop_rect);
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}
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Sprite::Sprite(TexturePtr texture, const Rect& crop_rect)
{
SetTexture(texture);
SetCropRect(crop_rect);
}
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Sprite::~Sprite() {}
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bool Sprite::Load(const String& file_path)
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{
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TexturePtr texture = MakePtr<Texture>(file_path);
if (texture && texture->IsValid())
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{
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SetTexture(texture);
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return true;
}
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Fail("Sprite::Load failed");
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return false;
}
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bool Sprite::Load(const Resource& res)
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{
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TexturePtr texture = MakePtr<Texture>(res);
if (texture && texture->IsValid())
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{
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SetTexture(texture);
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return true;
}
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Fail("Sprite::Load failed");
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return false;
}
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void Sprite::SetTexture(TexturePtr texture)
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{
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texture_ = texture;
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Size texture_size;
if (texture_)
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{
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texture_size = texture_->GetSize();
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}
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// <20><><EFBFBD>òü<C3B2><C3BC><EFBFBD><EFBFBD><EFBFBD>
SetCropRect(Rect(Point(), texture_size));
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}
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void Sprite::OnRender(RenderContext& ctx)
{
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if (texture_ && texture_->IsValid())
{
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ctx.DrawTexture(*texture_, &crop_rect_, &GetBounds());
}
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}
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bool Sprite::CheckVisibility(RenderContext& ctx) const
{
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return texture_ && texture_->IsValid() && Actor::CheckVisibility(ctx);
}
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} // namespace kiwano