Magic_Game/src/kiwano/2d/animation/CustomAnimation.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/2d/animation/TweenAnimation.h>
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namespace kiwano
{
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KGE_DECLARE_SMART_PTR(CustomAnimation);
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/**
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* \addtogroup Animation
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* @{
*/
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/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><E4B6AF><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
/// @details <20>ڶ<EFBFBD><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>ص<EFBFBD><D8B5>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD>ж<EFBFBD><D0B6><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><EFBFBD>ڶ<EFBFBD><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƕ<EFBFBD><C7B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȣ<EFBFBD>0.0 - 1.0<EFBFBD><EFBFBD>
using TweenFunc = Function<void(Actor* /* target */, float /* frac */)>;
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/// \~chinese
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/// @brief <20>Զ<EFBFBD><D4B6><EFBFBD><E5B6AF>
class KGE_API CustomAnimation : public TweenAnimation
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{
public:
/// \~chinese
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/// @brief <20><><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><D4B6><EFBFBD><E5B6AF>
/// @param duration <20><><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>
/// @param tween_func <20><><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
CustomAnimation(Duration duration, TweenFunc tween_func);
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/// \~chinese
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/// @brief <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
TweenFunc GetTweenFunc() const;
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/// \~chinese
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/// @brief <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
void SetTweenFunc(const TweenFunc& tween_func);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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CustomAnimation* Clone() const override;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
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CustomAnimation* Reverse() const override
{
KGE_ERRORF("Reverse() not supported in CustomAnimation");
return nullptr;
}
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protected:
void Init(Actor* target) override;
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void UpdateTween(Actor* target, float frac) override;
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private:
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TweenFunc tween_func_;
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};
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/** @} */
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inline TweenFunc CustomAnimation::GetTweenFunc() const
{
return tween_func_;
}
inline void CustomAnimation::SetTweenFunc(const TweenFunc& tween_func)
{
tween_func_ = tween_func;
}
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} // namespace kiwano