Magic_Game/src/kiwano/2d/animation/FrameAnimation.cpp

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2020-10-09 23:17:50 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/2d/animation/FrameAnimation.h>
#include <kiwano/2d/Sprite.h>
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namespace kiwano
{
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FrameAnimation::FrameAnimation()
: frame_seq_(nullptr)
{
}
FrameAnimation::FrameAnimation(Duration dur, FrameSequencePtr frame_seq)
: TweenAnimation(dur)
, frame_seq_(frame_seq)
{
}
FrameAnimation::~FrameAnimation() {}
FrameSequencePtr FrameAnimation::GetFrameSequence() const
{
return frame_seq_;
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}
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void FrameAnimation::SetFrameSequence(FrameSequencePtr frame_seq)
{
frame_seq_ = frame_seq;
}
void FrameAnimation::Init(Actor* target)
{
KGE_ASSERT(frame_seq_ && "FrameAnimation::Init() failed: FrameSequence is NULL!");
if (!frame_seq_ || frame_seq_->GetFrames().empty())
{
Done();
return;
}
auto sprite_target = dynamic_cast<Sprite*>(target);
KGE_ASSERT(sprite_target && "FrameAnimation only supports Sprites!");
if (sprite_target && frame_seq_)
{
sprite_target->SetKeyFrame(frame_seq_->GetFrames()[0]);
current_index_ = 0;
}
}
void FrameAnimation::UpdateTween(Actor* target, float percent)
{
auto sprite_target = dynamic_cast<Sprite*>(target);
if (sprite_target && frame_seq_)
{
const auto& frames = frame_seq_->GetFrames();
auto size = frames.size();
auto index = std::min(static_cast<size_t>(math::Floor(size * percent)), size - 1);
if (index != current_index_)
{
current_index_ = index;
sprite_target->SetKeyFrame(frames[index]);
}
}
}
FrameAnimation* FrameAnimation::Clone() const
{
FrameAnimation* ptr = new FrameAnimation(GetDuration(), frame_seq_);
DoClone(ptr);
return ptr;
}
FrameAnimation* FrameAnimation::Reverse() const
{
FrameAnimation* ptr = new FrameAnimation(GetDuration(), nullptr);
DoClone(ptr);
if (frame_seq_)
{
FrameSequencePtr frames = frame_seq_->Reverse();
ptr->SetFrameSequence(frames);
}
return ptr;
}
} // namespace kiwano