Magic_Game/src/kiwano/2d/include-forwards.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include "../core/core.h"
#include "../base/time.h"
#include "../base/RefCounter.hpp"
#include "../base/SmartPtr.hpp"
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#include "../base/ObjectBase.h"
#include "../base/types.h"
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#include "../math/math.h"
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#include "../renderer/Color.h"
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namespace kiwano
{
KGE_DECLARE_SMART_PTR(Frame);
KGE_DECLARE_SMART_PTR(FrameSequence);
KGE_DECLARE_SMART_PTR(Actor);
KGE_DECLARE_SMART_PTR(Stage);
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KGE_DECLARE_SMART_PTR(Layer);
KGE_DECLARE_SMART_PTR(Sprite);
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KGE_DECLARE_SMART_PTR(GifSprite);
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KGE_DECLARE_SMART_PTR(Text);
KGE_DECLARE_SMART_PTR(Canvas);
KGE_DECLARE_SMART_PTR(ShapeActor);
KGE_DECLARE_SMART_PTR(LineActor);
KGE_DECLARE_SMART_PTR(RectActor);
KGE_DECLARE_SMART_PTR(RoundRectActor);
KGE_DECLARE_SMART_PTR(CircleActor);
KGE_DECLARE_SMART_PTR(EllipseActor);
KGE_DECLARE_SMART_PTR(PathActor);
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KGE_DECLARE_SMART_PTR(Action);
KGE_DECLARE_SMART_PTR(ActionTween);
KGE_DECLARE_SMART_PTR(ActionMoveBy);
KGE_DECLARE_SMART_PTR(ActionMoveTo);
KGE_DECLARE_SMART_PTR(ActionJumpBy);
KGE_DECLARE_SMART_PTR(ActionJumpTo);
KGE_DECLARE_SMART_PTR(ActionScaleBy);
KGE_DECLARE_SMART_PTR(ActionScaleTo);
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KGE_DECLARE_SMART_PTR(ActionFadeTo);
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KGE_DECLARE_SMART_PTR(ActionFadeIn);
KGE_DECLARE_SMART_PTR(ActionFadeOut);
KGE_DECLARE_SMART_PTR(ActionRotateBy);
KGE_DECLARE_SMART_PTR(ActionRotateTo);
KGE_DECLARE_SMART_PTR(ActionWalk);
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KGE_DECLARE_SMART_PTR(Animation);
KGE_DECLARE_SMART_PTR(ActionGroup);
KGE_DECLARE_SMART_PTR(ActionSpawn);
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KGE_DECLARE_SMART_PTR(Transition);
KGE_DECLARE_SMART_PTR(FadeTransition);
KGE_DECLARE_SMART_PTR(EmergeTransition);
KGE_DECLARE_SMART_PTR(BoxTransition);
KGE_DECLARE_SMART_PTR(MoveTransition);
KGE_DECLARE_SMART_PTR(RotationTransition);
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KGE_DECLARE_SMART_PTR(Button);
KGE_DECLARE_SMART_PTR(Menu);
}