Magic_Game/src/kiwano/renderer/Geometry.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include "win32/D2DDeviceResources.h"
namespace kiwano
{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class KGE_API Geometry
{
public:
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģʽ
enum class CombineMode
{
Union, /* <20><><EFBFBD><EFBFBD> (A + B) */
Intersect, /* <20><><EFBFBD><EFBFBD> (A + B) */
Xor, /* <20>ԳƲ ((A - B) + (B - A)) */
Exclude /* <20> (A - B) */
};
public:
Geometry();
Geometry(ComPtr<ID2D1Geometry> geo);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>а<EFBFBD>Χ<EFBFBD><CEA7>
Rect GetBoundingBox(
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Matrix3x2 const& transform = Matrix3x2()
) const;
// <20>ж<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool ContainsPoint(
Point const& point
);
// <20><>ȡͼ<C8A1><CDBC>չ<EFBFBD><D5B9><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>ֱ<EFBFBD>ߵij<DFB5><C4B3><EFBFBD>
float GetLength();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
float ComputeArea();
// <20><><EFBFBD><EFBFBD>ͼ<EFBFBD><CDBC>·<EFBFBD><C2B7><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD>λ<EFBFBD>ú<EFBFBD><C3BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bool ComputePointAtLength(
float length,
Point& point,
Vec2& tangent
);
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// <20><><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD><EFBFBD><EFBFBD>
Geometry CombineWith(
Geometry input,
CombineMode mode,
Matrix3x2 const& input_matrix = Matrix3x2()
);
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// <20><><EFBFBD>϶<EFBFBD><CFB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD> modes <20><> matrixs <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӦΪ 1 <20><> geos <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ
static Geometry Combine(
Vector<Geometry> const& geos,
Vector<CombineMode> const& modes,
Vector<Matrix3x2> const& matrixs = { Matrix3x2() }
);
// <20><><EFBFBD><EFBFBD>ֱ<EFBFBD><D6B1>
static Geometry CreateLine(
Point const& begin,
Point const& end
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static Geometry CreateRect(
Rect const& rect
);
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD>
static Geometry CreateRoundedRect(
Rect const& rect,
Vec2 const& radius
);
// <20><><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
static Geometry CreateCircle(
Point const& center,
float radius
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Բ<EFBFBD><D4B2>
static Geometry CreateEllipse(
Point const& center,
Vec2 const& radius
);
public:
inline ComPtr<ID2D1Geometry> GetGeometry() const { return geo_; }
inline void SetGeometry(ComPtr<ID2D1Geometry> geometry) { geo_ = geometry; }
inline operator bool() const { return static_cast<bool>(geo_); }
protected:
ComPtr<ID2D1Geometry> geo_;
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class KGE_API GeometrySink
: protected noncopyable
{
public:
GeometrySink();
// <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
GeometrySink& BeginPath(
Point const& begin_pos = Point{} /* <20><>ʼ<EFBFBD><CABC> */
);
// <20><><EFBFBD><EFBFBD>·<EFBFBD><C2B7>
GeometrySink& EndPath(
bool closed = false /* ·<><C2B7><EFBFBD>Ƿ<EFBFBD><C7B7>պ<EFBFBD> */
);
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>߶<EFBFBD>
GeometrySink& AddLine(
Point const& point /* <20>˵<EFBFBD> */
);
// <20><><EFBFBD>Ӷ<EFBFBD><D3B6><EFBFBD><EFBFBD>߶<EFBFBD>
GeometrySink& AddLines(
Vector<Point> const& points
);
// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>η<EFBFBD><CEB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GeometrySink& AddBezier(
Point const& point1, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵ<DFB5>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
Point const& point2, /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵĵڶ<C4B5><DAB6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD> */
Point const& point3 /* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߵ<EFBFBD><DFB5>յ<EFBFBD> */
);
// <20><><EFBFBD>ӻ<EFBFBD><D3BB><EFBFBD>
GeometrySink& AddArc(
Point const& point, /* <20>յ<EFBFBD> */
Size const& radius, /* <20><>Բ<EFBFBD>뾶 */
float rotation, /* <20><>Բ<EFBFBD><D4B2>ת<EFBFBD>Ƕ<EFBFBD> */
bool clockwise = true, /* ˳ʱ<CBB3><CAB1> or <20><>ʱ<EFBFBD><CAB1> */
bool is_small = true /* <20>Ƿ<EFBFBD>ȡС<C8A1><D0A1> 180<38><30> <20>Ļ<EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Geometry GetGeometry();
public:
inline ComPtr<ID2D1PathGeometry> GetPathGeometry() const { return path_geo_; }
inline void SetPathGeometry(ComPtr<ID2D1PathGeometry> path) { path_geo_ = path; }
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inline ComPtr<ID2D1GeometrySink> GetGeometrySink() const { return sink_; }
inline void SetGeometrySink(ComPtr<ID2D1GeometrySink> sink) { sink_ = sink; }
void Init();
void OpenSink();
void CloseSink();
protected:
ComPtr<ID2D1PathGeometry> path_geo_;
ComPtr<ID2D1GeometrySink> sink_;
};
}