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										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
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							|  |  |  | // 
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							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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							|  |  |  | // 
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							|  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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							|  |  |  | // 
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							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include "Scene.h"
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							|  |  |  | #include "Node.h"
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										 |  |  | #include "logs.h"
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										 |  |  | namespace easy2d | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	Scene::Scene() | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		AddListener(WindowEvent::Activate, std::bind(&Scene::OnActivate, this)); | 
					
						
							|  |  |  | 		AddListener(WindowEvent::Deavtivate, std::bind(&Scene::OnDeactivate, this)); | 
					
						
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							|  |  |  | 		scene_ = this; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	Scene::~Scene() | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void Scene::OnEnter() | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		E2D_LOG(L"Scene entered"); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	void Scene::OnExit() | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		E2D_LOG(L"Scene exited"); | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	void Scene::OnDeactivate() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void Scene::OnActivate() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | } |