397 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			397 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
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|  | // 
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|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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|  | // of this software and associated documentation files (the "Software"), to deal
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|  | // in the Software without restriction, including without limitation the rights
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|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  | // copies of the Software, and to permit persons to whom the Software is
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|  | // furnished to do so, subject to the following conditions:
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|  | // 
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|  | // The above copyright notice and this permission notice shall be included in
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|  | // all copies or substantial portions of the Software.
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|  | // 
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|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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|  | // THE SOFTWARE.
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|  | 
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|  | #include "Transition.h"
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|  | #include "Node.h"
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|  | #include "Scene.h"
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|  | #include "../base/window.h"
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|  | #include "../base/logs.h"
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|  | #include "../renderer/render.h"
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|  | 
 | ||
|  | namespace easy2d | ||
|  | { | ||
|  | 	//-------------------------------------------------------
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|  | 	// Transition
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|  | 	//-------------------------------------------------------
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|  | 
 | ||
|  | 	Transition::Transition(Duration duration) | ||
|  | 		: done_(false) | ||
|  | 		, duration_(duration) | ||
|  | 		, delta_() | ||
|  | 		, process_(0) | ||
|  | 		, window_size_() | ||
|  | 		, out_scene_(nullptr) | ||
|  | 		, in_scene_(nullptr) | ||
|  | 		, out_layer_(nullptr) | ||
|  | 		, in_layer_(nullptr) | ||
|  | 		, out_layer_prop_() | ||
|  | 		, in_layer_prop_() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Transition::~Transition() | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	bool Transition::IsDone() | ||
|  | 	{ | ||
|  | 		return done_; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Transition::Init(ScenePtr const& prev, ScenePtr const& next) | ||
|  | 	{ | ||
|  | 		process_ = 0; | ||
|  | 		delta_ = Duration{}; | ||
|  | 
 | ||
|  | 		out_scene_ = prev; | ||
|  | 		in_scene_ = next; | ||
|  | 
 | ||
|  | 		if (in_scene_) | ||
|  | 		{ | ||
|  | 			ThrowIfFailed( | ||
|  | 				Renderer::Instance().CreateLayer(in_layer_) | ||
|  | 			); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (out_scene_) | ||
|  | 		{ | ||
|  | 			ThrowIfFailed( | ||
|  | 				Renderer::Instance().CreateLayer(out_layer_) | ||
|  | 			); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		window_size_ = Renderer::Instance().GetOutputSize(); | ||
|  | 		out_layer_prop_ = in_layer_prop_ = LayerProperties{ Rect(Point(), window_size_),1.f }; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Transition::Update(Duration dt) | ||
|  | 	{ | ||
|  | 		if (duration_.IsZero()) | ||
|  | 		{ | ||
|  | 			process_ = 1; | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			delta_ += dt; | ||
|  | 			process_ = std::min(delta_ / duration_, 1.f); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (process_ >= 1) | ||
|  | 		{ | ||
|  | 			this->Stop(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Transition::Render() | ||
|  | 	{ | ||
|  | 		auto& renderer = Renderer::Instance(); | ||
|  | 
 | ||
|  | 		if (out_scene_) | ||
|  | 		{ | ||
|  | 			renderer.PushClip( | ||
|  | 				out_scene_->GetTransformMatrix(), | ||
|  | 				window_size_ | ||
|  | 			); | ||
|  | 			renderer.PushLayer(out_layer_, out_layer_prop_); | ||
|  | 
 | ||
|  | 			out_scene_->Render(); | ||
|  | 
 | ||
|  | 			renderer.PopLayer(); | ||
|  | 			renderer.PopClip(); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (in_scene_) | ||
|  | 		{ | ||
|  | 			renderer.PushClip( | ||
|  | 				in_scene_->GetTransformMatrix(), | ||
|  | 				window_size_ | ||
|  | 			); | ||
|  | 			renderer.PushLayer(in_layer_, in_layer_prop_); | ||
|  | 
 | ||
|  | 			in_scene_->Render(); | ||
|  | 
 | ||
|  | 			renderer.PopLayer(); | ||
|  | 			renderer.PopClip(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Transition::Stop() | ||
|  | 	{ | ||
|  | 		done_ = true; | ||
|  | 		Reset(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//-------------------------------------------------------
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|  | 	// BoxTransition
 | ||
|  | 	//-------------------------------------------------------
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|  | 
 | ||
|  | 	BoxTransition::BoxTransition(Duration duration) | ||
|  | 		: Transition(duration) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void BoxTransition::Init(ScenePtr const& prev, ScenePtr const& next) | ||
|  | 	{ | ||
|  | 		Transition::Init(prev, next); | ||
|  | 
 | ||
|  | 		in_layer_prop_.opacity = 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void BoxTransition::Update(Duration dt) | ||
|  | 	{ | ||
|  | 		Transition::Update(dt); | ||
|  | 
 | ||
|  | 		if (process_ < .5f) | ||
|  | 		{ | ||
|  | 			out_layer_prop_.area = Rect( | ||
|  | 				window_size_.x * process_, | ||
|  | 				window_size_.y * process_, | ||
|  | 				window_size_.x * (1 - process_ * 2), | ||
|  | 				window_size_.y * (1 - process_ * 2) | ||
|  | 			); | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			out_layer_prop_.opacity = 0; | ||
|  | 			in_layer_prop_.opacity = 1; | ||
|  | 			in_layer_prop_.area = Rect( | ||
|  | 				window_size_.x * (1 - process_), | ||
|  | 				window_size_.y * (1 - process_), | ||
|  | 				window_size_.x * (2 * process_ - 1), | ||
|  | 				window_size_.y * (2 * process_ - 1) | ||
|  | 			); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//-------------------------------------------------------
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|  | 	// EmergeTransition
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|  | 	//-------------------------------------------------------
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|  | 
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|  | 	EmergeTransition::EmergeTransition(Duration duration) | ||
|  | 		: Transition(duration) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void EmergeTransition::Init(ScenePtr const& prev, ScenePtr const& next) | ||
|  | 	{ | ||
|  | 		Transition::Init(prev, next); | ||
|  | 
 | ||
|  | 		out_layer_prop_.opacity = 1; | ||
|  | 		in_layer_prop_.opacity = 0; | ||
|  | 	} | ||
|  | 
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|  | 	void EmergeTransition::Update(Duration dt) | ||
|  | 	{ | ||
|  | 		Transition::Update(dt); | ||
|  | 
 | ||
|  | 		out_layer_prop_.opacity = 1 - process_; | ||
|  | 		in_layer_prop_.opacity = process_; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//-------------------------------------------------------
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|  | 	// FadeTransition
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|  | 	//-------------------------------------------------------
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|  | 
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|  | 	FadeTransition::FadeTransition(Duration duration) | ||
|  | 		: Transition(duration) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
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|  | 	void FadeTransition::Init(ScenePtr const& prev, ScenePtr const& next) | ||
|  | 	{ | ||
|  | 		Transition::Init(prev, next); | ||
|  | 
 | ||
|  | 		out_layer_prop_.opacity = 1; | ||
|  | 		in_layer_prop_.opacity = 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void FadeTransition::Update(Duration dt) | ||
|  | 	{ | ||
|  | 		Transition::Update(dt); | ||
|  | 
 | ||
|  | 		if (process_ < 0.5) | ||
|  | 		{ | ||
|  | 			out_layer_prop_.opacity = 1 - process_ * 2; | ||
|  | 			in_layer_prop_.opacity = 0; | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			out_layer_prop_.opacity = 0; | ||
|  | 			in_layer_prop_.opacity = (process_ - 0.5f) * 2; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//-------------------------------------------------------
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|  | 	// MoveTransition
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|  | 	//-------------------------------------------------------
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|  | 
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|  | 	MoveTransition::MoveTransition(Duration duration, Direction direction) | ||
|  | 		: Transition(duration) | ||
|  | 		, direction_(direction) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void MoveTransition::Init(ScenePtr const& prev, ScenePtr const& next) | ||
|  | 	{ | ||
|  | 		Transition::Init(prev, next); | ||
|  | 
 | ||
|  | 		switch (direction_) | ||
|  | 		{ | ||
|  | 		case Direction::Up: | ||
|  | 			pos_delta_ = Point(0, -window_size_.y); | ||
|  | 			start_pos_ = Point(0, window_size_.y); | ||
|  | 			break; | ||
|  | 		case Direction::Down: | ||
|  | 			pos_delta_ = Point(0, window_size_.y); | ||
|  | 			start_pos_ = Point(0, -window_size_.y); | ||
|  | 			break; | ||
|  | 		case Direction::Left: | ||
|  | 			pos_delta_ = Point(-window_size_.x, 0); | ||
|  | 			start_pos_ = Point(window_size_.x, 0); | ||
|  | 			break; | ||
|  | 		case Direction::Right: | ||
|  | 			pos_delta_ = Point(window_size_.x, 0); | ||
|  | 			start_pos_ = Point(-window_size_.x, 0); | ||
|  | 			break; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (out_scene_) | ||
|  | 		{ | ||
|  | 			out_scene_->SetTransform(Transform{}); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (in_scene_) | ||
|  | 		{ | ||
|  | 			auto transform = Transform{}; | ||
|  | 			transform.position = start_pos_; | ||
|  | 			in_scene_->SetTransform(transform); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void MoveTransition::Update(Duration dt) | ||
|  | 	{ | ||
|  | 		Transition::Update(dt); | ||
|  | 
 | ||
|  | 		if (out_scene_) | ||
|  | 		{ | ||
|  | 			auto transform = Transform{}; | ||
|  | 			transform.position = pos_delta_ * process_; | ||
|  | 			out_scene_->SetTransform(transform); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (in_scene_) | ||
|  | 		{ | ||
|  | 			auto transform = Transform{}; | ||
|  | 			transform.position = start_pos_ + pos_delta_ * process_; | ||
|  | 			in_scene_->SetTransform(transform); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void MoveTransition::Reset() | ||
|  | 	{ | ||
|  | 		if (out_scene_) | ||
|  | 		{ | ||
|  | 			out_scene_->SetTransform(Transform{}); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (in_scene_) | ||
|  | 		{ | ||
|  | 			in_scene_->SetTransform(Transform{}); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	//-------------------------------------------------------
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|  | 	// RotationTransition
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|  | 	//-------------------------------------------------------
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|  | 
 | ||
|  | 	RotationTransition::RotationTransition(Duration duration, float rotation) | ||
|  | 		: Transition(duration) | ||
|  | 		, rotation_(rotation) | ||
|  | 	{ | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void RotationTransition::Init(ScenePtr const& prev, ScenePtr const& next) | ||
|  | 	{ | ||
|  | 		Transition::Init(prev, next); | ||
|  | 
 | ||
|  | 		auto transform = Transform{}; | ||
|  | 		transform.position = Point{ window_size_.x / 2, window_size_.y / 2 }; | ||
|  | 
 | ||
|  | 		if (out_scene_) | ||
|  | 		{ | ||
|  | 			out_scene_->SetTransform(transform); | ||
|  | 			out_scene_->SetAnchor(0.5f, 0.5f); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (in_scene_) | ||
|  | 		{ | ||
|  | 			in_scene_->SetTransform(transform); | ||
|  | 			in_scene_->SetAnchor(0.5f, 0.5f); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		in_layer_prop_.opacity = 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void RotationTransition::Update(Duration dt) | ||
|  | 	{ | ||
|  | 		Transition::Update(dt); | ||
|  | 
 | ||
|  | 		if (process_ < .5f) | ||
|  | 		{ | ||
|  | 			if (out_scene_) | ||
|  | 			{ | ||
|  | 				auto transform = out_scene_->GetTransform(); | ||
|  | 				transform.scale = Point{ (.5f - process_) * 2, (.5f - process_) * 2 }; | ||
|  | 				transform.rotation = rotation_ * (.5f - process_) * 2; | ||
|  | 				out_scene_->SetTransform(transform); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			if (in_scene_) | ||
|  | 			{ | ||
|  | 				out_layer_prop_.opacity = 0; | ||
|  | 				in_layer_prop_.opacity = 1; | ||
|  | 
 | ||
|  | 				auto transform = in_scene_->GetTransform(); | ||
|  | 				transform.scale = Point{ (process_ - .5f) * 2, (process_ - .5f) * 2 }; | ||
|  | 				transform.rotation = rotation_ * (process_ - .5f) * 2; | ||
|  | 
 | ||
|  | 				in_scene_->SetTransform(transform); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void RotationTransition::Reset() | ||
|  | 	{ | ||
|  | 		if (out_scene_) | ||
|  | 		{ | ||
|  | 			out_scene_->SetTransform(Transform{}); | ||
|  | 			out_scene_->SetAnchor(0.f, 0.f); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (in_scene_) | ||
|  | 		{ | ||
|  | 			in_scene_->SetTransform(Transform{}); | ||
|  | 			in_scene_->SetAnchor(0.f, 0.f); | ||
|  | 		} | ||
|  | 	} | ||
|  | } |