88 lines
2.1 KiB
C
88 lines
2.1 KiB
C
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "../macros.h"
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#include "../common/Singleton.hpp"
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#include "../math/helper.h"
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#include "keys.hpp"
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#include "Component.h"
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namespace easy2d
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{
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class E2D_API Input
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: public Singleton<Input>
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, public Component
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{
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E2D_DECLARE_SINGLETON(Input);
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public:
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD>갴<EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool IsDown(
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int key_or_btn
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD>갴<EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7>ձ<EFBFBD><D5B1><EFBFBD><EFBFBD><EFBFBD>
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bool WasPressed(
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int key_or_btn
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><CCBB><EFBFBD><EFBFBD>갴<EFBFBD><EAB0B4><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>̧<EFBFBD><CCA7>
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bool WasReleased(
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int key_or_btn
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x <20><><EFBFBD><EFBFBD>
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float GetMouseX();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> y <20><><EFBFBD><EFBFBD>
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float GetMouseY();
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Point GetMousePos();
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public:
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void SetupComponent(Application*) override {}
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void DestroyComponent() override {}
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void Update();
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void UpdateKey(int, bool);
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void UpdateMousePos(float, float);
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protected:
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Input();
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~Input();
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protected:
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static const int KEY_NUM = 256;
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bool want_update_;
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bool keys_[KEY_NUM];
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bool keys_pressed_[KEY_NUM];
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bool keys_released_[KEY_NUM];
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float mouse_pos_x_;
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float mouse_pos_y_;
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};
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}
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