Magic_Game/core/Action/ScaleBy.cpp

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#include "..\e2daction.h"
e2d::ScaleBy::ScaleBy(double duration, double scale)
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: FiniteTimeAction(duration)
{
_deltaX = scale;
_deltaY = scale;
}
e2d::ScaleBy::ScaleBy(double duration, double scaleX, double scaleY)
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: FiniteTimeAction(duration)
{
_deltaX = scaleX;
_deltaY = scaleY;
}
void e2d::ScaleBy::_init()
{
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FiniteTimeAction::_init();
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if (_target)
{
_startScaleX = _target->getScaleX();
_startScaleY = _target->getScaleY();
}
}
void e2d::ScaleBy::_update()
{
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FiniteTimeAction::_update();
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if (_target)
{
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_target->setScale(_startScaleX + _deltaX * _delta, _startScaleY + _deltaY * _delta);
}
}
e2d::ScaleBy * e2d::ScaleBy::clone() const
{
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return GC::create<ScaleBy>(_duration, _deltaX, _deltaY);
}
e2d::ScaleBy * e2d::ScaleBy::reverse() const
{
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return GC::create<ScaleBy>(_duration, -_deltaX, -_deltaY);
}