125 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
		
		
			
		
	
	
			125 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | |||
|  | // 
 | |||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | |||
|  | // of this software and associated documentation files (the "Software"), to deal
 | |||
|  | // in the Software without restriction, including without limitation the rights
 | |||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | |||
|  | // copies of the Software, and to permit persons to whom the Software is
 | |||
|  | // furnished to do so, subject to the following conditions:
 | |||
|  | // 
 | |||
|  | // The above copyright notice and this permission notice shall be included in
 | |||
|  | // all copies or substantial portions of the Software.
 | |||
|  | // 
 | |||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | |||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | |||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | |||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | |||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | |||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | |||
|  | // THE SOFTWARE.
 | |||
|  | 
 | |||
|  | #pragma once
 | |||
|  | #include "include-forwards.h"
 | |||
|  | 
 | |||
|  | namespace easy2d | |||
|  | { | |||
|  | 	using ActionCallback = std::function<void()>; | |||
|  | 
 | |||
|  | 	class ActionManager; | |||
|  | 
 | |||
|  | 	class Action | |||
|  | 		: public virtual Object | |||
|  | 		, protected IntrusiveListItem<ActionPtr> | |||
|  | 	{ | |||
|  | 		friend class ActionManager; | |||
|  | 		friend class ActionGroup; | |||
|  | 		friend class IntrusiveList<ActionPtr>; | |||
|  | 
 | |||
|  | 	public: | |||
|  | 		enum class Status | |||
|  | 		{ | |||
|  | 			NotStarted, | |||
|  | 			Delayed, | |||
|  | 			Started, | |||
|  | 			Done, | |||
|  | 			Removeable | |||
|  | 		}; | |||
|  | 
 | |||
|  | 		Action(); | |||
|  | 
 | |||
|  | 		virtual ~Action(); | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		inline void Resume()										{ running_ = true; } | |||
|  | 
 | |||
|  | 		// <20><>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD>
 | |||
|  | 		inline void Pause()											{ running_ = false; } | |||
|  | 
 | |||
|  | 		// ֹͣ<CDA3><D6B9><EFBFBD><EFBFBD>
 | |||
|  | 		inline void Stop()											{ status_ = Status::Removeable; } | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD>ʱ
 | |||
|  | 		inline void SetDelay(Duration delay)						{ delay_ = delay; } | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (-1 Ϊ<><CEAA><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD>)
 | |||
|  | 		inline void SetLoops(int loops)								{ loops_ = loops; } | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ƴ<EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>ڵ<EFBFBD>
 | |||
|  | 		inline void RemoveTargetWhenDone()							{ detach_target_ = true; } | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		inline void SetDoneCallback(ActionCallback const& cb)		{ cb_done_ = cb; } | |||
|  | 
 | |||
|  | 		// <20><><EFBFBD>ö<EFBFBD><C3B6><EFBFBD>ѭ<EFBFBD><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<C4BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
 | |||
|  | 		inline void SetLoopDoneCallback(ActionCallback const& cb)	{ cb_loop_done_ = cb; } | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>
 | |||
|  | 		virtual ActionPtr Clone() const = 0; | |||
|  | 
 | |||
|  | 		// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>ת
 | |||
|  | 		virtual ActionPtr Reverse() const = 0; | |||
|  | 
 | |||
|  | 		inline void Done()											{ status_ = Status::Done; } | |||
|  | 
 | |||
|  | 		inline Status GetStatus() const								{ return status_; } | |||
|  | 
 | |||
|  | 		inline bool IsRunning() const								{ return running_; } | |||
|  | 
 | |||
|  | 		inline bool IsDone() const									{ return status_ == Status::Done || status_ == Status::Removeable; } | |||
|  | 
 | |||
|  | 		inline bool IsRemoveable() const							{ return status_ == Status::Removeable; } | |||
|  | 
 | |||
|  | 		inline int GetLoops() const									{ return loops_; } | |||
|  | 
 | |||
|  | 		inline Duration GetDelay() const							{ return delay_; } | |||
|  | 
 | |||
|  | 		inline Duration GetElapsed() const							{ return elapsed_; } | |||
|  | 
 | |||
|  | 		inline ActionCallback const& GetDoneCallback() const		{ return cb_done_; } | |||
|  | 
 | |||
|  | 		inline ActionCallback const& GetLoopDoneCallback() const	{ return cb_loop_done_; } | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		virtual void Init(NodePtr const& target) {} | |||
|  | 
 | |||
|  | 		virtual void Update(NodePtr const& target, Duration dt) {} | |||
|  | 
 | |||
|  | 		void UpdateStep(NodePtr const& target, Duration dt); | |||
|  | 
 | |||
|  | 		void Complete(NodePtr const& target); | |||
|  | 
 | |||
|  | 		void Restart(NodePtr const& target); | |||
|  | 
 | |||
|  | 	protected: | |||
|  | 		Status			status_; | |||
|  | 		bool			running_; | |||
|  | 		bool			detach_target_; | |||
|  | 		int				loops_; | |||
|  | 		int				loops_done_; | |||
|  | 		Duration		delay_; | |||
|  | 		Duration		elapsed_; | |||
|  | 		ActionCallback	cb_done_; | |||
|  | 		ActionCallback	cb_loop_done_; | |||
|  | 	}; | |||
|  | } |