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								// Copyright (c) 2016-2018 Easy2D - Nomango
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								// 
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								// Permission is hereby granted, free of charge, to any person obtaining a copy
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								// of this software and associated documentation files (the "Software"), to deal
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								// in the Software without restriction, including without limitation the rights
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								// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								// copies of the Software, and to permit persons to whom the Software is
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								// furnished to do so, subject to the following conditions:
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								// 
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								// The above copyright notice and this permission notice shall be included in
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								// all copies or substantial portions of the Software.
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								// 
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								// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								// THE SOFTWARE.
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								#include "..\e2dcomponent.h"
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								easy2d::Menu::Menu()
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									: enabled_(true)
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								{
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								}
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								easy2d::Menu::Menu(const std::vector<Button*>& buttons)
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									: enabled_(true)
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								{
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									for (const auto& button : buttons)
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									{
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										this->AddButton(button);
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									}
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								}
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								bool easy2d::Menu::IsEnable() const
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								{
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									return enabled_;
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								}
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								size_t easy2d::Menu::GetButtonCount() const
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								{
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									return buttons_.size();
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								}
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								void easy2d::Menu::SetEnabled(bool enabled)
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								{
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									if (enabled_ != enabled)
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									{
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										enabled_ = enabled;
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										for (const auto& button : buttons_)
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										{
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											button->SetEnabled(enabled);
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										}
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									}
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								}
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								void easy2d::Menu::AddButton(Button * button)
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								{
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									if (button)
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									{
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										this->AddChild(button);
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										buttons_.push_back(button);
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										button->SetEnabled(enabled_);
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									}
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								}
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								bool easy2d::Menu::RemoveButton(Button * button)
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								{
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									if (buttons_.empty())
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									{
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										return false;
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									}
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									this->RemoveChild(button);
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									if (button)
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									{
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										auto iter = std::find(buttons_.begin(), buttons_.end(), button);
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										if (iter != buttons_.end())
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										{
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											// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ťǰ<C5A5><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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											button->SetEnabled(true);
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											buttons_.erase(iter);
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											return true;
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										}
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									}
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									return false;
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								}
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								const std::vector<easy2d::Button*>& easy2d::Menu::GetAllButtons() const
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								{
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									return buttons_;
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								}
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