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										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
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										 |  |  | //
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										 |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  | // furnished to do so, subject to the following conditions:
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										 |  |  | //
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										 |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  | // all copies or substantial portions of the Software.
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										 |  |  | //
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										 |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  | // THE SOFTWARE.
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										 |  |  | #include <kiwano/2d/Sprite.h>
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										 |  |  | #include <kiwano/render/Renderer.h>
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										 |  |  | namespace kiwano | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | Sprite::Sprite() {} | 
					
						
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										 |  |  | Sprite::~Sprite() {} | 
					
						
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										 |  |  | bool Sprite::Load(String const& file_path) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     FramePtr frame = new (std::nothrow) Frame; | 
					
						
							|  |  |  |     if (frame->Load(file_path)) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         SetFrame(frame); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool Sprite::Load(Resource const& res) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     FramePtr frame = new (std::nothrow) Frame; | 
					
						
							|  |  |  |     if (frame->Load(res)) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         SetFrame(frame); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Sprite::SetCropRect(const Rect& crop_rect) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (frame_) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         frame_->SetCropRect(crop_rect); | 
					
						
							|  |  |  |         SetSize(Size{ frame_->GetWidth(), frame_->GetHeight() }); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Sprite::SetFrame(FramePtr frame) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (frame_ != frame) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         frame_ = frame; | 
					
						
							|  |  |  |         if (frame_) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             SetSize(Size{ frame_->GetWidth(), frame_->GetHeight() }); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void Sprite::OnRender(RenderContext& ctx) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     ctx.DrawTexture(*frame_->GetTexture(), &frame_->GetCropRect(), &GetBounds()); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool Sprite::CheckVisibility(RenderContext& ctx) const | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return frame_ && frame_->IsValid() && Actor::CheckVisibility(ctx); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | }  // namespace kiwano
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