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										 |  |  |  | // Copyright (c) 2016-2019 Kiwano - Nomango
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										 |  |  |  | //
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										 |  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
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							|  |  |  |  | // of this software and associated documentation files (the "Software"), to deal
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							|  |  |  |  | // in the Software without restriction, including without limitation the rights
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							|  |  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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							|  |  |  |  | // copies of the Software, and to permit persons to whom the Software is
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							|  |  |  |  | // furnished to do so, subject to the following conditions:
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										 |  |  |  | //
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										 |  |  |  | // The above copyright notice and this permission notice shall be included in
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							|  |  |  |  | // all copies or substantial portions of the Software.
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										 |  |  |  | //
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										 |  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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							|  |  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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							|  |  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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							|  |  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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							|  |  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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							|  |  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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							|  |  |  |  | // THE SOFTWARE.
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							|  |  |  |  | #pragma once
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										 |  |  |  | #include <kiwano/core/ObjectBase.h>
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										 |  |  |  | #include <kiwano/core/Time.h>
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										 |  |  |  | #include <kiwano/render/Brush.h>
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										 |  |  |  | #include <kiwano/render/Shape.h>
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										 |  |  |  | #include <kiwano/render/LayerArea.h>
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										 |  |  |  | #include <kiwano/render/TextLayout.h>
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							|  |  |  |  | #include <kiwano/render/Texture.h>
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										 |  |  |  | #include <kiwano/render/DirectX/TextRenderer.h>
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							|  |  |  |  | namespace kiwano | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  | class Renderer; | 
					
						
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							|  |  |  |  | KGE_DECLARE_SMART_PTR(RenderContext); | 
					
						
							|  |  |  |  | KGE_DECLARE_SMART_PTR(TextureRenderContext); | 
					
						
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							|  |  |  |  | /**
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							|  |  |  |  |  * \addtogroup Render | 
					
						
							|  |  |  |  |  * @{ | 
					
						
							|  |  |  |  |  */ | 
					
						
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							|  |  |  |  | /// \~chinese
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							|  |  |  |  | /// @brief <20><><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD>ģʽ
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							|  |  |  |  | enum class TextAntialiasMode | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     Default,    ///< ϵͳĬ<CDB3><C4AC>
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							|  |  |  |  |     ClearType,  ///< ClearType <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  |     GrayScale,  ///< <20>Ҷȿ<D2B6><C8BF><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  |     None        ///< <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | }; | 
					
						
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							|  |  |  |  | /// \~chinese
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							|  |  |  |  | /// @brief <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | /// @details
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							|  |  |  |  | /// <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD><EFBFBD>ɻ<EFBFBD><C9BB><EFBFBD>ͼԪ<CDBC>Ļ<EFBFBD><C4BB>ƣ<EFBFBD><C6A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƽ<EFBFBD><C6BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ض<EFBFBD><D8B6><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>У<EFBFBD><D0A3>細<EFBFBD>ڻ<EFBFBD><DABB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | class KGE_API RenderContext : public virtual ObjectBase | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     friend class Renderer; | 
					
						
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							|  |  |  |  | public: | 
					
						
							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     bool IsValid() const; | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void BeginDraw(); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void EndDraw(); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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										 |  |  |  |     void DrawShape(Shape const& shape, float stroke_width, const StrokeStyle& stroke = StrokeStyle()); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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										 |  |  |  |     void FillShape(Shape const& shape); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void DrawLine(Point const& point1, Point const& point2, float stroke_width, | 
					
						
							|  |  |  |  |                   const StrokeStyle& stroke = StrokeStyle()); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void DrawRectangle(Rect const& rect, float stroke_width, const StrokeStyle& stroke = StrokeStyle()); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void FillRectangle(Rect const& rect); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void DrawRoundedRectangle(Rect const& rect, Vec2 const& radius, float stroke_width, | 
					
						
							|  |  |  |  |                               const StrokeStyle& stroke = StrokeStyle()); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void FillRoundedRectangle(Rect const& rect, Vec2 const& radius); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void DrawEllipse(Point const& center, Vec2 const& radius, float stroke_width, | 
					
						
							|  |  |  |  |                      const StrokeStyle& stroke = StrokeStyle()); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void FillEllipse(Point const& center, Vec2 const& radius); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void DrawTexture(Texture const& texture, Rect const& src_rect, Rect const& dest_rect); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void DrawTexture(Texture const& texture, const Rect* src_rect = nullptr, const Rect* dest_rect = nullptr); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void DrawTextLayout(TextLayout const& layout, Point const& offset = Point{}); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void CreateTexture(Texture& texture, math::Vec2T<uint32_t> size, D2D1_PIXEL_FORMAT format); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void PushClipRect(Rect const& clip_rect); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void PopClipRect(); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void PushLayer(LayerArea& layer); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void PopLayer(); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void Clear(); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void Clear(Color const& clear_color); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     float GetBrushOpacity() const; | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     BrushPtr GetCurrentBrush() const; | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     Matrix3x2 GetGlobalTransform() const; | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void SetBrushOpacity(float opacity); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void SetCurrentBrush(BrushPtr brush); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void SetTransform(const Matrix3x2& matrix); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void SetGlobalTransform(const Matrix3x2& matrix); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     void SetGlobalTransform(const Matrix3x2* matrix); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>ģʽ
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							|  |  |  |  |     void SetAntialiasMode(bool enabled); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD>ģʽ
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							|  |  |  |  |     void SetTextAntialiasMode(TextAntialiasMode mode); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><DFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  |     bool CheckVisibility(Rect const& bounds, Matrix3x2 const& transform); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD>С
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							|  |  |  |  |     void Resize(Size const& size); | 
					
						
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							|  |  |  |  | public: | 
					
						
							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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							|  |  |  |  |     struct Status | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         uint32_t primitives;  ///< <20><>ȾͼԪ<CDBC><D4AA><EFBFBD><EFBFBD>
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							|  |  |  |  |         Time     start;       ///< <20><>Ⱦ<EFBFBD><C8BE>ʼʱ<CABC><CAB1>
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							|  |  |  |  |         Duration duration;    ///< <20><>Ⱦʱ<C8BE><CAB1>
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							|  |  |  |  |         Status(); | 
					
						
							|  |  |  |  |     }; | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>״̬<D7B4>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  |     void SetCollectingStatus(bool enable); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><>ȡ<EFBFBD><C8A1>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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							|  |  |  |  |     Status const& GetStatus() const; | 
					
						
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							|  |  |  |  | protected: | 
					
						
							|  |  |  |  |     RenderContext(); | 
					
						
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							|  |  |  |  |     ComPtr<ID2D1RenderTarget> GetRenderTarget() const; | 
					
						
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							|  |  |  |  |     ComPtr<ITextRenderer> GetTextRenderer() const; | 
					
						
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							|  |  |  |  | private: | 
					
						
							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><><EFBFBD><EFBFBD><EFBFBD>豸<EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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							|  |  |  |  |     HRESULT CreateDeviceResources(ComPtr<ID2D1Factory> factory, ComPtr<ID2D1RenderTarget> ctx); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><><EFBFBD><EFBFBD><EFBFBD>豸<EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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							|  |  |  |  |     void DiscardDeviceResources(); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȾͼԪ<CDBC><D4AA><EFBFBD><EFBFBD>
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							|  |  |  |  |     void IncreasePrimitivesCount(uint32_t increase = 1) const; | 
					
						
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							| 
									
										
										
										
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										 |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>״̬
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							|  |  |  |  |     void SaveDrawingState(); | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD>״̬
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							|  |  |  |  |     void RestoreDrawingState(); | 
					
						
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										 |  |  |  |     bool              antialias_; | 
					
						
							|  |  |  |  |     bool              fast_global_transform_; | 
					
						
							|  |  |  |  |     mutable bool      collecting_status_; | 
					
						
							|  |  |  |  |     float             brush_opacity_; | 
					
						
							|  |  |  |  |     TextAntialiasMode text_antialias_; | 
					
						
							|  |  |  |  |     BrushPtr          current_brush_; | 
					
						
							|  |  |  |  |     Rect              visible_size_; | 
					
						
							|  |  |  |  |     Matrix3x2         global_transform_; | 
					
						
							|  |  |  |  |     mutable Status    status_; | 
					
						
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							|  |  |  |  |     ComPtr<ITextRenderer>          text_renderer_; | 
					
						
							|  |  |  |  |     ComPtr<ID2D1RenderTarget>      render_target_; | 
					
						
							|  |  |  |  |     ComPtr<ID2D1DrawingStateBlock> drawing_state_; | 
					
						
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										 |  |  |  | }; | 
					
						
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							|  |  |  |  | /// \~chinese
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							|  |  |  |  | /// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | /// @details <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD>Ľ<EFBFBD><C4BD><EFBFBD>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  | class KGE_API TextureRenderContext : public RenderContext | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     friend class Renderer; | 
					
						
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							|  |  |  |  | public: | 
					
						
							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
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							|  |  |  |  |     bool IsValid() const; | 
					
						
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							|  |  |  |  |     /// \~chinese
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							|  |  |  |  |     /// @brief <20><>ȡ<EFBFBD><C8A1>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD>
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							|  |  |  |  |     /// @param[out] texture <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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							|  |  |  |  |     /// @return <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7>ɹ<EFBFBD>
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							|  |  |  |  |     bool GetOutput(Texture& texture); | 
					
						
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							|  |  |  |  |     TextureRenderContext(); | 
					
						
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							|  |  |  |  |     ComPtr<ID2D1BitmapRenderTarget> GetBitmapRenderTarget() const; | 
					
						
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							|  |  |  |  |     void SetBitmapRenderTarget(ComPtr<ID2D1BitmapRenderTarget> ctx); | 
					
						
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							|  |  |  |  |     ComPtr<ID2D1BitmapRenderTarget> bitmap_rt_; | 
					
						
							|  |  |  |  | }; | 
					
						
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							|  |  |  |  | /** @} */ | 
					
						
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							|  |  |  |  | inline RenderContext::Status::Status() | 
					
						
							|  |  |  |  |     : primitives(0) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline RenderContext::Status const& RenderContext::GetStatus() const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     return status_; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline ComPtr<ID2D1RenderTarget> RenderContext::GetRenderTarget() const | 
					
						
							|  |  |  |  | { | 
					
						
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										 |  |  |  |     KGE_ASSERT(render_target_); | 
					
						
							|  |  |  |  |     return render_target_; | 
					
						
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										 |  |  |  | } | 
					
						
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							|  |  |  |  | inline ComPtr<ITextRenderer> RenderContext::GetTextRenderer() const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     KGE_ASSERT(text_renderer_); | 
					
						
							|  |  |  |  |     return text_renderer_; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline float RenderContext::GetBrushOpacity() const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     return brush_opacity_; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline BrushPtr RenderContext::GetCurrentBrush() const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     return current_brush_; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline Matrix3x2 RenderContext::GetGlobalTransform() const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     return global_transform_; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline void RenderContext::SetBrushOpacity(float opacity) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     brush_opacity_ = opacity; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline void RenderContext::SetGlobalTransform(const Matrix3x2& matrix) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     SetGlobalTransform(&matrix); | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline void RenderContext::SetCurrentBrush(BrushPtr brush) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     current_brush_ = brush; | 
					
						
							|  |  |  |  |     if (current_brush_) | 
					
						
							|  |  |  |  |     { | 
					
						
							|  |  |  |  |         current_brush_->SetOpacity(brush_opacity_); | 
					
						
							|  |  |  |  |     } | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline bool TextureRenderContext::IsValid() const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     return bitmap_rt_ != nullptr; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline ComPtr<ID2D1BitmapRenderTarget> TextureRenderContext::GetBitmapRenderTarget() const | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     return bitmap_rt_; | 
					
						
							|  |  |  |  | } | 
					
						
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							|  |  |  |  | inline void TextureRenderContext::SetBitmapRenderTarget(ComPtr<ID2D1BitmapRenderTarget> ctx) | 
					
						
							|  |  |  |  | { | 
					
						
							|  |  |  |  |     bitmap_rt_ = ctx; | 
					
						
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										 |  |  |  | } | 
					
						
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										 |  |  |  | }  // namespace kiwano
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