Magic_Game/src/kiwano/utils/ResourceCache.h

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// Copyright (c) 2016-2018 Kiwano - Nomango
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
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//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
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//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
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#include <kiwano/core/Resource.h>
#include <kiwano/utils/Json.h>
#include <kiwano/utils/Xml.h>
#include <kiwano/render/Frame.h>
#include <kiwano/render/FrameSequence.h>
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#include <kiwano/render/Font.h>
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#include <kiwano/render/GifImage.h>
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namespace kiwano
{
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/// \~chinese
/// @brief <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>
/// @details <20><>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>
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class KGE_API ResourceCache : public Singleton<ResourceCache>
{
friend Singleton<ResourceCache>;
public:
/// \~chinese
/// @brief <20><> JSON <20>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>Ϣ
/// @param file_path JSON<4F>ļ<EFBFBD>·<EFBFBD><C2B7>
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bool LoadFromJsonFile(const String& file_path);
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/// \~chinese
/// @brief <20><> JSON <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>Ϣ
/// @param json_data JSON<4F><4E><EFBFBD><EFBFBD>
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bool LoadFromJson(const Json& json_data);
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/// \~chinese
/// @brief <20><> XML <20>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>Ϣ
/// @param file_path XML<4D>ļ<EFBFBD>·<EFBFBD><C2B7>
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bool LoadFromXmlFile(const String& file_path);
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/// \~chinese
/// @brief <20><> XML <20>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>Ϣ
/// @param doc XML<4D>ĵ<EFBFBD><C4B5><EFBFBD><EFBFBD><EFBFBD>
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bool LoadFromXml(const XmlDocument& doc);
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Դ
/// @param id <20><><EFBFBD><EFBFBD>ID
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ObjectBasePtr Get(const String& id) const;
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/// \~chinese
/// @brief <20><>ȡ<EFBFBD><C8A1>Դ
/// @tparam _Ty <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// @param id <20><><EFBFBD><EFBFBD>ID
/// @return ָ<><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD>ָ<EFBFBD><D6B8>
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template <typename _Ty>
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SmartPtr<_Ty> Get(const String& id) const
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{
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return dynamic_cast<_Ty*>(Get(id).Get());
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}
/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBBBBA>
/// @param id <20><><EFBFBD><EFBFBD>ID
/// @param obj <20><><EFBFBD><EFBFBD>
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bool AddObject(const String& id, ObjectBasePtr obj);
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/// \~chinese
/// @brief ɾ<><C9BE>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD>Դ
/// @param id <20><><EFBFBD><EFBFBD>ID
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void Remove(const String& id);
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/// \~chinese
/// @brief <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
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void Clear();
private:
ResourceCache();
virtual ~ResourceCache();
private:
UnorderedMap<String, ObjectBasePtr> object_cache_;
};
} // namespace kiwano