Magic_Game/src/kiwano/utils/Timer.cpp

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2020-05-19 21:42:06 +08:00
// Copyright (c) 2016-2018 Kiwano - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
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#include <kiwano/utils/Timer.h>
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#include <kiwano/core/Allocator.h>
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namespace kiwano
{
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TimerPtr Timer::Create()
{
TimerPtr ptr = memory::New<Timer>();
return ptr;
}
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Timer::Timer()
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: is_paused_(false)
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{
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Reset();
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}
Timer::~Timer() {}
Duration Timer::GetDeltaTime() const
{
return delta_time_;
}
Duration Timer::GetTotalTime() const
{
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if (is_paused_)
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return paused_time_ - start_time_ - total_idle_time_;
return current_time_ - start_time_ - total_idle_time_;
}
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bool Timer::IsPausing() const
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{
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return is_paused_;
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}
void Timer::Tick()
{
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if (is_paused_)
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{
delta_time_ = 0;
return;
}
current_time_ = Time::Now();
// compute the time elapsed since the previous frame
delta_time_ = (current_time_ - previous_time_);
// set previous time to current time, as in the next tick, this frame will be the previous frame
previous_time_ = current_time_;
// delta time can be negative if the processor goes idle for example
if (delta_time_ < 0)
delta_time_ = 0;
}
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void Timer::Resume()
{
if (is_paused_)
{
const auto now = Time::Now();
// add the duration of the pause to the total idle time
total_idle_time_ += (now - paused_time_);
// set the previous time to the current time
previous_time_ = now;
paused_time_ = Time();
is_paused_ = false;
}
}
void Timer::Pause()
{
if (!is_paused_)
{
const auto now = Time::Now();
paused_time_ = now;
is_paused_ = true;
}
}
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void Timer::Reset()
{
const auto now = Time::Now();
start_time_ = now;
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current_time_ = now;
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previous_time_ = now;
paused_time_ = Time();
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delta_time_ = 0;
is_paused_ = false;
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}
} // namespace kiwano