147 lines
3.2 KiB
C++
147 lines
3.2 KiB
C++
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "ActionGroup.h"
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#include "../base/logs.h"
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namespace easy2d
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{
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//-------------------------------------------------------
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// ActionGroup
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//-------------------------------------------------------
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ActionGroup::ActionGroup()
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: sequence_(true)
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{
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}
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ActionGroup::ActionGroup(Array<ActionPtr> const& actions, bool sequence)
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: sequence_(sequence)
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{
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this->Add(actions);
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}
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ActionGroup::~ActionGroup()
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{
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}
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void ActionGroup::Init(NodePtr const& target)
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{
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if (actions_.IsEmpty())
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{
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Done();
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return;
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}
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current_ = actions_.First();
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current_->Restart(target); // init first action
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if (!sequence_)
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{
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// init all actions
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for (; current_; current_ = current_->NextItem())
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{
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current_->Restart(target);
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}
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}
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}
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void ActionGroup::Update(NodePtr const& target, Duration dt)
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{
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if (sequence_)
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{
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if (current_)
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{
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current_->UpdateStep(target, dt);
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if (current_->IsDone())
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{
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current_ = current_->NextItem();
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if (current_)
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current_->Restart(target); // init next action
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else
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Complete(target);
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}
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}
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}
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else
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{
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bool done = true;
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for (current_ = actions_.First(); current_; current_ = current_->NextItem())
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{
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if (!current_->IsDone())
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{
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done = false;
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current_->UpdateStep(target, dt);
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}
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}
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if (done)
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{
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Complete(target);
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}
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}
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}
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void ActionGroup::Add(ActionPtr const& action)
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{
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if (action)
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{
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actions_.PushBack(action);
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}
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}
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void ActionGroup::Add(Array<ActionPtr> const& actions)
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{
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for (const auto& action : actions)
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Add(action);
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}
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ActionPtr ActionGroup::Clone() const
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{
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auto group = new (std::nothrow) ActionGroup();
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if (group)
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{
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for (auto action = actions_.First(); action; action = action->NextItem())
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{
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if (action)
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{
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group->Add(action->Clone());
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}
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}
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}
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return group;
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}
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ActionPtr ActionGroup::Reverse() const
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{
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auto group = new (std::nothrow) ActionGroup();
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if (group && !actions_.IsEmpty())
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{
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for (auto action = actions_.Last(); action; action = action->PrevItem())
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{
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group->Add(action->Reverse());
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}
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}
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return group;
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}
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}
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