Magic_Game/Easy2D/2d/Image.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
#include "../base/Resource.h"
#include <d2d1.h>
namespace easy2d
{
// ͼƬ
class E2D_API Image
: public virtual Object
{
public:
Image();
explicit Image(
Resource const& res
);
explicit Image(
Resource const& res,
Rect const& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
);
explicit Image(
ComPtr<ID2D1Bitmap> const& bitmap
);
virtual ~Image();
// <20><><EFBFBD><EFBFBD>ͼƬ<CDBC><C6AC>Դ
bool Load(
Resource const& res
);
// <20><>Դ<EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD>Ч
bool IsValid() const;
// <20><>ͼƬ<CDBC>ü<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>
void Crop(
Rect const& crop_rect /* <20>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
float GetWidth() const;
// <20><>ȡ<EFBFBD>߶<EFBFBD>
float GetHeight() const;
// <20><>ȡ<EFBFBD><C8A1>С
Size GetSize() const;
// <20><>ȡԴͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
float GetSourceWidth() const;
// <20><>ȡԴͼƬ<CDBC>߶<EFBFBD>
float GetSourceHeight() const;
// <20><>ȡԴͼƬ<CDBC><C6AC>С
Size GetSourceSize() const;
// <20><>ȡ<EFBFBD>ü<EFBFBD>λ<EFBFBD><CEBB> X <20><><EFBFBD><EFBFBD>
float GetCropX() const;
// <20><>ȡ<EFBFBD>ü<EFBFBD>λ<EFBFBD><CEBB> Y <20><><EFBFBD><EFBFBD>
float GetCropY() const;
// <20><>ȡ<EFBFBD>ü<EFBFBD>λ<EFBFBD><CEBB>
Point GetCropPos() const;
// <20><>ȡ<EFBFBD>ü<EFBFBD><C3BC><EFBFBD><EFBFBD><EFBFBD>
Rect GetCropRect() const;
ComPtr<ID2D1Bitmap> const& GetBitmap() const;
protected:
void SetBitmap(
ComPtr<ID2D1Bitmap> const& bitmap
);
protected:
Rect crop_rect_;
ComPtr<ID2D1Bitmap> bitmap_;
};
}