Magic_Game/Easy2D/2d/include-forwards.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Color.h"
#include "../common/helper.h"
#include "../common/ComPtr.hpp"
#include "../common/Closure.hpp"
#include "../common/Singleton.hpp"
#include "../common/IntrusiveList.hpp"
#include "../base/time.h"
#include "../base/RefCounter.hpp"
#include "../base/SmartPtr.hpp"
#include "../base/Object.h"
#include "../math/helper.h"
namespace easy2d
{
E2D_DECLARE_SMART_PTR(Image);
E2D_DECLARE_SMART_PTR(Frames);
E2D_DECLARE_SMART_PTR(Geometry);
E2D_DECLARE_SMART_PTR(LineGeometry);
E2D_DECLARE_SMART_PTR(RectangleGeometry);
E2D_DECLARE_SMART_PTR(RoundedRectGeometry);
E2D_DECLARE_SMART_PTR(CircleGeometry);
E2D_DECLARE_SMART_PTR(EllipseGeometry);
E2D_DECLARE_SMART_PTR(PathGeometry);
E2D_DECLARE_SMART_PTR(Node);
E2D_DECLARE_SMART_PTR(Scene);
E2D_DECLARE_SMART_PTR(Layer);
E2D_DECLARE_SMART_PTR(Sprite);
E2D_DECLARE_SMART_PTR(Text);
E2D_DECLARE_SMART_PTR(Canvas);
E2D_DECLARE_SMART_PTR(GeometryNode);
E2D_DECLARE_SMART_PTR(Action);
E2D_DECLARE_SMART_PTR(ActionTween);
E2D_DECLARE_SMART_PTR(ActionMoveBy);
E2D_DECLARE_SMART_PTR(ActionMoveTo);
E2D_DECLARE_SMART_PTR(ActionJumpBy);
E2D_DECLARE_SMART_PTR(ActionJumpTo);
E2D_DECLARE_SMART_PTR(ActionScaleBy);
E2D_DECLARE_SMART_PTR(ActionScaleTo);
E2D_DECLARE_SMART_PTR(ActionOpacityBy);
E2D_DECLARE_SMART_PTR(ActionOpacityTo);
E2D_DECLARE_SMART_PTR(ActionFadeIn);
E2D_DECLARE_SMART_PTR(ActionFadeOut);
E2D_DECLARE_SMART_PTR(ActionRotateBy);
E2D_DECLARE_SMART_PTR(ActionRotateTo);
E2D_DECLARE_SMART_PTR(ActionPath);
E2D_DECLARE_SMART_PTR(Animation);
E2D_DECLARE_SMART_PTR(ActionGroup);
E2D_DECLARE_SMART_PTR(ActionSpawn);
E2D_DECLARE_SMART_PTR(Transition);
E2D_DECLARE_SMART_PTR(FadeTransition);
E2D_DECLARE_SMART_PTR(EmergeTransition);
E2D_DECLARE_SMART_PTR(BoxTransition);
E2D_DECLARE_SMART_PTR(MoveTransition);
E2D_DECLARE_SMART_PTR(RotationTransition);
E2D_DECLARE_SMART_PTR(Button);
E2D_DECLARE_SMART_PTR(Menu);
}
namespace easy2d
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ
enum class StrokeStyle : int
{
Miter = 0, /* б<><D0B1> */
Bevel = 1, /* б<><D0B1> */
Round = 2 /* Բ<><D4B2> */
};
// <20><><EFBFBD><EFBFBD>
enum class Direction : int
{
Up, /* <20><> */
Down, /* <20><> */
Left, /* <20><> */
Right /* <20><> */
};
// <20><><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>
enum class MouseCursor : int
{
Arrow, /* ָ<><D6B8> */
TextInput, /* <20><><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD> */
Hand, /* <20><>ָ */
SizeAll,
SizeNESW,
SizeNS,
SizeNWSE,
SizeWE,
};
// <20><><EFBFBD>ֿ<EFBFBD><D6BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enum class TextAntialias
{
Default, // ϵͳĬ<CDB3><C4AC>
ClearType, // ClearType <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GrayScale, // <20>Ҷȿ<D2B6><C8BF><EFBFBD><EFBFBD><EFBFBD>
None // <20><><EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD><EFBFBD>
};
// ͼ<><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
struct LayerProperties
{
math::Rect area;
float opacity;
};
}