180 lines
3.4 KiB
C++
180 lines
3.4 KiB
C++
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// Copyright (c) 2016-2018 Easy2D - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include "keys.hpp"
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namespace easy2d
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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struct MouseEvent
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{
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float x;
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float y;
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bool left_btn_down; // <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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bool right_btn_down; // <20>Ҽ<EFBFBD><D2BC>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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union
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{
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struct // Events::MouseDown | Events::MouseUp | Events::MouseClick
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{
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int button;
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};
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struct // Events::MouseWheel
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{
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float wheel;
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};
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};
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static bool Check(UINT type);
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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struct KeyboardEvent
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{
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int count;
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union
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{
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struct // Events::KeyDown | Events::KeyUp
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{
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int code; // enum KeyCode
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};
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struct // Events::Char
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{
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char c;
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};
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};
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static bool Check(UINT type);
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};
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// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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struct WindowEvent
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{
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union
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{
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struct // Events::WindowMoved
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{
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int x;
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int y;
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};
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struct // Events::WindowResized
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{
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int width;
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int height;
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};
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struct // Events::WindowFocusChanged
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{
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bool focus;
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};
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struct // Events::WindowTitleChanged
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{
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const wchar_t* title;
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};
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};
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static bool Check(UINT type);
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};
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// <20>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD>¼<EFBFBD>
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struct CustomEvent
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{
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void* data;
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};
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class Node;
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// <20>¼<EFBFBD>
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struct E2D_API Event
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{
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enum Type : UINT
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{
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First,
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// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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MouseFirst,
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MouseMove, // <20>ƶ<EFBFBD>
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MouseBtnDown, // <20><><EFBFBD>갴<EFBFBD><EAB0B4>
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MouseBtnUp, // <20><><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
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MouseWheel, // <20><><EFBFBD>ֹ<EFBFBD><D6B9><EFBFBD>
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MouseHover, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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MouseOut, // <20><><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD>
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Click, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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MouseLast,
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// <20><><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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KeyFirst,
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KeyDown, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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KeyUp, // <20><><EFBFBD><EFBFBD>̧<EFBFBD><CCA7>
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Char, // <20><><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>
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KeyLast,
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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WindowFirst,
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WindowMoved, // <20><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>
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WindowResized, // <20><><EFBFBD>ڴ<EFBFBD>С<EFBFBD>仯
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WindowFocusChanged, // <20><><EFBFBD>û<EFBFBD>ʧȥ<CAA7><C8A5><EFBFBD><EFBFBD>
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WindowTitleChanged, // <20><><EFBFBD><EFBFBD><EFBFBD>仯
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WindowClosed, // <20><><EFBFBD>ڱ<EFBFBD><DAB1>ر<EFBFBD>
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WindowLast,
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Last
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};
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UINT type;
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Node* target;
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union
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{
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MouseEvent mouse;
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KeyboardEvent key;
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WindowEvent win;
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CustomEvent custom;
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};
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Event(UINT type = Type::First) : type(type), target(nullptr) {}
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};
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// Check-functions
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inline bool MouseEvent::Check(UINT type)
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{
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return type > Event::MouseFirst && type < Event::MouseLast;
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}
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inline bool KeyboardEvent::Check(UINT type)
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{
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return type > Event::KeyFirst && type < Event::KeyLast;
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}
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inline bool WindowEvent::Check(UINT type)
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{
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return type > Event::WindowFirst && type < Event::WindowLast;
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}
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}
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