Magic_Game/Easy2D/base/Object.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "../macros.h"
#include "../common/helper.h"
#include "RefCounter.hpp"
#include "SmartPtr.hpp"
namespace easy2d
{
E2D_DECLARE_SMART_PTR(Object);
class E2D_API Object
: public RefCounter
{
public:
Object();
virtual ~Object();
void* GetUserData() const;
void SetUserData(void* data);
void SetName(String const& name);
inline String GetName() const { if (name_) return *name_; return String(); }
inline bool IsName(String const& name) const { return name_ ? (*name_ == name) : name.empty(); }
inline unsigned int GetObjectID() const { return id_; }
String DumpObject();
public:
static void StartTracingLeaks();
static void StopTracingLeaks();
static void DumpTracingObjects();
public:
static Array<Object*>& __GetTracingObjects();
static void __AddObjectToTracingList(Object*);
static void __RemoveObjectFromTracingList(Object*);
private:
bool tracing_leak_;
void* user_data_;
String* name_;
const unsigned int id_;
static unsigned int last_object_id;
};
}