| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | 
					
						
							|  |  |  | // 
 | 
					
						
							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
					
						
							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
 | 
					
						
							|  |  |  | // in the Software without restriction, including without limitation the rights
 | 
					
						
							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
					
						
							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
 | 
					
						
							|  |  |  | // furnished to do so, subject to the following conditions:
 | 
					
						
							|  |  |  | // 
 | 
					
						
							|  |  |  | // The above copyright notice and this permission notice shall be included in
 | 
					
						
							|  |  |  | // all copies or substantial portions of the Software.
 | 
					
						
							|  |  |  | // 
 | 
					
						
							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
					
						
							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
					
						
							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
					
						
							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
					
						
							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
					
						
							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
					
						
							|  |  |  | // THE SOFTWARE.
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-04-05 16:06:32 +08:00
										 |  |  | #include "../easy2d-imgui.h"
 | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | namespace easy2d | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	namespace | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		Map<int, int> mouse_buttons =  | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			{ MouseButton::Left, 0 }, | 
					
						
							|  |  |  | 			{ MouseButton::Right, 1 }, | 
					
						
							|  |  |  | 			{ MouseButton::Middle, 2 } | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ImGuiLayer::ImGuiLayer() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		target_window_ = Renderer::Instance().GetTargetWindow(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ImGuiLayer::~ImGuiLayer() | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-04-05 16:06:32 +08:00
										 |  |  | 		ImGuiView::Instance().RemoveLayer(this); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::OnMouseButtonDown(int btn, Point const & p) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (!ImGui::IsAnyMouseDown() && ::GetCapture() == nullptr) | 
					
						
							|  |  |  | 			::SetCapture(target_window_); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		E2D_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end()); | 
					
						
							|  |  |  | 		ImGui::GetIO().MouseDown[mouse_buttons[btn]] = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::OnMouseButtonUp(int btn, Point const & p) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		E2D_ASSERT(mouse_buttons.find(btn) != mouse_buttons.end()); | 
					
						
							|  |  |  | 		ImGui::GetIO().MouseDown[mouse_buttons[btn]] = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (!ImGui::IsAnyMouseDown() && ::GetCapture() == target_window_) | 
					
						
							|  |  |  | 			::ReleaseCapture(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::OnMouseWheel(float wheel) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ImGui::GetIO().MouseWheel += wheel; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::OnKeyDown(int key) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		E2D_ASSERT(key < 256); | 
					
						
							|  |  |  | 		ImGui::GetIO().KeysDown[key] = 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::OnKeyUp(int key) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		E2D_ASSERT(key < 256); | 
					
						
							|  |  |  | 		ImGui::GetIO().KeysDown[key] = 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::OnChar(char c) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ImGui::GetIO().AddInputCharacter(c); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::OnUpdate(Duration dt) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ImGuiIO& io = ImGui::GetIO(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Setup time step
 | 
					
						
							|  |  |  | 		io.DeltaTime = dt.Seconds(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Read keyboard modifiers inputs
 | 
					
						
							|  |  |  | 		io.KeyCtrl = Input::Instance().IsDown(KeyCode::Ctrl); | 
					
						
							|  |  |  | 		io.KeyShift = Input::Instance().IsDown(KeyCode::Shift); | 
					
						
							|  |  |  | 		io.KeyAlt = Input::Instance().IsDown(KeyCode::Alt); | 
					
						
							|  |  |  | 		io.KeySuper = false; | 
					
						
							|  |  |  | 		// io.KeysDown[], io.MousePos, io.MouseDown[], io.MouseWheel: filled by the WndProc handler below.
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Update OS mouse position
 | 
					
						
							|  |  |  | 		UpdateMousePos(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Update OS mouse cursor with the cursor requested by imgui
 | 
					
						
							|  |  |  | 		UpdateMouseCursor(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::OnRender() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ImGuiView::Instance().NewFrame(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (const auto& pipeline : pipelines_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			pipeline.second(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ImGuiView::Instance().Render(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::UpdateMousePos() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		ImGuiIO& io = ImGui::GetIO(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Set OS mouse position if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
 | 
					
						
							|  |  |  | 		if (io.WantSetMousePos) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y }; | 
					
						
							|  |  |  | 			HWND hwnd = target_window_; | 
					
						
							|  |  |  | 			::ClientToScreen(hwnd, &pos); | 
					
						
							|  |  |  | 			::SetCursorPos(pos.x, pos.y); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Point pos = Input::Instance().GetMousePos(); | 
					
						
							|  |  |  | 		io.MousePos = ImVec2(pos.x, pos.y); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::UpdateMouseCursor() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		static ImGuiMouseCursor last_mouse_cursor = ImGuiMouseCursor_COUNT; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (last_mouse_cursor != imgui_cursor) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			last_mouse_cursor = imgui_cursor; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) | 
					
						
							|  |  |  | 				return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			MouseCursor cursor = MouseCursor::Arrow; | 
					
						
							|  |  |  | 			switch (imgui_cursor) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 			case ImGuiMouseCursor_Arrow:        cursor = MouseCursor::Arrow; break; | 
					
						
							|  |  |  | 			case ImGuiMouseCursor_TextInput:    cursor = MouseCursor::TextInput; break; | 
					
						
							|  |  |  | 			case ImGuiMouseCursor_ResizeAll:    cursor = MouseCursor::SizeAll; break; | 
					
						
							|  |  |  | 			case ImGuiMouseCursor_ResizeEW:     cursor = MouseCursor::SizeWE; break; | 
					
						
							|  |  |  | 			case ImGuiMouseCursor_ResizeNS:     cursor = MouseCursor::SizeNS; break; | 
					
						
							|  |  |  | 			case ImGuiMouseCursor_ResizeNESW:   cursor = MouseCursor::SizeNESW; break; | 
					
						
							|  |  |  | 			case ImGuiMouseCursor_ResizeNWSE:   cursor = MouseCursor::SizeNWSE; break; | 
					
						
							|  |  |  | 			case ImGuiMouseCursor_Hand:         cursor = MouseCursor::Hand; break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			GetScene()->SetMouseCursor(cursor); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::AddItem(ImGuiPipeline const & item, String const & name) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		pipelines_.insert(std::make_pair(name, item)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::RemoveItem(String const & name) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		auto iter = pipelines_.find(name); | 
					
						
							|  |  |  | 		if (iter != pipelines_.end()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			pipelines_.erase(iter); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void ImGuiLayer::RemoveAllItems() | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		pipelines_.clear(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } |