Magic_Game/Easy2D/math/constants.hpp

44 lines
1.5 KiB
C++
Raw Normal View History

// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
namespace easy2d
{
namespace math
{
namespace constants
{
const auto PI_F = 3.141592653589793f;
const auto PI_F_2 = 1.570796326794896f;
const auto PI_F_X_2 = 6.283185307179586f;
const auto PI_D = 3.14159265358979323846;
const auto PI_D_2 = 1.57079632679489661923;
const auto PI_D_X_2 = 6.28318530717958647692;
}
}
}
namespace easy2d
{
using namespace math::constants;
}