Magic_Game/Easy2D/renderer/D3D10DeviceResources.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#if defined(E2D_USE_DIRECTX10)
#include "helper.hpp"
#include "D2DDeviceResources.h"
#include <d3d10_1.h>
namespace easy2d
{
class E2D_API D3D10DeviceResources
: public D2DDeviceResources
{
public:
static HRESULT Create(
D3D10DeviceResources** device_resources,
HWND hwnd
);
HRESULT HandleDeviceLost();
void SetLogicalSize(
Size logical_size
);
void SetDpi(
float dpi
);
void DiscardResources();
inline ID3D10Device* GetD3DDevice() const { return d3d_device_.Get(); }
inline ID3D10RenderTargetView* GetD3DRenderTargetView() const { return d3d_rt_view_.Get(); }
inline ID3D10DepthStencilView* GetD3DDepthStencilView() const { return d3d_ds_view_.Get(); }
inline IDXGIFactory* GetDXGIFactory() const { return dxgi_factory_.Get(); }
inline IDXGISwapChain* GetDXGISwapChain() const { return dxgi_swap_chain_.Get(); }
inline Size const& GetLogicalSize() const { return logical_size_; }
inline Size const& GetOutputSize() const { return output_size_; }
inline float GetDpi() const { return dpi_; }
protected:
D3D10DeviceResources();
virtual ~D3D10DeviceResources();
protected:
HRESULT CreateDeviceResources();
HRESULT CreateWindowSizeDependentResources();
private:
HWND hwnd_;
float dpi_;
Size logical_size_;
Size output_size_;
ComPtr<ID3D10Device> d3d_device_;
ComPtr<ID3D10RenderTargetView> d3d_rt_view_;
ComPtr<ID3D10DepthStencilView> d3d_ds_view_;
ComPtr<IDXGISwapChain> dxgi_swap_chain_;
ComPtr<IDXGIFactory> dxgi_factory_;
};
}
#endif // !E2D_USE_DIRECTX10