Magic_Game/Easy2D/ui/Menu.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "Button.h"
namespace easy2d
{
// <20>˵<EFBFBD>
class E2D_API Menu
: public Node
{
public:
Menu();
explicit Menu(
Array<ButtonPtr> const& buttons /* <20><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD> */
);
// <20><>ȡ<EFBFBD>˵<EFBFBD><CBB5>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool IsEnable() const;
// <20><>ȡ<EFBFBD>˵<EFBFBD><CBB5>еİ<D0B5>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>
int GetButtonCount() const;
// <20><><EFBFBD>ò˵<C3B2><CBB5><EFBFBD><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
void SetEnabled(
bool enabled
);
// <20><><EFBFBD>Ӱ<EFBFBD>ť
void AddButton(
ButtonPtr const& button
);
// <20>Ƴ<EFBFBD><C6B3><EFBFBD>ť
bool RemoveButton(
ButtonPtr const& button
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD>а<EFBFBD>ť
Array<ButtonPtr> const& GetAllButtons() const;
private:
bool enabled_;
Array<ButtonPtr> buttons_;
};
}