Magic_Game/Easy2D/utils/File.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "File.h"
#include "../platform/modules.h"
#include <cwctype>
namespace easy2d
{
File::File()
: file_path_()
{
}
File::File(String const& file_name)
: file_path_(file_name)
{
}
File::~File()
{
}
bool File::Open(String const& file_name)
{
if (file_name.empty())
return false;
file_path_ = file_name;
return Exists();
}
bool File::Exists() const
{
return !!modules::Shlwapi::Get().PathFileExistsW(file_path_.c_str());
}
String const& File::GetPath() const
{
return file_path_;
}
String File::GetExtension() const
{
String file_ext;
size_t pos = file_path_.find_last_of(L'.');
if (pos != String::npos)
{
file_ext = file_path_.substr(pos);
std::transform(file_ext.begin(), file_ext.end(), file_ext.begin(), std::towlower);
}
return file_ext;
}
bool File::Delete()
{
if (::DeleteFile(file_path_.c_str()))
return true;
return false;
}
File File::Extract(Resource const& res, String const& dest_file_name)
{
File file;
HANDLE file_handle = ::CreateFile(
dest_file_name.c_str(),
GENERIC_WRITE,
NULL,
NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_TEMPORARY,
NULL
);
if (file_handle == INVALID_HANDLE_VALUE)
return file;
LPVOID buffer;
DWORD buffer_size;
if (res.Load(buffer, buffer_size))
{
DWORD written_bytes = 0;
::WriteFile(file_handle, buffer, buffer_size, &written_bytes, NULL);
::CloseHandle(file_handle);
file.Open(dest_file_name);
}
else
{
::CloseHandle(file_handle);
::DeleteFile(dest_file_name.c_str());
}
return file;
}
}