Magic_Game/Easy2D/Msg/MouseMsg.cpp

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#include "..\easy2d.h"
#include "..\EasyX\easyx.h"
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static std::vector<MouseMsg*> s_vMouseMsg;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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static MOUSEMSG s_mouseMsg;
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void MouseMsg::__exec()
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{
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
while (MouseHit())
{
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
s_mouseMsg = GetMouseMsg();
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// ִ<>г<EFBFBD><D0B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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App::get()->getCurrentScene()->_exec();
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// ִ<><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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for (auto m : s_vMouseMsg) // ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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m->onMouseMsg(); // ִ<>лص<D0BB><D8B5><EFBFBD><EFBFBD><EFBFBD>
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}
}
}
MouseMsg::MouseMsg()
{
}
MouseMsg::MouseMsg(TString name, const MOUSE_CALLBACK & callback)
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{
m_sName = name;
m_callback = callback;
}
MouseMsg::~MouseMsg()
{
}
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void MouseMsg::onMouseMsg()
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{
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m_callback();
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}
void MouseMsg::addListener(TString name, const MOUSE_CALLBACK & callback)
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{
// <20><><EFBFBD><EFBFBD><EFBFBD>µļ<C2B5><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
auto mouse = new MouseMsg(name, callback);
// <20><><EFBFBD><EFBFBD><EFBFBD>µİ<C2B5><C4B0><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
s_vMouseMsg.push_back(mouse);
}
bool MouseMsg::delListener(TString name)
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{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
std::vector<MouseMsg*>::iterator iter;
// ѭ<><D1AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
for (iter = s_vMouseMsg.begin(); iter != s_vMouseMsg.end(); iter++)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD>Ƶļ<C6B5><C4BC><EFBFBD><EFBFBD><EFBFBD>
if ((*iter)->m_sName == name)
{
// ɾ<><C9BE><EFBFBD>ö<EFBFBD>ʱ<EFBFBD><CAB1>
delete (*iter);
s_vMouseMsg.erase(iter);
return true;
}
}
// <20><>δ<EFBFBD>ҵ<EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD>Ƶļ<C6B5><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> false
return false;
}
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void MouseMsg::clearAllListeners()
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{
// ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD>м<EFBFBD><D0BC><EFBFBD><EFBFBD><EFBFBD>
for (auto m : s_vMouseMsg)
{
delete m;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
s_vMouseMsg.clear();
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}
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bool MouseMsg::isLButtonDown()
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{
return s_mouseMsg.mkLButton;
}
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bool MouseMsg::isRButtonDown()
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{
return s_mouseMsg.mkRButton;
}
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bool MouseMsg::isMButtonDown()
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{
return s_mouseMsg.mkMButton;
}
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int MouseMsg::getX()
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{
return s_mouseMsg.x;
}
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int MouseMsg::getY()
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{
return s_mouseMsg.y;
}
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CPoint MouseMsg::getPos()
{
return CPoint(s_mouseMsg.x, s_mouseMsg.y);
}
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int MouseMsg::getWheel()
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{
return s_mouseMsg.wheel;
}
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bool MouseMsg::isOnMouseMoved()
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{
return s_mouseMsg.uMsg == WM_MOUSEMOVE;
}
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bool MouseMsg::isOnLButtonDBClicked()
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{
return s_mouseMsg.uMsg == WM_LBUTTONDBLCLK;
}
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bool MouseMsg::isOnLButtonDown()
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{
return s_mouseMsg.uMsg == WM_LBUTTONDOWN;
}
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bool MouseMsg::isOnLButtonUp()
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{
return s_mouseMsg.uMsg == WM_LBUTTONUP;
}
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bool MouseMsg::isOnRButtonDBClicked()
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{
return s_mouseMsg.uMsg == WM_RBUTTONDBLCLK;
}
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bool MouseMsg::isOnRButtonDown()
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{
return s_mouseMsg.uMsg == WM_RBUTTONDOWN;
}
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bool MouseMsg::isOnRButtonUp()
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{
return s_mouseMsg.uMsg == WM_LBUTTONUP;
}
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bool MouseMsg::isOnMButtonDBClicked()
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{
return s_mouseMsg.uMsg == WM_MBUTTONDBLCLK;
}
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bool MouseMsg::isOnMButtonDown()
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{
return s_mouseMsg.uMsg == WM_MBUTTONDOWN;
}
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bool MouseMsg::isOnMButtonUp()
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{
return s_mouseMsg.uMsg == WM_MBUTTONUP;
}
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bool MouseMsg::isOnWheel()
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{
return s_mouseMsg.uMsg == WM_MOUSEWHEEL;
}
void MouseMsg::resetMouseMsg()
{
s_mouseMsg.uMsg = 0;
}