| 
									
										
										
										
											2019-04-11 14:40:54 +08:00
										 |  |  | // Copyright (c) 2016-2018 Kiwano - Nomango
 | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | // 
 | 
					
						
							|  |  |  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
					
						
							|  |  |  | // of this software and associated documentation files (the "Software"), to deal
 | 
					
						
							|  |  |  | // in the Software without restriction, including without limitation the rights
 | 
					
						
							|  |  |  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
					
						
							|  |  |  | // copies of the Software, and to permit persons to whom the Software is
 | 
					
						
							|  |  |  | // furnished to do so, subject to the following conditions:
 | 
					
						
							|  |  |  | // 
 | 
					
						
							|  |  |  | // The above copyright notice and this permission notice shall be included in
 | 
					
						
							|  |  |  | // all copies or substantial portions of the Software.
 | 
					
						
							|  |  |  | // 
 | 
					
						
							|  |  |  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
					
						
							|  |  |  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
					
						
							|  |  |  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
					
						
							|  |  |  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
					
						
							|  |  |  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
					
						
							|  |  |  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
					
						
							|  |  |  | // THE SOFTWARE.
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-11 21:55:29 +08:00
										 |  |  | #include <kiwano/2d/Actor.h>
 | 
					
						
							|  |  |  | #include <kiwano/2d/Stage.h>
 | 
					
						
							|  |  |  | #include <kiwano/base/Logger.h>
 | 
					
						
							|  |  |  | #include <kiwano/renderer/Renderer.h>
 | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-04-11 14:40:54 +08:00
										 |  |  | namespace kiwano | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | { | 
					
						
							|  |  |  | 	namespace | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  | 		float default_anchor_x = 0.f; | 
					
						
							|  |  |  | 		float default_anchor_y = 0.f; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  | 	void Actor::SetDefaultAnchor(float anchor_x, float anchor_y) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		default_anchor_x = anchor_x; | 
					
						
							|  |  |  | 		default_anchor_y = anchor_y; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	Actor::Actor() | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		: visible_(true) | 
					
						
							| 
									
										
										
										
											2019-08-27 15:29:32 +08:00
										 |  |  | 		, visible_in_rt_(true) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		, update_pausing_(false) | 
					
						
							|  |  |  | 		, hover_(false) | 
					
						
							|  |  |  | 		, pressed_(false) | 
					
						
							|  |  |  | 		, responsible_(false) | 
					
						
							| 
									
										
										
										
											2019-08-27 15:29:32 +08:00
										 |  |  | 		, dirty_visibility_(true) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		, dirty_transform_(false) | 
					
						
							|  |  |  | 		, dirty_transform_inverse_(false) | 
					
						
							| 
									
										
										
										
											2019-07-29 13:42:13 +08:00
										 |  |  | 		, cascade_opacity_(false) | 
					
						
							| 
									
										
										
										
											2019-07-31 10:12:59 +08:00
										 |  |  | 		, show_border_(false) | 
					
						
							|  |  |  | 		, is_fast_transform_(true) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		, parent_(nullptr) | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 		, stage_(nullptr) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		, hash_name_(0) | 
					
						
							|  |  |  | 		, z_order_(0) | 
					
						
							|  |  |  | 		, opacity_(1.f) | 
					
						
							| 
									
										
										
										
											2019-07-29 13:42:13 +08:00
										 |  |  | 		, displayed_opacity_(1.f) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		, anchor_(default_anchor_x, default_anchor_y) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::Update(Duration dt) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-05-03 15:27:18 +08:00
										 |  |  | 		if (!update_pausing_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			UpdateActions(this, dt); | 
					
						
							|  |  |  | 			UpdateTimers(dt); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-05-03 15:27:18 +08:00
										 |  |  | 			if (cb_update_) | 
					
						
							|  |  |  | 				cb_update_(dt); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-05-03 15:27:18 +08:00
										 |  |  | 			OnUpdate(dt); | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (!children_.empty()) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 			ActorPtr next; | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 			for (auto child = children_.first_item(); child; child = next) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 				next = child->next_item(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 				child->Update(dt); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::Render(RenderTarget* rt) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (!visible_) | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		UpdateTransform(); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (children_.empty()) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 			OnRender(rt); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// render children those are less than 0 in Z-Order
 | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 			Actor* child = children_.first_item().get(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			while (child) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (child->GetZOrder() >= 0) | 
					
						
							|  |  |  | 					break; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 				child->Render(rt); | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 				child = child->next_item().get(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 			OnRender(rt); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			while (child) | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 				child->Render(rt); | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 				child = child->next_item().get(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::PrepareRender(RenderTarget* rt) | 
					
						
							| 
									
										
										
										
											2019-08-14 00:28:25 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		rt->SetTransform(transform_matrix_); | 
					
						
							|  |  |  | 		rt->SetOpacity(displayed_opacity_); | 
					
						
							| 
									
										
										
										
											2019-08-14 00:28:25 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::RenderBorder(RenderTarget* rt) | 
					
						
							| 
									
										
										
										
											2019-07-31 10:12:59 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (show_border_ && !size_.IsOrigin()) | 
					
						
							| 
									
										
										
										
											2019-07-31 10:12:59 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-09-09 16:20:40 +08:00
										 |  |  | 			Rect bounds = GetBounds(); | 
					
						
							| 
									
										
										
										
											2019-08-05 09:07:58 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 			rt->SetTransform(transform_matrix_); | 
					
						
							| 
									
										
										
										
											2019-09-09 22:02:53 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			rt->SetDefaultBrushColor(Color(Color::Red, .4f)); | 
					
						
							|  |  |  | 			rt->FillRectangle(bounds); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			rt->SetDefaultBrushColor(Color(Color::Red, .8f)); | 
					
						
							|  |  |  | 			rt->DrawRectangle(bounds, 2.f); | 
					
						
							| 
									
										
										
										
											2019-07-31 10:12:59 +08:00
										 |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		for (auto child = children_.first_item(); child; child = child->next_item()) | 
					
						
							| 
									
										
										
										
											2019-07-31 10:12:59 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 			child->RenderBorder(rt); | 
					
						
							| 
									
										
										
										
											2019-07-31 10:12:59 +08:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-27 15:29:32 +08:00
										 |  |  | 	bool Actor::CheckVisibilty(RenderTarget* rt) const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (dirty_visibility_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			dirty_visibility_ = false; | 
					
						
							|  |  |  | 			visible_in_rt_ = rt->CheckVisibility(GetBounds(), GetTransformMatrix()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return visible_in_rt_; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::Dispatch(Event& evt) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (!visible_) | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 		ActorPtr prev; | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		for (auto child = children_.last_item(); child; child = prev) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 			prev = child->prev_item(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			child->Dispatch(evt); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (responsible_ && MouseEvent::Check(evt.type)) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (evt.type == Event::MouseMove) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				if (!evt.target && ContainsPoint(Point{ evt.mouse.x, evt.mouse.y })) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					evt.target = this; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					if (!hover_) | 
					
						
							|  |  |  | 					{ | 
					
						
							|  |  |  | 						hover_ = true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 						Event hover = evt; | 
					
						
							|  |  |  | 						hover.type = Event::MouseHover; | 
					
						
							|  |  |  | 						EventDispatcher::Dispatch(hover); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				else if (hover_) | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					hover_ = false; | 
					
						
							|  |  |  | 					pressed_ = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					Event out = evt; | 
					
						
							|  |  |  | 					out.target = this; | 
					
						
							|  |  |  | 					out.type = Event::MouseOut; | 
					
						
							|  |  |  | 					EventDispatcher::Dispatch(out); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (evt.type == Event::MouseBtnDown && hover_) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				pressed_ = true; | 
					
						
							|  |  |  | 				evt.target = this; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (evt.type == Event::MouseBtnUp && pressed_) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				pressed_ = false; | 
					
						
							|  |  |  | 				evt.target = this; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Event click = evt; | 
					
						
							|  |  |  | 				click.type = Event::Click; | 
					
						
							|  |  |  | 				EventDispatcher::Dispatch(click); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		EventDispatcher::Dispatch(evt); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-14 23:36:29 +08:00
										 |  |  | 	Matrix3x2 const & Actor::GetTransformMatrix()  const | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		UpdateTransform(); | 
					
						
							|  |  |  | 		return transform_matrix_; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-14 23:36:29 +08:00
										 |  |  | 	Matrix3x2 const & Actor::GetTransformInverseMatrix()  const | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		UpdateTransform(); | 
					
						
							|  |  |  | 		if (dirty_transform_inverse_) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 			transform_matrix_inverse_ = transform_matrix_.Invert(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			dirty_transform_inverse_ = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return transform_matrix_inverse_; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::UpdateTransform() const | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (!dirty_transform_) | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		dirty_transform_ = false; | 
					
						
							|  |  |  | 		dirty_transform_inverse_ = true; | 
					
						
							| 
									
										
										
										
											2019-08-27 15:29:32 +08:00
										 |  |  | 		dirty_visibility_ = true; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 		if (is_fast_transform_) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-14 23:36:29 +08:00
										 |  |  | 			transform_matrix_ = Matrix3x2::Translation(transform_.position); | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// matrix multiplication is optimized by expression template
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 			transform_matrix_ = transform_.ToMatrix(); | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-30 10:46:01 +08:00
										 |  |  | 		transform_matrix_.Translate(Point{ -size_.x * anchor_.x, -size_.y * anchor_.y }); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (parent_) | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-07-30 13:05:16 +08:00
										 |  |  | 			transform_matrix_ *= parent_->transform_matrix_; | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		// update children's transform
 | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		for (Actor* child = children_.first_item().get(); child; child = child->next_item().get()) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			child->dirty_transform_ = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::UpdateOpacity() | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-07-29 13:42:13 +08:00
										 |  |  | 		if (parent_ && parent_->IsCascadeOpacityEnabled()) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			displayed_opacity_ = opacity_ * parent_->displayed_opacity_; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-07-29 13:42:13 +08:00
										 |  |  | 			displayed_opacity_ = opacity_; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2019-07-29 13:42:13 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		for (Actor* child = children_.first_item().get(); child; child = child->next_item().get()) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							|  |  |  | 			child->UpdateOpacity(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::SetStage(Stage* stage) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (stage && stage_ != stage) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 			stage_ = stage; | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 			for (Actor* child = children_.first_item().get(); child; child = child->next_item().get()) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 				child->stage_ = stage; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::Reorder() | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (parent_) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 			ActorPtr me = this; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 			parent_->children_.remove(me); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 			Actor* sibling = parent_->children_.last_item().get(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-06-06 12:56:38 +08:00
										 |  |  | 			if (sibling && sibling->GetZOrder() > z_order_) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 				sibling = sibling->prev_item().get(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 				while (sibling) | 
					
						
							|  |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2019-06-06 12:56:38 +08:00
										 |  |  | 					if (sibling->GetZOrder() <= z_order_) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 						break; | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 					sibling = sibling->prev_item().get(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (sibling) | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 				parent_->children_.insert_after(me, sibling); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 				parent_->children_.push_front(me); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  | 	void Actor::SetZOrder(int zorder) | 
					
						
							| 
									
										
										
										
											2019-06-06 12:56:38 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (z_order_ != zorder) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			z_order_ = zorder; | 
					
						
							|  |  |  | 			Reorder(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  | 	void Actor::SetOpacity(float opacity) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (opacity_ == opacity) | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-07-29 13:42:13 +08:00
										 |  |  | 		displayed_opacity_ = opacity_ = std::min(std::max(opacity, 0.f), 1.f); | 
					
						
							|  |  |  | 		UpdateOpacity(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::SetCascadeOpacityEnabled(bool enabled) | 
					
						
							| 
									
										
										
										
											2019-07-29 13:42:13 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (cascade_opacity_ == enabled) | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		cascade_opacity_ = enabled; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		UpdateOpacity(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::SetAnchor(Vec2 const& anchor) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (anchor_ == anchor) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		anchor_ = anchor; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		dirty_transform_ = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  | 	void Actor::SetWidth(float width) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		SetSize(Size{ width, size_.y }); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  | 	void Actor::SetHeight(float height) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		SetSize(Size{ size_.x, height }); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::SetSize(Size const& size) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (size_ == size) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		size_ = size; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		dirty_transform_ = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::SetTransform(Transform const& transform) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		transform_ = transform; | 
					
						
							|  |  |  | 		dirty_transform_ = true; | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 		is_fast_transform_ = false; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::SetVisible(bool val) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		visible_ = val; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::SetName(String const& name) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (!IsName(name)) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-18 10:23:54 +08:00
										 |  |  | 			ObjectBase::SetName(name); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			hash_name_ = std::hash<String>{}(name); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::SetPosition(const Point & pos) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (transform_.position == pos) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		transform_.position = pos; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		dirty_transform_ = true; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  | 	void Actor::SetPositionX(float x) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		SetPosition(Point{ x, transform_.position.y }); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  | 	void Actor::SetPositionY(float y) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		SetPosition(Point{ transform_.position.x, y }); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::Move(Vec2 const& v) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		this->SetPosition(Point{ transform_.position.x + v.x, transform_.position.y + v.y }); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::SetScale(Vec2 const& scale) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (transform_.scale == scale) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		transform_.scale = scale; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		dirty_transform_ = true; | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 		is_fast_transform_ = false; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 	void Actor::SetSkew(Vec2 const& skew) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (transform_.skew == skew) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		transform_.skew = skew; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		dirty_transform_ = true; | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 		is_fast_transform_ = false; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-29 22:23:13 +08:00
										 |  |  | 	void Actor::SetRotation(float angle) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (transform_.rotation == angle) | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		transform_.rotation = angle; | 
					
						
							|  |  |  | 		dirty_transform_ = true; | 
					
						
							| 
									
										
										
										
											2019-07-29 12:58:17 +08:00
										 |  |  | 		is_fast_transform_ = false; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 	void Actor::AddChild(Actor* child, int zorder) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 		KGE_ASSERT(child && "Actor::AddChild failed, NULL pointer exception"); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (child) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 			KGE_ASSERT(!child->parent_ && "Actor::AddChild failed, the actor to be added already has a parent"); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | #ifdef KGE_DEBUG
 | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 			for (Actor* parent = parent_; parent; parent = parent->parent_) | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 				if (parent == child) | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 					KGE_ERROR_LOG(L"A actor cannot be its own parent"); | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 					return; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-04-11 14:40:54 +08:00
										 |  |  | #endif // KGE_DEBUG
 | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 			children_.push_back(child); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			child->parent_ = this; | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 			child->SetStage(this->stage_); | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 			child->dirty_transform_ = true; | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 			child->z_order_ = zorder; | 
					
						
							| 
									
										
										
										
											2019-06-06 12:56:38 +08:00
										 |  |  | 			child->Reorder(); | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 			child->UpdateOpacity(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 	void Actor::AddChild(ActorPtr child, int zorder) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		AddChild(child.get()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 	void Actor::AddChildren(Vector<ActorPtr> const& children) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		for (const auto& actor : children) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 			this->AddChild(actor); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	Rect Actor::GetBounds() const | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		return Rect{ Point{}, size_ }; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	Rect Actor::GetBoundingBox() const | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		return GetTransformMatrix().Transform(GetBounds()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 	Vector<ActorPtr> Actor::GetChildren(String const& name) const | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		Vector<ActorPtr> children; | 
					
						
							| 
									
										
										
										
											2019-10-12 11:26:41 +08:00
										 |  |  | 		size_t hash_code = std::hash<String>{}(name); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		for (Actor* child = children_.first_item().get(); child; child = child->next_item().get()) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							|  |  |  | 			if (child->hash_name_ == hash_code && child->IsName(name)) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				children.push_back(child); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return children; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-28 17:25:06 +08:00
										 |  |  | 	Actor* Actor::GetChild(String const& name) const | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-10-12 11:26:41 +08:00
										 |  |  | 		size_t hash_code = std::hash<String>{}(name); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		for (Actor* child = children_.first_item().get(); child; child = child->next_item().get()) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							|  |  |  | 			if (child->hash_name_ == hash_code && child->IsName(name)) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				return child; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		return nullptr; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-21 11:15:22 +08:00
										 |  |  | 	Actor::Children const & Actor::GetAllChildren() const | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		return children_; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::RemoveFromParent() | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (parent_) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			parent_->RemoveChild(this); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::RemoveChild(ActorPtr child) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		RemoveChild(child.get()); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::RemoveChild(Actor * child) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 		KGE_ASSERT(child && "Actor::RemoveChild failed, NULL pointer exception"); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (children_.empty()) | 
					
						
							| 
									
										
										
										
											2019-04-08 14:15:27 +08:00
										 |  |  | 			return; | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (child) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			child->parent_ = nullptr; | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 			if (child->stage_) child->SetStage(nullptr); | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 			children_.remove(ActorPtr(child)); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::RemoveChildren(String const& child_name) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		if (children_.empty()) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							|  |  |  | 			return; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-10-12 11:26:41 +08:00
										 |  |  | 		size_t hash_code = std::hash<String>{}(child_name); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 		Actor* next; | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 		for (Actor* child = children_.first_item().get(); child; child = next) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2019-08-13 21:16:38 +08:00
										 |  |  | 			next = child->next_item().get(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 
 | 
					
						
							|  |  |  | 			if (child->hash_name_ == hash_code && child->IsName(child_name)) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				RemoveChild(child); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::RemoveAllChildren() | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2019-08-20 19:32:36 +08:00
										 |  |  | 		children_.clear(); | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	void Actor::SetResponsible(bool enable) | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		responsible_ = enable; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-12 18:30:42 +08:00
										 |  |  | 	bool Actor::ContainsPoint(const Point& point) const | 
					
						
							| 
									
										
										
										
											2019-03-31 01:37:06 +08:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (size_.x == 0.f || size_.y == 0.f) | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Point local = GetTransformInverseMatrix().Transform(point); | 
					
						
							|  |  |  | 		return GetBounds().ContainsPoint(local); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } |