Magic_Game/src/core/window.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include "include-forwards.h"
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#include "Singleton.hpp"
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namespace easy2d
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{
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class Window
: public ISingleton<Window>
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{
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E2D_DECLARE_SINGLETON(Window);
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public:
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HRESULT Init(
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String title,
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int width,
int height,
LPCWSTR icon,
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bool fullscreen,
WNDPROC proc,
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bool debug
);
// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD>
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String GetTitle() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڴ<EFBFBD>С
Size GetSize() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD>
float GetWidth() const;
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// <20><>ȡ<EFBFBD><C8A1><EFBFBD>ڸ߶<DAB8>
float GetHeight() const;
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// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
void SetTitle(String const& title);
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// <20><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD>ͼ<EFBFBD><CDBC>
void SetIcon(LPCWSTR icon_resource);
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HWND GetHandle() const;
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float GetContentScaleX() const;
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float GetContentScaleY() const;
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void Destroy();
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protected:
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Window();
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~Window();
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private:
HWND handle;
float scale_x;
float scale_y;
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};
}