601 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			601 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // Copyright (c) 2016-2018 Easy2D - Nomango
 | ||
|  | // 
 | ||
|  | // Permission is hereby granted, free of charge, to any person obtaining a copy
 | ||
|  | // of this software and associated documentation files (the "Software"), to deal
 | ||
|  | // in the Software without restriction, including without limitation the rights
 | ||
|  | // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | ||
|  | // copies of the Software, and to permit persons to whom the Software is
 | ||
|  | // furnished to do so, subject to the following conditions:
 | ||
|  | // 
 | ||
|  | // The above copyright notice and this permission notice shall be included in
 | ||
|  | // all copies or substantial portions of the Software.
 | ||
|  | // 
 | ||
|  | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | ||
|  | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | ||
|  | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | ||
|  | // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | ||
|  | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | ||
|  | // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | ||
|  | // THE SOFTWARE.
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|  | 
 | ||
|  | #include "Application.h"
 | ||
|  | #include "modules.h"
 | ||
|  | #include "../base/logs.h"
 | ||
|  | #include "../base/input.h"
 | ||
|  | #include "../base/Event.hpp"
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|  | #include "../base/AsyncTask.h"
 | ||
|  | #include "../renderer/render.h"
 | ||
|  | #include "../2d/Scene.h"
 | ||
|  | #include "../2d/DebugNode.h"
 | ||
|  | #include "../2d/Transition.h"
 | ||
|  | #include <windowsx.h>
 | ||
|  | #include <imm.h>
 | ||
|  | #include <iostream>
 | ||
|  | 
 | ||
|  | #pragma comment(lib, "imm32.lib")
 | ||
|  | 
 | ||
|  | namespace easy2d | ||
|  | { | ||
|  | 	Application::Application() | ||
|  | 		: end_(true) | ||
|  | 		, inited_(false) | ||
|  | 		, main_window_(nullptr) | ||
|  | 		, time_scale_(1.f) | ||
|  | 	{ | ||
|  | 		::CoInitialize(nullptr); | ||
|  | 
 | ||
|  | 		main_window_ = new Window; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	Application::~Application() | ||
|  | 	{ | ||
|  | 		Destroy(); | ||
|  | 
 | ||
|  | 		::CoUninitialize(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::Init(const Options& options) | ||
|  | 	{ | ||
|  | 		ThrowIfFailed( | ||
|  | 			main_window_->Create( | ||
|  | 				options.title, | ||
|  | 				options.width, | ||
|  | 				options.height, | ||
|  | 				options.icon, | ||
|  | 				options.fullscreen, | ||
|  | 				Application::WndProc | ||
|  | 			) | ||
|  | 		); | ||
|  | 
 | ||
|  | 		Renderer::Instance().SetClearColor(options.clear_color); | ||
|  | 		Renderer::Instance().SetVSyncEnabled(options.vsync); | ||
|  | 
 | ||
|  | 		Use(&Renderer::Instance()); | ||
|  | 		Use(&Input::Instance()); | ||
|  | 		Use(&AsyncTaskThread::Instance()); | ||
|  | 
 | ||
|  | 		// Setup all components
 | ||
|  | 		for (Component* c : components_) | ||
|  | 		{ | ||
|  | 			c->SetupComponent(this); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// Everything is ready
 | ||
|  | 		OnStart(); | ||
|  | 
 | ||
|  | 		HWND hwnd = main_window_->GetHandle(); | ||
|  | 
 | ||
|  | 		// disable imm
 | ||
|  | 		::ImmAssociateContext(hwnd, nullptr); | ||
|  | 
 | ||
|  | 		// use Application instance in message loop
 | ||
|  | 		::SetWindowLongPtr(hwnd, GWLP_USERDATA, LONG_PTR(this)); | ||
|  | 
 | ||
|  | 		inited_ = true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::Run() | ||
|  | 	{ | ||
|  | 		HWND hwnd = main_window_->GetHandle(); | ||
|  | 
 | ||
|  | 		if (!hwnd) | ||
|  | 			throw std::exception("Calling Application::Run before Application::Init"); | ||
|  | 
 | ||
|  | 		if (hwnd) | ||
|  | 		{ | ||
|  | 			end_ = false; | ||
|  | 			main_window_->Prepare(); | ||
|  | 
 | ||
|  | 			MSG msg = {}; | ||
|  | 			while (::GetMessageW(&msg, nullptr, 0, 0) && !end_) | ||
|  | 			{ | ||
|  | 				::TranslateMessage(&msg); | ||
|  | 				::DispatchMessageW(&msg); | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::Quit() | ||
|  | 	{ | ||
|  | 		end_ = true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::Destroy() | ||
|  | 	{ | ||
|  | 		transition_.Reset(); | ||
|  | 		next_scene_.Reset(); | ||
|  | 		curr_scene_.Reset(); | ||
|  | 		debug_node_.Reset(); | ||
|  | 
 | ||
|  | 		if (inited_) | ||
|  | 		{ | ||
|  | 			inited_ = false; | ||
|  | 
 | ||
|  | 			for (auto iter = components_.rbegin(); iter != components_.rend(); ++iter) | ||
|  | 			{ | ||
|  | 				(*iter)->DestroyComponent(); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if (main_window_) | ||
|  | 			{ | ||
|  | 				delete main_window_; | ||
|  | 				main_window_ = nullptr; | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::Use(Component* component) | ||
|  | 	{ | ||
|  | 		if (component) | ||
|  | 		{ | ||
|  | 
 | ||
|  | #if defined(E2D_DEBUG)
 | ||
|  | 			if (components_.contains(component)) | ||
|  | 			{ | ||
|  | 				E2D_ASSERT(false && "Component already exists!"); | ||
|  | 			} | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 			components_.push_back(component); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::Remove(Component* component) | ||
|  | 	{ | ||
|  | 		if (component) | ||
|  | 		{ | ||
|  | 			for (auto iter = components_.begin(); iter != components_.end(); ++iter) | ||
|  | 			{ | ||
|  | 				if ((*iter) == component) | ||
|  | 				{ | ||
|  | 					(*iter)->DestroyComponent(); | ||
|  | 					components_.erase(iter); | ||
|  | 					break; | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::EnterScene(ScenePtr const & scene) | ||
|  | 	{ | ||
|  | 		E2D_ASSERT(scene && "Application::EnterScene failed, NULL pointer exception"); | ||
|  | 
 | ||
|  | 		if (curr_scene_ == scene || next_scene_ == scene) | ||
|  | 			return; | ||
|  | 
 | ||
|  | 		next_scene_ = scene; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::EnterScene(ScenePtr const& scene, TransitionPtr const& transition) | ||
|  | 	{ | ||
|  | 		EnterScene(scene); | ||
|  | 		 | ||
|  | 		if (transition && next_scene_) | ||
|  | 		{ | ||
|  | 			if (transition_) | ||
|  | 			{ | ||
|  | 				transition_->Stop(); | ||
|  | 			} | ||
|  | 			transition_ = transition; | ||
|  | 			transition_->Init(curr_scene_, next_scene_); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	ScenePtr const& Application::GetCurrentScene() | ||
|  | 	{ | ||
|  | 		return curr_scene_; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::SetTimeScale(float scale_factor) | ||
|  | 	{ | ||
|  | 		time_scale_ = scale_factor; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::ShowDebugInfo(bool show) | ||
|  | 	{ | ||
|  | 		if (show) | ||
|  | 		{ | ||
|  | 			debug_node_ = new DebugNode; | ||
|  | 			Renderer::Instance().StartCollectData(); | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			debug_node_.Reset(); | ||
|  | 			Renderer::Instance().StopCollectData(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::Update() | ||
|  | 	{ | ||
|  | 		static auto last = time::Now(); | ||
|  | 
 | ||
|  | 		const auto now = time::Now(); | ||
|  | 		const auto dt = (now - last) * time_scale_; | ||
|  | 		last = now; | ||
|  | 
 | ||
|  | 		if (transition_) | ||
|  | 		{ | ||
|  | 			transition_->Update(dt); | ||
|  | 
 | ||
|  | 			if (transition_->IsDone()) | ||
|  | 				transition_ = nullptr; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		if (next_scene_ && !transition_) | ||
|  | 		{ | ||
|  | 			if (curr_scene_) | ||
|  | 			{ | ||
|  | 				curr_scene_->OnExit(); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			next_scene_->OnEnter(); | ||
|  | 
 | ||
|  | 			curr_scene_ = next_scene_; | ||
|  | 			next_scene_ = nullptr; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		// perform functions
 | ||
|  | 		{ | ||
|  | 			if (!functions_to_perform_.empty()) | ||
|  | 			{ | ||
|  | 				perform_mutex_.lock(); | ||
|  | 				auto functions = std::move(functions_to_perform_); | ||
|  | 				perform_mutex_.unlock(); | ||
|  | 
 | ||
|  | 				while (!functions.empty()) | ||
|  | 				{ | ||
|  | 					auto& func = functions.front(); | ||
|  | 					if (func) | ||
|  | 					{ | ||
|  | 						func(); | ||
|  | 					} | ||
|  | 					functions.pop(); | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 
 | ||
|  | 		OnUpdate(dt); | ||
|  | 
 | ||
|  | 		if (curr_scene_) | ||
|  | 			curr_scene_->Update(dt); | ||
|  | 
 | ||
|  | 		if (next_scene_) | ||
|  | 			next_scene_->Update(dt); | ||
|  | 
 | ||
|  | 		if (debug_node_) | ||
|  | 			debug_node_->Update(dt); | ||
|  | 
 | ||
|  | 		Input::Instance().Update(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::Render() | ||
|  | 	{ | ||
|  | 		ThrowIfFailed( | ||
|  | 			Renderer::Instance().BeginDraw() | ||
|  | 		); | ||
|  | 
 | ||
|  | 		if (transition_) | ||
|  | 		{ | ||
|  | 			transition_->Render(); | ||
|  | 		} | ||
|  | 		else if (curr_scene_) | ||
|  | 		{ | ||
|  | 			curr_scene_->Render(); | ||
|  | 		} | ||
|  | 
 | ||
|  | 		OnRender(); | ||
|  | 
 | ||
|  | 		if (debug_node_) | ||
|  | 			debug_node_->Render(); | ||
|  | 
 | ||
|  | 		ThrowIfFailed( | ||
|  | 			Renderer::Instance().EndDraw() | ||
|  | 		); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::PreformFunctionInMainThread(std::function<void()> function) | ||
|  | 	{ | ||
|  | 		std::lock_guard<std::mutex> lock(perform_mutex_); | ||
|  | 		functions_to_perform_.push(function); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void Application::ShowConsole(bool show) | ||
|  | 	{ | ||
|  | 		static HWND allocated_console = nullptr; | ||
|  | 
 | ||
|  | 		HWND current_console = ::GetConsoleWindow(); | ||
|  | 		if (show) | ||
|  | 		{ | ||
|  | 			if (current_console) | ||
|  | 			{ | ||
|  | 				::ShowWindow(current_console, SW_SHOW); | ||
|  | 			} | ||
|  | 			else | ||
|  | 			{ | ||
|  | 				if (!::AllocConsole()) | ||
|  | 				{ | ||
|  | 					E2D_WARNING_LOG(L"AllocConsole failed"); | ||
|  | 				} | ||
|  | 				else | ||
|  | 				{ | ||
|  | 					allocated_console = ::GetConsoleWindow(); | ||
|  | 
 | ||
|  | 					if (allocated_console) | ||
|  | 					{ | ||
|  | 						FILE * dummy; | ||
|  | 						freopen_s(&dummy, "CONOUT$", "w+t", stdout); | ||
|  | 						freopen_s(&dummy, "CONIN$", "r+t", stdin); | ||
|  | 						freopen_s(&dummy, "CONOUT$", "w+t", stderr); | ||
|  | 						(void)dummy; | ||
|  | 
 | ||
|  | 						std::cout.clear(); | ||
|  | 						std::wcout.clear(); | ||
|  | 						std::cin.clear(); | ||
|  | 						std::wcin.clear(); | ||
|  | 						std::cerr.clear(); | ||
|  | 						std::wcerr.clear(); | ||
|  | 
 | ||
|  | 						// disable the close button of console
 | ||
|  | 						HMENU hmenu = ::GetSystemMenu(allocated_console, FALSE); | ||
|  | 						::RemoveMenu(hmenu, SC_CLOSE, MF_BYCOMMAND); | ||
|  | 					} | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 		else | ||
|  | 		{ | ||
|  | 			if (current_console) | ||
|  | 			{ | ||
|  | 				if (current_console == allocated_console) | ||
|  | 				{ | ||
|  | 					::FreeConsole(); | ||
|  | 					allocated_console = nullptr; | ||
|  | 				} | ||
|  | 				else | ||
|  | 				{ | ||
|  | 					::ShowWindow(current_console, SW_HIDE); | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	LRESULT CALLBACK Application::WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) | ||
|  | 	{ | ||
|  | 		Application * app = reinterpret_cast<Application*>( | ||
|  | 			static_cast<LONG_PTR>(::GetWindowLongPtrW(hwnd, GWLP_USERDATA)) | ||
|  | 			); | ||
|  | 
 | ||
|  | 		if (!app) | ||
|  | 			return ::DefWindowProcW(hwnd, msg, wparam, lparam); | ||
|  | 		 | ||
|  | 		switch (msg) | ||
|  | 		{ | ||
|  | 		case WM_PAINT: | ||
|  | 		{ | ||
|  | 			app->Update(); | ||
|  | 			app->Render(); | ||
|  | 
 | ||
|  | 			::InvalidateRect(hwnd, NULL, FALSE); | ||
|  | 			return 0; | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_KEYDOWN: | ||
|  | 		case WM_SYSKEYDOWN: | ||
|  | 		case WM_KEYUP: | ||
|  | 		case WM_SYSKEYUP: | ||
|  | 		{ | ||
|  | 			bool down = msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN; | ||
|  | 			Input::Instance().UpdateKey((int)wparam, down); | ||
|  | 
 | ||
|  | 			if (!app->transition_ && app->curr_scene_) | ||
|  | 			{ | ||
|  | 				Event evt(down ? Event::KeyDown : Event::KeyUp); | ||
|  | 				evt.key.code = static_cast<int>(wparam); | ||
|  | 				evt.key.count = static_cast<int>(lparam & 0xFF); | ||
|  | 
 | ||
|  | 				app->curr_scene_->Dispatch(evt); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_CHAR: | ||
|  | 		{ | ||
|  | 			if (!app->transition_ && app->curr_scene_) | ||
|  | 			{ | ||
|  | 				Event evt(Event::Char); | ||
|  | 				evt.key.c = static_cast<char>(wparam); | ||
|  | 				evt.key.count = static_cast<int>(lparam & 0xFF); | ||
|  | 
 | ||
|  | 				app->curr_scene_->Dispatch(evt); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_LBUTTONUP: | ||
|  | 		case WM_LBUTTONDOWN: | ||
|  | 		//case WM_LBUTTONDBLCLK:
 | ||
|  | 		case WM_MBUTTONUP: | ||
|  | 		case WM_MBUTTONDOWN: | ||
|  | 		//case WM_MBUTTONDBLCLK:
 | ||
|  | 		case WM_RBUTTONUP: | ||
|  | 		case WM_RBUTTONDOWN: | ||
|  | 		//case WM_RBUTTONDBLCLK:
 | ||
|  | 		case WM_MOUSEMOVE: | ||
|  | 		case WM_MOUSEWHEEL: | ||
|  | 		{ | ||
|  | 			if		(msg == WM_LBUTTONDOWN || msg == WM_LBUTTONUP) { Input::Instance().UpdateKey(VK_LBUTTON, (msg == WM_LBUTTONDOWN) ? true : false); } | ||
|  | 			else if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONUP) { Input::Instance().UpdateKey(VK_RBUTTON, (msg == WM_RBUTTONDOWN) ? true : false); } | ||
|  | 			else if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONUP) { Input::Instance().UpdateKey(VK_MBUTTON, (msg == WM_MBUTTONDOWN) ? true : false); } | ||
|  | 
 | ||
|  | 			if (!app->transition_ && app->curr_scene_) | ||
|  | 			{ | ||
|  | 				Event evt; | ||
|  | 
 | ||
|  | 				evt.mouse.x = static_cast<float>(GET_X_LPARAM(lparam)); | ||
|  | 				evt.mouse.y = static_cast<float>(GET_Y_LPARAM(lparam)); | ||
|  | 				evt.mouse.left_btn_down = !!(wparam & MK_LBUTTON); | ||
|  | 				evt.mouse.left_btn_down = !!(wparam & MK_RBUTTON); | ||
|  | 
 | ||
|  | 				if		(msg == WM_MOUSEMOVE) { evt.type = Event::MouseMove; } | ||
|  | 				else if (msg == WM_LBUTTONDOWN || msg == WM_RBUTTONDOWN || msg == WM_MBUTTONDOWN) { evt.type = Event::MouseBtnDown; } | ||
|  | 				else if (msg == WM_LBUTTONUP   || msg == WM_RBUTTONUP   || msg == WM_MBUTTONUP) { evt.type = Event::MouseBtnUp; } | ||
|  | 				else if (msg == WM_MOUSEWHEEL) { evt.type = Event::MouseWheel; evt.mouse.wheel = GET_WHEEL_DELTA_WPARAM(wparam) / (float)WHEEL_DELTA; } | ||
|  | 
 | ||
|  | 				if		(msg == WM_LBUTTONDOWN || msg == WM_LBUTTONUP) { evt.mouse.button = MouseButton::Left; } | ||
|  | 				else if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONUP) { evt.mouse.button = MouseButton::Right; } | ||
|  | 				else if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONUP) { evt.mouse.button = MouseButton::Middle; } | ||
|  | 
 | ||
|  | 				app->curr_scene_->Dispatch(evt); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			if (msg == WM_MOUSEMOVE) | ||
|  | 			{ | ||
|  | 				Input::Instance().UpdateMousePos( | ||
|  | 					static_cast<float>(GET_X_LPARAM(lparam)), | ||
|  | 					static_cast<float>(GET_Y_LPARAM(lparam)) | ||
|  | 				); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_SIZE: | ||
|  | 		{ | ||
|  | 			UINT width = LOWORD(lparam); | ||
|  | 			UINT height = HIWORD(lparam); | ||
|  | 
 | ||
|  | 			Renderer::Instance().Resize(width, height); | ||
|  | 
 | ||
|  | 			if (SIZE_MAXHIDE == wparam || SIZE_MINIMIZED == wparam) | ||
|  | 			{ | ||
|  | 				E2D_LOG(L"Window minimized"); | ||
|  | 			} | ||
|  | 			else | ||
|  | 			{ | ||
|  | 				E2D_LOG(L"Window resized"); | ||
|  | 
 | ||
|  | 				if (app->curr_scene_) | ||
|  | 				{ | ||
|  | 					Event evt(Event::WindowResized); | ||
|  | 					evt.win.width = static_cast<int>(width); | ||
|  | 					evt.win.height = static_cast<int>(height); | ||
|  | 					app->curr_scene_->Dispatch(evt); | ||
|  | 				} | ||
|  | 
 | ||
|  | 				app->GetWindow()->UpdateWindowRect(); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_MOVE: | ||
|  | 		{ | ||
|  | 			if (app->curr_scene_) | ||
|  | 			{ | ||
|  | 				int x = (int)(short)LOWORD(lparam); | ||
|  | 				int y = (int)(short)HIWORD(lparam); | ||
|  | 
 | ||
|  | 				Event evt(Event::WindowMoved); | ||
|  | 				evt.win.x = x; | ||
|  | 				evt.win.y = y; | ||
|  | 				app->curr_scene_->Dispatch(evt); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_ACTIVATE: | ||
|  | 		{ | ||
|  | 			bool active = (LOWORD(wparam) != WA_INACTIVE); | ||
|  | 
 | ||
|  | 			E2D_LOG(active ? L"Window activated" : L"Window deactivated"); | ||
|  | 
 | ||
|  | 			app->GetWindow()->SetActive(active); | ||
|  | 
 | ||
|  | 			if (app->curr_scene_) | ||
|  | 			{ | ||
|  | 				Event evt(Event::WindowFocusChanged); | ||
|  | 				evt.win.focus = active; | ||
|  | 				app->curr_scene_->Dispatch(evt); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_SETTEXT: | ||
|  | 		{ | ||
|  | 			E2D_LOG(L"Window title changed"); | ||
|  | 
 | ||
|  | 			if (app->curr_scene_) | ||
|  | 			{ | ||
|  | 				Event evt(Event::WindowTitleChanged); | ||
|  | 				evt.win.title = reinterpret_cast<const wchar_t*>(lparam); | ||
|  | 				app->curr_scene_->Dispatch(evt); | ||
|  | 			} | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_SETICON: | ||
|  | 		{ | ||
|  | 			E2D_LOG(L"Window icon changed"); | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_DISPLAYCHANGE: | ||
|  | 		{ | ||
|  | 			E2D_LOG(L"The display resolution has changed"); | ||
|  | 
 | ||
|  | 			::InvalidateRect(hwnd, nullptr, FALSE); | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_CLOSE: | ||
|  | 		{ | ||
|  | 			E2D_LOG(L"Window is closing"); | ||
|  | 
 | ||
|  | 			if (!app->OnClosing()) | ||
|  | 			{ | ||
|  | 				return 0; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		break; | ||
|  | 
 | ||
|  | 		case WM_DESTROY: | ||
|  | 		{ | ||
|  | 			E2D_LOG(L"Window was destroyed"); | ||
|  | 
 | ||
|  | 			if (app->curr_scene_) | ||
|  | 			{ | ||
|  | 				Event evt(Event::WindowClosed); | ||
|  | 				app->curr_scene_->Dispatch(evt); | ||
|  | 			} | ||
|  | 
 | ||
|  | 			app->OnDestroy(); | ||
|  | 
 | ||
|  | 			::PostQuitMessage(0); | ||
|  | 			return 0; | ||
|  | 		} | ||
|  | 		break; | ||
|  | 		} | ||
|  | 
 | ||
|  | 		return ::DefWindowProcW(hwnd, msg, wparam, lparam); | ||
|  | 	} | ||
|  | } |