Magic_Game/core/base/DebugNode.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "DebugNode.h"
#include "render.h"
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#include "../utils/string.h"
#include <sstream>
#include <psapi.h>
#pragma comment(lib, "psapi.lib")
namespace easy2d
{
DebugNodeImpl::DebugNodeImpl()
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{
debug_text_ = new Text();
debug_text_->SetPosition(15, 15);
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this->AddChild(debug_text_);
Font font;
font.size = 16.f;
font.weight = FontWeight::Normal;
debug_text_->SetFont(font);
TextStyle style;
style.wrap = false;
style.line_spacing = 20.f;
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debug_text_->SetStyle(style);
}
DebugNodeImpl::~DebugNodeImpl()
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{
}
void DebugNodeImpl::AddDebugText(std::wstring const & text)
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{
try
{
texts_.push_back(text);
}
catch (...)
{
}
}
void DebugNodeImpl::ClearDebugText()
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{
texts_.clear();
}
void DebugNodeImpl::OnRender()
{
auto graphics = Graphics::Instance();
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graphics->SetTransform(Matrix{});
graphics->GetSolidBrush()->SetColor(Color(0.0f, 0.0f, 0.0f, 0.5f));
graphics->GetRenderTarget()->FillRoundedRectangle(
D2D1::RoundedRect(
D2D1_RECT_F{ 10, 10, 200, 120 },
6.f,
6.f),
graphics->GetSolidBrush().Get()
);
}
void DebugNodeImpl::OnUpdate(Duration const & dt)
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{
try
{
frame_time_.push_back(time::Now());
while (frame_time_.back() - frame_time_.front() >= time::Second)
{
frame_time_.erase(frame_time_.begin());
}
}
catch (std::exception& e)
{
debug_text_->SetText(StringMultiByteToWideChar(e.what()));
return;
}
std::wstringstream ss;
ss << "Fps: " << frame_time_.size() << std::endl;
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#ifdef E2D_DEBUG
ss << "Objects: " << Object::__GetTracingObjects().size() << std::endl;
#endif
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ss << "Render: " << Graphics::Instance()->GetStatus().duration.Milliseconds() << "ms" << std::endl;
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ss << "Primitives / sec: " << Graphics::Instance()->GetStatus().primitives * frame_time_.size() << std::endl;
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PROCESS_MEMORY_COUNTERS_EX pmc;
GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS*)&pmc, sizeof(pmc));
ss << "Memory: " << pmc.PrivateUsage / 1024 << "kb";
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for (const auto& text : texts_)
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ss << std::endl << text;
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debug_text_->SetText(ss.str());
}
}