Magic_Game/core/base/render.cpp

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#include "render.h"
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#include "logs.h"
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#include "Factory.h"
#include "Image.h"
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#include "Transform.hpp"
namespace easy2d
{
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GraphicsDevice::GraphicsDevice()
: fps_text_format_(nullptr)
, fps_text_layout_(nullptr)
, clear_color_(D2D1::ColorF(D2D1::ColorF::Black))
, opacity_(1.f)
, debug_(false)
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, window_occluded_(false)
, vsync_enabled_(true)
, antialias_(true)
, text_antialias_(TextAntialias::ClearType)
{
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}
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GraphicsDevice::~GraphicsDevice()
{
E2D_LOG("Destroying graphics device");
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ClearImageCache();
}
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HRESULT GraphicsDevice::Init(HWND hwnd, bool vsync, bool debug)
{
E2D_LOG("Initing graphics device");
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vsync_enabled_ = vsync;
debug_ = debug;
return CreateResources(hwnd);
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}
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HRESULT GraphicsDevice::BeginDraw(HWND hwnd)
{
HRESULT hr = CreateResources(hwnd);
if (debug_)
{
status_.start = time::Now();
status_.primitives = 0;
}
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if (SUCCEEDED(hr))
{
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window_occluded_ = !!(render_target_->CheckWindowState() & D2D1_WINDOW_STATE_OCCLUDED);
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if (!window_occluded_)
{
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render_target_->BeginDraw();
render_target_->Clear(clear_color_);
}
}
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return hr;
}
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HRESULT GraphicsDevice::EndDraw()
{
HRESULT hr = S_OK;
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if (!window_occluded_)
{
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hr = render_target_->EndDraw();
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if (hr == D2DERR_RECREATE_TARGET)
{
// <20><><EFBFBD><EFBFBD> Direct3D <20><EFBFBD><E8B1B8>ִ<EFBFBD>й<EFBFBD><D0B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><E8B1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>ε<EFBFBD><CEB5><EFBFBD>ʱ<EFBFBD>ؽ<EFBFBD><D8BD><EFBFBD>Դ
DiscardResources();
hr = S_OK;
}
}
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if (debug_)
{
status_.duration = time::Now() - status_.start;
}
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return hr;
}
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void GraphicsDevice::ClearImageCache()
{
bitmap_cache_.clear();
}
CpHwndRenderTarget const & GraphicsDevice::GetRenderTarget() const
{
return render_target_;
}
CpSolidColorBrush const & GraphicsDevice::GetSolidBrush() const
{
return solid_brush_;
}
HRESULT GraphicsDevice::CreateLayer(CpLayer& layer)
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{
if (!render_target_)
return E_UNEXPECTED;
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layer = nullptr;
return render_target_->CreateLayer(&layer);
}
HRESULT GraphicsDevice::CreateSolidColorBrush(CpSolidColorBrush & brush) const
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{
if (!render_target_)
return E_UNEXPECTED;
brush = nullptr;
return render_target_->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::White),
&brush
);
}
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HRESULT GraphicsDevice::DrawGeometry(
CpGeometry const& geometry,
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Color const& stroke_color,
float stroke_width,
StrokeStyle stroke
)
{
if (!solid_brush_ ||
!render_target_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
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solid_brush_->SetColor(stroke_color);
auto stroke_style = Factory::Instance()->GetStrokeStyle(stroke);
render_target_->DrawGeometry(
geometry.Get(),
solid_brush_.Get(),
stroke_width,
stroke_style.Get()
);
if (debug_)
++status_.primitives;
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return S_OK;
}
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HRESULT GraphicsDevice::FillGeometry(CpGeometry const & geometry, const Color & fill_color)
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{
if (!solid_brush_ ||
!render_target_)
return E_UNEXPECTED;
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if (window_occluded_)
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return S_OK;
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solid_brush_->SetColor(fill_color);
render_target_->FillGeometry(
geometry.Get(),
solid_brush_.Get()
);
if (debug_)
++status_.primitives;
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return S_OK;
}
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HRESULT GraphicsDevice::DrawImage(SpImage const & image)
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{
if (!render_target_)
return E_UNEXPECTED;
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if (!image->GetBitmap())
return S_OK;
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if (window_occluded_)
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return S_OK;
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render_target_->DrawBitmap(
image->GetBitmap().Get(),
D2D1::RectF(0.f, 0.f, image->GetWidth(), image->GetHeight()),
opacity_,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
image->GetCropRect()
);
if (debug_)
++status_.primitives;
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return S_OK;
}
HRESULT GraphicsDevice::DrawBitmap(
CpBitmap const& bitmap
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)
{
if (!render_target_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
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// Do not crop bitmap
auto rect = D2D1::RectF(0.f, 0.f, bitmap->GetSize().width, bitmap->GetSize().height);
render_target_->DrawBitmap(
bitmap.Get(),
rect,
opacity_,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
rect
);
if (debug_)
++status_.primitives;
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return S_OK;
}
HRESULT GraphicsDevice::DrawTextLayout(CpTextLayout const& text_layout)
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{
if (!text_renderer_)
return E_UNEXPECTED;
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if (window_occluded_)
return S_OK;
if (debug_)
++status_.primitives;
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return text_layout->Draw(nullptr, text_renderer_.Get(), 0, 0);
}
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HRESULT GraphicsDevice::PushClip(const Matrix & clip_matrix, const Size & clip_size)
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{
if (!render_target_)
return E_UNEXPECTED;
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if (window_occluded_)
return S_OK;
render_target_->SetTransform(clip_matrix);
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render_target_->PushAxisAlignedClip(
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D2D1::RectF(0, 0, clip_size.x, clip_size.y),
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D2D1_ANTIALIAS_MODE_PER_PRIMITIVE
);
return S_OK;
}
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HRESULT GraphicsDevice::PopClip()
{
if (!render_target_)
return E_UNEXPECTED;
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if (window_occluded_)
return S_OK;
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render_target_->PopAxisAlignedClip();
return S_OK;
}
HRESULT GraphicsDevice::PushLayer(CpLayer const& layer, LayerProperties const& properties)
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{
if (!render_target_ ||
!solid_brush_)
return E_UNEXPECTED;
if (window_occluded_)
return S_OK;
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render_target_->PushLayer(
D2D1::LayerParameters(
properties.area,
nullptr,
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
D2D1::Matrix3x2F::Identity(),
properties.opacity,
solid_brush_.Get(),
D2D1_LAYER_OPTIONS_NONE
),
layer.Get()
);
return S_OK;
}
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HRESULT GraphicsDevice::PopLayer()
{
if (!render_target_)
return E_UNEXPECTED;
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if (window_occluded_)
return S_OK;
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render_target_->PopLayer();
return S_OK;
}
HRESULT GraphicsDevice::GetSize(Size & size)
{
if (!render_target_)
return E_UNEXPECTED;
auto rtsize = render_target_->GetSize();
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size.x = rtsize.width;
size.y = rtsize.height;
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return S_OK;
}
HRESULT GraphicsDevice::CreateBitmapFromFile(CpBitmap& bitmap, std::wstring const& file_path)
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{
if (render_target_ == nullptr)
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{
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return E_UNEXPECTED;
}
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size_t hash_code = std::hash<std::wstring>{}(file_path);
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if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
{
bitmap = bitmap_cache_[hash_code];
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return S_OK;
}
CpBitmap bitmap_tmp;
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HRESULT hr = Factory::Instance()->CreateBitmapFromFile(
bitmap,
render_target_,
file_path
);
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if (SUCCEEDED(hr))
{
bitmap_cache_.insert(std::make_pair(hash_code, bitmap));
}
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return hr;
}
HRESULT GraphicsDevice::CreateBitmapFromResource(CpBitmap& bitmap, Resource const& res)
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{
if (render_target_ == nullptr)
{
return E_UNEXPECTED;
}
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size_t hash_code = res.GetHashCode();
if (bitmap_cache_.find(hash_code) != bitmap_cache_.end())
{
bitmap = bitmap_cache_[hash_code];
return S_OK;
}
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HRESULT hr = Factory::Instance()->CreateBitmapFromResource(
bitmap,
render_target_,
res
);
if (SUCCEEDED(hr))
{
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bitmap_cache_.insert(std::make_pair(hash_code, bitmap));
}
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return hr;
}
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HRESULT GraphicsDevice::CreateBitmapRenderTarget(CpBitmapRenderTarget & brt)
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{
if (!render_target_)
return E_UNEXPECTED;
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brt = nullptr;
return render_target_->CreateCompatibleRenderTarget(&brt);
}
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HRESULT GraphicsDevice::Resize(UINT32 width, UINT32 height)
{
if (!render_target_)
return E_UNEXPECTED;
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render_target_->Resize(D2D1::SizeU(width, height));
return S_OK;
}
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HRESULT GraphicsDevice::SetTransform(const Matrix & matrix)
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{
if (!render_target_)
return E_UNEXPECTED;
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render_target_->SetTransform(matrix);
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return S_OK;
}
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HRESULT GraphicsDevice::SetOpacity(float opacity)
{
if (!render_target_)
return E_UNEXPECTED;
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opacity_ = opacity;
solid_brush_->SetOpacity(opacity);
return S_OK;
}
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HRESULT GraphicsDevice::SetTextStyle(
Color const& color,
bool has_outline,
Color const& outline_color,
float outline_width,
StrokeStyle outline_stroke
)
{
if (!text_renderer_)
return E_UNEXPECTED;
auto stroke_style = Factory::Instance()->GetStrokeStyle(outline_stroke);
text_renderer_->SetTextStyle(
color,
has_outline,
outline_color,
outline_width,
stroke_style.Get()
);
return S_OK;
}
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void GraphicsDevice::SetClearColor(const Color& color)
{
clear_color_ = color;
}
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HRESULT GraphicsDevice::SetAntialiasMode(bool enabled)
{
if (!render_target_)
return E_UNEXPECTED;
render_target_->SetAntialiasMode(
enabled ? D2D1_ANTIALIAS_MODE_PER_PRIMITIVE : D2D1_ANTIALIAS_MODE_ALIASED
);
antialias_ = enabled;
return S_OK;
}
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HRESULT GraphicsDevice::SetTextAntialiasMode(TextAntialias mode)
{
if (!render_target_)
return E_UNEXPECTED;
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text_antialias_ = mode;
D2D1_TEXT_ANTIALIAS_MODE antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
switch (text_antialias_)
{
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case TextAntialias::Default:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
break;
case TextAntialias::ClearType:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
break;
case TextAntialias::GrayScale:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
break;
case TextAntialias::None:
antialias_mode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
break;
default:
break;
}
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render_target_->SetTextAntialiasMode(antialias_mode);
return S_OK;
}
GraphicsDevice::Status const & GraphicsDevice::GetStatus() const
{
return status_;
}
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HRESULT GraphicsDevice::CreateResources(HWND hwnd)
{
HRESULT hr = S_OK;
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if (!render_target_)
{
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RECT rc;
::GetClientRect(hwnd, &rc);
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D2D1_SIZE_U size = D2D1::SizeU(
rc.right - rc.left,
rc.bottom - rc.top
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);
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hr = Factory::Instance()->CreateHwndRenderTarget(
render_target_,
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(
hwnd,
size,
vsync_enabled_ ? D2D1_PRESENT_OPTIONS_NONE : D2D1_PRESENT_OPTIONS_IMMEDIATELY
)
);
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if (SUCCEEDED(hr))
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{
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SetAntialiasMode(antialias_);
SetTextAntialiasMode(text_antialias_);
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}
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if (SUCCEEDED(hr))
{
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hr = render_target_->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::White),
&solid_brush_
);
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}
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if (SUCCEEDED(hr))
{
hr = Factory::Instance()->CreateTextRenderer(
text_renderer_,
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render_target_,
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solid_brush_
);
}
}
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return hr;
}
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void GraphicsDevice::DiscardResources()
{
// FIXME! Ӧ֪ͨ Game <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>нڵ<D0BD><DAB5><EFBFBD> device resources
fps_text_format_ = nullptr;
fps_text_layout_ = nullptr;
text_renderer_ = nullptr;
solid_brush_ = nullptr;
render_target_ = nullptr;
}
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}