Magic_Game/core/utils/Data.h

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// Copyright (c) 2016-2018 Easy2D - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <string>
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namespace easy2d
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{
// <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
class Data
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{
public:
Data(
std::wstring const& key, /* <20><>ֵ */
std::wstring const& field = L"Defalut" /* <20>ֶ<EFBFBD><D6B6><EFBFBD><EFBFBD><EFBFBD> */
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);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
bool Exists() const;
// <20><><EFBFBD><EFBFBD> int <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveInt(
int val
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);
// <20><><EFBFBD><EFBFBD> float <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveFloat(
float val
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);
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// <20><><EFBFBD><EFBFBD> double <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveDouble(
double val
);
// <20><><EFBFBD><EFBFBD> bool <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveBool(
bool val
);
// <20><><EFBFBD><EFBFBD> std::wstring <20><><EFBFBD>͵<EFBFBD>ֵ
bool SaveString(
std::wstring const& val
);
// <20><>ȡ int <20><><EFBFBD>͵<EFBFBD>ֵ
int GetInt() const;
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// <20><>ȡ float <20><><EFBFBD>͵<EFBFBD>ֵ
float GetFloat() const;
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// <20><>ȡ double <20><><EFBFBD>͵<EFBFBD>ֵ
double GetDouble() const;
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// <20><>ȡ bool <20><><EFBFBD>͵<EFBFBD>ֵ
bool GetBool() const;
// <20><>ȡ <20>ַ<EFBFBD><D6B7><EFBFBD> <20><><EFBFBD>͵<EFBFBD>ֵ
std::wstring GetString();
protected:
std::wstring key_;
std::wstring field_;
std::wstring const& data_path_;
};
}